using osu.Framework; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using OpenTK; namespace osu.Game { internal class VolumeControl : Container { private FlowContainer volumeMetersContainer; private VolumeMeter volumeMeterMaster; public BindableDouble VolumeGlobal { get; set; } public BindableDouble VolumeSample { get; set; } public BindableDouble VolumeTrack { get; set; } public VolumeControl() { RelativeSizeAxes = Axes.Both; } public override void Load(BaseGame game) { base.Load(game); Children = new Drawable[] { volumeMetersContainer = new FlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Position = new Vector2(10, 30), Spacing = new Vector2(15,0), Alpha = 0, Children = new Drawable[] { volumeMeterMaster = new VolumeMeter("Master", VolumeGlobal), new VolumeMeter("Effects", VolumeSample), new VolumeMeter("Music", VolumeTrack) } } }; } protected override bool OnWheelDown(InputState state) { appear(); volumeMeterMaster.TriggerWheelDown(state); return true; } protected override bool OnWheelUp(InputState state) { appear(); volumeMeterMaster.TriggerWheelUp(state); return true; } private void appear() { volumeMetersContainer.ClearTransformations(); volumeMetersContainer.FadeIn(100); volumeMetersContainer.Delay(1000); volumeMetersContainer.FadeOut(100); } } }