Dean Herbert
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2952dbc8fb
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Apply nullability to osu!catch skinning classes
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2022-11-09 13:58:58 +09:00 |
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Bartłomiej Dach
|
a1f50e39aa
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Add basic structure for skinning catch explosions
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2021-08-11 21:23:32 +02:00 |
ekrctb
|
0192549d6c
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Refactor catcher sprite to use skinned piece pattern
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2021-06-08 21:29:41 +09:00 |
ekrctb
|
d51d2c5331
|
Don't recreate pieces when catch DHO is reused
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2020-12-07 12:59:03 +09:00 |
Salman Ahmed
|
29053048ff
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Add support to use legacy combo fonts for the counter on legacy skins
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2020-08-03 21:40:20 +03:00 |
Dean Herbert
|
7069cef9ce
|
Add catcher kiai/fail animation states
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2020-03-10 15:28:37 +09:00 |
Dean Herbert
|
0d18ea1d29
|
Add animation and fallback catcher support
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2020-03-10 12:36:25 +09:00 |
Dean Herbert
|
ce1a57550f
|
Add droplet skinning support
|
2020-02-19 13:29:05 +09:00 |
Dean Herbert
|
7ce00bebf0
|
Add basic structure for skinning fruits
|
2020-02-17 18:47:22 +09:00 |
Dean Herbert
|
d1cdf49dd5
|
Revert SkinnableSprite lookups to old behaviour
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2019-09-03 14:21:54 +09:00 |
Dean Herbert
|
a15828ab25
|
Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
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2019-08-30 14:55:52 +09:00 |