Dean Herbert
|
0ab0c52ad5
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
Dan Balasescu
|
b4e55f7309
|
Apply IRenderer changes
|
2022-08-02 19:50:57 +09:00 |
Dan Balasescu
|
155dac55d0
|
Apply DrawNode parameter changes
|
2022-07-29 22:33:34 +09:00 |
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
Dean Herbert
|
6944151486
|
Apply batch fixing of built-in types using `var`
|
2021-10-27 13:04:41 +09:00 |
smoogipoo
|
6246bbc262
|
Also add to ParticleExplosion
|
2021-09-21 14:37:09 +09:00 |
Dean Herbert
|
1c7ee2ca5f
|
Simplify math by making direction a float
|
2020-11-19 18:46:19 +09:00 |
Dean Herbert
|
84e73e88d5
|
Use structs for parts for added safety
|
2020-11-19 18:08:54 +09:00 |
Dean Herbert
|
3a7291c5cf
|
Fix some behavioural regressions
|
2020-11-19 17:56:11 +09:00 |
Dean Herbert
|
476d0256cc
|
Replace particle explosion implementation with DrawNode version
|
2020-11-19 17:22:37 +09:00 |
Dean Herbert
|
83024f1ec5
|
Add back positional randomness from stable
|
2020-11-19 16:00:20 +09:00 |
Dean Herbert
|
efd5acb8ab
|
Randomise direction every animation playback
|
2020-11-19 15:55:11 +09:00 |
Dean Herbert
|
9d04ce75cc
|
Make particles additive and consume in judgement explosions
|
2020-11-19 15:47:02 +09:00 |
Dean Herbert
|
9df93e1f18
|
Add basic implementation of particle explosion
Using drawables still, just to get things in place and setup the
structure
|
2020-11-19 14:54:33 +09:00 |