Dean Herbert
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d6748d6921
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Avoid double call to `ProcessFrame`
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2022-09-09 14:35:47 +09:00 |
Dean Herbert
|
64cf6b9014
|
Compare with decoupled clock directly to avoid including offsets
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2022-09-09 14:35:35 +09:00 |
Dean Herbert
|
20ffbc4676
|
Fix beat sync stopping after returning to menu from a failed play
Closes #20193.
Explanation is inline comment.
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2022-09-09 14:13:03 +09:00 |
Dean Herbert
|
2dafa041a7
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Account for offset being applied to editor clock time in `TestSceneEditorClock`
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2022-08-29 16:42:50 +09:00 |
Dean Herbert
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29fed0c4a3
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Avoid setting the source clock until gameplay is ready to start
Without this change, the audio track may audibly seek during load
proceedings.
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2022-08-23 18:34:17 +09:00 |
Dean Herbert
|
17a1df281c
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Fix incorrect implicit null specification for user audio offset bindable
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2022-08-22 14:03:51 +09:00 |
Dean Herbert
|
ba23ce75c2
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Make `FramedBeatmapClock.Track` non-null
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2022-08-22 14:02:41 +09:00 |
Dean Herbert
|
85d0b7fc57
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Reword class xmldoc to better explain that offset application is optional
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2022-08-22 14:02:20 +09:00 |
Dean Herbert
|
bcc153f738
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Add xmldoc and reorganise `FramedBeatmapClock`
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2022-08-18 18:54:10 +09:00 |
Dean Herbert
|
6003afafc7
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Use `FramedBeatmapClock` in `GameplayClockContainer`
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2022-08-18 18:54:10 +09:00 |
Dean Herbert
|
32e127a6fa
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Add `FramedBeatmapClock`
Expose `IsCoupled` in `FramedBeatmapClock` for now to provide editor compatibility
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2022-08-18 18:54:10 +09:00 |