Commit Graph

55277 Commits

Author SHA1 Message Date
Dean Herbert
b5b66de3c9 Fix target mod crashing if beatmap is played with a break after all hitobjects
Closes https://github.com/ppy/osu/issues/20161.
2022-09-07 17:46:51 +09:00
Dan Balasescu
f8e37af2e0
Merge pull request #20171 from peppy/beatmap-carousel-nrt
Fix missing null checks on `selectedBeatmap` fields in `BeatmapCarousel`
2022-09-07 17:15:00 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
68c27522e7
Merge pull request #20158 from smoogipoo/taiko-geki-katu
Decode taiko Geki/Katu from legacy scores into `LargeBonus`
2022-09-07 17:06:42 +09:00
Dean Herbert
99ef0c95fe Simplify children assignment 2022-09-07 16:51:51 +09:00
Dan Balasescu
edabb0dfe6
Merge pull request #20174 from peppy/fix-storyboard-zero-vector-scale
Fix some storyboard sprites still showing with zero `VectorScale`
2022-09-07 16:50:14 +09:00
Dean Herbert
cb1bb99208 Tidy up test logic 2022-09-07 16:43:48 +09:00
Dean Herbert
5b758afd09
Merge branch 'master' into taiko-geki-katu 2022-09-07 16:22:47 +09:00
Dean Herbert
b50116e9e4 Add missing null check in BeatmapCarousel tests 2022-09-07 16:22:11 +09:00
Dean Herbert
5b95fdeb92
Merge pull request #18764 from sw1tchbl4d3r/classic_drumrolls
Make drum rolls and swells optional in taiko
2022-09-07 16:12:56 +09:00
Dean Herbert
824e68dab3 Fix VectorScale set to 0 still showing some sprites in storyboard
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976))
but I don't think it's required here.

I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.

Closes https://github.com/ppy/osu/issues/20155.
2022-09-07 15:39:19 +09:00
Dean Herbert
258b8f015c Add test coverage of storyboard using zero VectorScale 2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe Tidy up TestSceneStoryboard 2022-09-07 15:38:49 +09:00
Dan Balasescu
dbdb311f79
Merge pull request #20094 from peppy/tourney-fix-team-display-scores
Show team scores at the tournament map pool screen
2022-09-07 14:58:14 +09:00
Dan Balasescu
c42ae4be04
Merge pull request #20095 from peppy/fix-bracket-riht-click-no-selection
Fix right-clicking a non-selected match in ladder view dismissing context menu
2022-09-07 14:56:23 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Dean Herbert
f3bda4e040 Fix weird edge case of nullability in CarouselRoot
A bit unfortunately, but it's what we get for having ctor level bindings..
2022-09-07 14:27:25 +09:00
Dean Herbert
83962443e5
Merge pull request #20168 from nekodex/add-textbox-esc-feedback
Add audio feedback for Esc/Back clearing text from a FocusedTextBox
2022-09-07 14:19:15 +09:00
Dean Herbert
e18b524f8e Fix missing null checks on selectedBeatmap fields in BeatmapCarousel 2022-09-07 14:12:35 +09:00
Dean Herbert
241d33d415 Apply NRT to BeatmapCarousel 2022-09-07 14:07:53 +09:00
Jamie Taylor
cb1d886c9c
Add audio feedback for Esc/Back clearing text from a FocusedTextBox 2022-09-07 13:17:04 +09:00
Acid Chicken (硫酸鶏)
3003fc1061
refactor(osu.Game): improve code quality 2022-09-07 02:29:15 +09:00
Salman Ahmed
13efa819ae
Merge pull request #19413 from Gramore/feature/EditorDeleteDiff
Add ability to delete difficulties from the editor
2022-09-06 19:20:45 +03:00
Salman Ahmed
90207b6032
Merge branch 'master' into feature/EditorDeleteDiff 2022-09-06 18:48:06 +03:00
Dan Balasescu
7c0e99c5a8 Decode Geki/Katu from legacy taiko scores into LargeBonus 2022-09-07 00:12:34 +09:00
Dan Balasescu
6a371eba5f Fix namespace 2022-09-07 00:12:25 +09:00
Dean Herbert
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
Dan Balasescu
2ca63b5030 Add tests for all taiko judgements 2022-09-06 23:26:25 +09:00
Dan Balasescu
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
Dan Balasescu
604fc0fb97
Merge pull request #20156 from peppy/sb-earliest-alpha-fix-atttempt-two
Fix some storyboard elements displaying too late due to incorrect start time allowances
2022-09-06 23:14:43 +09:00
Dean Herbert
66c44f5913 Delegate interface to valid target 2022-09-06 22:26:46 +09:00
Dean Herbert
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Dean Herbert
db15bd56e8 Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code 2022-09-06 18:12:47 +09:00
Dean Herbert
579e7e1f17 Fix deleting a difficulty not updating the beatmap set hash 2022-09-06 18:12:47 +09:00
Dean Herbert
a3de5f808e Fix typo in LoopStartTime addition 2022-09-06 17:46:03 +09:00
Dean Herbert
9f2ea54e40 Tidy up TestSceneLeadIn constant for loop offset to read better 2022-09-06 17:45:53 +09:00
Dean Herbert
6e52dbb266 Update IsDisplayingToasts to check the flow count directly 2022-09-06 17:30:24 +09:00
Dean Herbert
677708c5e4 Rewrite logic using a list 2022-09-06 16:58:51 +09:00
Dean Herbert
d667f46830 Refactor alpha check to not overwrite sourced overrides with values from later commands 2022-09-06 16:41:32 +09:00
Dean Herbert
fa0a4614f8 Add failing test for second incorrect case of start time handling 2022-09-06 16:40:59 +09:00
Dan Balasescu
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
Dean Herbert
bea42d2862 Handle earliest-alpha-start-time logic in StoryboardSprite itself 2022-09-06 16:16:58 +09:00
Dean Herbert
a5e57b083c Remove EarliestDisplayTime's input to CommandStartTime 2022-09-06 16:16:58 +09:00
Dean Herbert
abf0242686 Add failing test for incorrect start time of storyboard elements 2022-09-06 16:16:58 +09:00
Dean Herbert
9e3228aa65 Fix completion notification not being posted if completion occurs during NotificationOverlay load 2022-09-06 04:07:49 +09:00
Acid Chicken (硫酸鶏)
b109e5de6c
chore(osu.Game): align height of bars on timing distribution graph to basalHeight first and combine their transitions into each one 2022-09-06 00:04:10 +09:00
Dean Herbert
44b456e216 Use gameplay clock's TrueGameplayRate in FrameStabilityContainer? 2022-09-05 23:38:22 +09:00
Dean Herbert
266eb758aa Use new flow to calcaulate TrueGameplayRate 2022-09-05 23:37:49 +09:00
Dean Herbert
7084aeee05 Add method flow to reset applied adjustments 2022-09-05 23:22:38 +09:00
Dean Herbert
e33486a766 Implement IAdjustableAudioComponent in MasterGameplayClockContainer 2022-09-05 23:20:02 +09:00