Bartłomiej Dach
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49443f0b55
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Inline temporary variable
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2023-02-04 14:36:30 +01:00 |
Bartłomiej Dach
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a1343dacc1
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Merge branch 'master' into SnapToReverseSlider
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2023-02-04 14:14:37 +01:00 |
Wleter
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60f6484073
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fix spaces
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2023-02-03 16:13:37 +01:00 |
Wleter
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f7f13cb9d9
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fix formatting
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2023-02-03 16:13:04 +01:00 |
Wleter
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20e220df56
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prioritize closest snap position
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2023-02-03 16:05:16 +01:00 |
Wleter
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23e9bdd554
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check every snap position in blueprint
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2023-02-02 14:22:30 +01:00 |
Dean Herbert
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7344d34d5b
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Move `where` class specs to next line
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2023-01-26 17:12:41 +09:00 |
Dean Herbert
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13937cf555
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Merge branch 'master' into stream-tool-2
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2023-01-26 16:08:20 +09:00 |
Dean Herbert
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73f083a316
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Refactor how additional points are provided to avoid confusion
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2023-01-23 14:13:46 +09:00 |
Wleter
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f8d8a627b8
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change property name
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2023-01-18 22:00:39 +01:00 |
Wleter
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ab78dd0436
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add collection of selection points.
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2023-01-18 21:34:23 +01:00 |
Dean Herbert
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ecb4727aec
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Fix formatting issues
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2023-01-18 17:33:14 +09:00 |
Wleter
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00f15d19f9
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fix double newlines
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2023-01-17 21:11:21 +01:00 |
Wleter
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e5863fbaf1
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add ScreenSpaceEndPoint field
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2023-01-10 21:20:09 +01:00 |
Wleter
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38bb7ac0c7
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add fields for path's end location
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2023-01-10 21:16:34 +01:00 |
Dean Herbert
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192536643c
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Fix some more inspections
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2022-12-16 20:21:19 +09:00 |
OliBomby
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d458c3a012
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Fix variable which didnt get renamed
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2022-12-07 10:13:40 +01:00 |
OliBomby
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10b5900710
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made PathControlPointVisualiser generic
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2022-12-07 10:13:40 +01:00 |
Dan Balasescu
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ee62f3c0d3
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Fix test failure
Similar to SliderPlacementBlueprint.
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2022-12-02 18:32:43 +09:00 |
Dean Herbert
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45ea183cc3
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Fix being able to place zero-length spinners
Also always snap a spinner's end time using beat snap (matches stable).
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2022-12-02 17:57:15 +09:00 |
Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
Dean Herbert
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12606122e3
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Fix sliders not correctly taking on full available length after changing curve type
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2022-11-17 13:59:07 +09:00 |
Dean Herbert
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ada039151b
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Add the ability to toggle off hit marker displays in the editor
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2022-11-08 18:07:06 +09:00 |
Dean Herbert
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e02c477008
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Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
Remove nullable disable in the checks.
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2022-11-06 18:39:03 +09:00 |
andy840119
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b0673636ca
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Remove nullable disable annotation in the osu ruleset.
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2022-11-05 16:49:55 +08:00 |
Bartłomiej Dach
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23134aea61
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Update outdated comment
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2022-11-04 19:48:19 +01:00 |
Dean Herbert
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36c08b69fe
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Fix failing tests
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2022-11-04 20:47:49 +09:00 |
Dean Herbert
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20021551bb
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Fix editor selection behaviour regressions due to new path visualiser optimisation
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2022-11-04 19:36:59 +09:00 |
Dan Balasescu
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74f3b9b18d
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Merge pull request #20965 from peppy/reduce-slider-blueprint-overhead
Only draw path visualiser when hovered or single slider is selected
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2022-10-28 16:01:30 +09:00 |
Dean Herbert
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300ffbb500
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Don't bother checking for null `editorBeatmap`
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2022-10-28 14:35:55 +09:00 |
Dean Herbert
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10c658e440
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Ensure `updateVisualDefinition` is called once on load
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2022-10-28 14:34:24 +09:00 |
Bartłomiej Dach
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d657005ffa
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Merge branch 'master' into avoid-unnecessary-path-updates
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2022-10-27 20:07:46 +02:00 |
Dean Herbert
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7faf5cd1f6
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Fix one more null edge case
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2022-10-28 01:20:17 +09:00 |
Dean Herbert
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e582d9d5a8
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Remove unused using statements
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2022-10-28 01:17:09 +09:00 |
Dean Herbert
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361153f598
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Fix nullref in tests due to missing `EditorBeatmap` dependency
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2022-10-27 19:05:50 +09:00 |
Dean Herbert
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39e0362db1
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Reduce size of spinner blueprint to better represent gameplay size
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2022-10-27 16:15:22 +09:00 |
Dean Herbert
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0c7672e124
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Avoid unnecessarily refreshing `SliderBodyPiece`'s path
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2022-10-27 16:02:04 +09:00 |
Dean Herbert
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2f172b66cf
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Block hover if a multi-selection is made to avoid overlapping path visualisers
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2022-10-27 14:52:46 +09:00 |
Dean Herbert
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097d310d74
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Only draw path visualiser when hovered or single slider is selected
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2022-10-27 14:40:14 +09:00 |
Bartłomiej Dach
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4db01fc970
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Merge branch 'master' into fix-time-snapping-when-nearby-objects
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2022-10-26 23:31:17 +02:00 |
Bartłomiej Dach
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8b8d0c2293
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Fix typo in comment
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2022-10-26 23:30:14 +02:00 |
Dean Herbert
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d03161ec01
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Apply distance snap time component even when nearby object snap kicks in
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2022-10-26 14:39:39 +09:00 |
Dean Herbert
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7d59bc6e2f
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Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
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2022-10-26 13:28:04 +09:00 |
Dean Herbert
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54ae16badc
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Move distance snap toggle button implementation to `DistancedHitObjectComposer`
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2022-10-26 13:27:23 +09:00 |
Dean Herbert
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2f0283e4d4
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Simplify logic with new multi-grid snap support
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2022-10-25 14:22:30 +09:00 |
Dean Herbert
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2b850694fa
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Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
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2022-10-25 14:10:45 +09:00 |
Dean Herbert
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02a3f8c17f
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Allow both distance snap and grid snap to be applied at the same time
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2022-10-25 14:09:22 +09:00 |
Dean Herbert
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645a84b1d6
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Display current distance snap and add button to update to use it
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2022-10-21 22:58:36 +09:00 |
Dean Herbert
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ca91f9f716
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Don't allow two momentary toggles at the same time to avoid edge cases
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2022-10-21 17:16:55 +09:00 |
Dean Herbert
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ef990c55ca
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Handle distance/grid toggles based on key type, rathern than individual left/right
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2022-10-21 16:11:19 +09:00 |