Commit Graph

12 Commits

Author SHA1 Message Date
tsrk
ddd6c1a1c6
refactor(KeyCounter): address bindables issues
`IsCounting` is back being an auto-property.
`countPresses` is now encapsulated and being exposed as an
`IBindable<int>` via `CountPresses`
2023-02-16 22:20:34 +00:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
b0314c67aa
Fix failing gameplay bindings test 2022-11-12 14:16:46 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
daadc3fc21 Simplfiy and share notification dimsiss method across test scenes
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
Dean Herbert
5085eb6801 Ensure gameplay starts by dismissing any notifications in TestSceneChangeAndUseGameplayBindings 2022-01-26 03:39:01 +09:00
Dean Herbert
90a7dd7711 In gameplay bindings test, ensure a selection is made before attempting to enter gameplay 2022-01-25 17:55:33 +09:00
Dean Herbert
f30894840c Update terminology to realm "instance" rather than "context"
This matches the terminology used by realm themselves, which feels
better.
2022-01-24 20:38:38 +09:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Dean Herbert
1b62a685f3 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-18 15:07:59 +09:00
Dan Balasescu
f6b9d36acf
Remove unused using 2022-01-17 17:06:04 +09:00
Dean Herbert
12fd279b7d Add test to check full flow of rebinding gameplay key bindings
Addresses a regression found in realm PR that was not covered by tests.
2022-01-17 16:00:17 +09:00