Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
b0faa009c1
Add some debugging for multiplayer test failures
2022-11-18 14:52:11 +09:00
Dan Balasescu
d777afc454
Remove countdown at under 5 seconds
2022-09-20 19:55:44 +09:00
Dan Balasescu
b84f716c22
Display seconds when hours>0 to be more lively
2022-09-20 16:02:31 +09:00
Dan Balasescu
ef29987f36
Remove FinalNotification
2022-09-20 15:54:18 +09:00
Dan Balasescu
700000b583
Use custom notification with timer
2022-09-20 15:54:18 +09:00
Dan Balasescu
92b2417d4c
Post notification when room joined
2022-09-16 21:10:11 +09:00
Dan Balasescu
433bb5ae24
Add ServerShuttingDownCountdown
2022-09-16 19:56:52 +09:00
Dan Balasescu
1eb2c74e57
Fix countdown serialisation
2022-09-11 18:50:51 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
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Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
0de220c45c
Change `IsExclusive` default value to `true`
2022-09-08 17:54:29 +09:00
Dan Balasescu
b2f30fbf8c
Add countdown exclusivity
2022-09-05 20:13:23 +09:00
Dan Balasescu
2923c10cd8
Rewrite rooms to store multiple active countdowns
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Update test to the new structure
2022-09-05 19:03:26 +09:00
Dan Balasescu
b5ec7d06dd
Add auto-skip setting
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Default to auto skip
2022-08-31 20:24:06 +09:00
Dan Balasescu
4107049b08
Fix host room status showing ended after playing
2022-08-09 21:43:10 +09:00
Dan Balasescu
c07f78409e
Merge pull request #19189 from peppy/peform-actions-after-reconnect
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Fix creating multiplayer game during server migration not joining new room correctly
2022-07-19 14:46:29 +09:00
Dean Herbert
55a8a3563b
Change `MultiplayerMatchSubScreen` to not immediately leave the room on connection loss
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Instead, we can rely on `MultiplayerClient.Room` going `null`.
2022-07-17 21:19:10 +09:00
Dean Herbert
da7edd5d49
Perform actions after server reconnection
2022-07-17 21:09:48 +09:00
Dean Herbert
8e7e1e6b51
Fix spectator client not correctly reconnecting after shutdown
2022-07-17 21:07:11 +09:00
Dan Balasescu
b64c0d011c
Isolate client's Room from TestMultiplayerClient
2022-07-01 19:23:25 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
06ac3c1ad3
Make MultiplayerClient update CurrentPlaylistItem
2022-06-03 21:17:23 +09:00
Dean Herbert
abb69a49b0
Handle server shutdown messages in room creation and spectator initialisation
2022-05-26 18:03:41 +09:00
Dan Balasescu
fe0fcc7e9e
Rename countdown object
2022-04-28 20:00:38 +09:00
Dan Balasescu
cbb07d4011
Add countdown classes
2022-04-21 23:14:37 +09:00
Dan Balasescu
59622deb1f
Add LoadAborted() event
2022-04-21 22:40:52 +09:00
Dan Balasescu
08d250fe58
Rename MatchStarted() -> GameplayStarted()
2022-04-21 22:39:24 +09:00
Dan Balasescu
8c3b541312
Add state for when user is ready for gameplay
2022-04-21 22:35:52 +09:00
Dean Herbert
c0ad91796d
Fix gameplay start flow
2022-04-13 20:57:40 +09:00
Dean Herbert
2bb0d9e6d3
Expose required classes/properties for mocking
2022-04-13 17:02:33 +09:00
Dean Herbert
20eca9bf6a
Refactor `TestSceneRankRangePill` to not depend on `TestMultiplayerClient`
2022-04-12 19:39:24 +09:00
Dean Herbert
34457b4742
Expose mocked members as `virtual` on `Multiplayer` and `SpectatorClient`
2022-04-11 19:04:15 +09:00
Dan Balasescu
9ea6f9b1fe
Remove some incorrectly-firing asserts
2022-04-08 21:44:44 +09:00
Dan Balasescu
62f5409191
Merge pull request #17725 from peppy/multiplayer-hotifx
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Avoid multiplayer crashes when events arrive in unexpected order
2022-04-08 20:23:37 +09:00
Dean Herbert
5c571996d8
Avoid multiplayer crashes when events arrive in unexpected order
...
Intended to be a temporary fix for
https://github.com/ppy/osu/issues/17713 while a more permanent solution
is established. A proper fix is actually quite simple, but updating the
test to work with it is... *slightly* more complicated.
This hotfix will mean that if a `UserJoined` event arrives during the
unobserved window during room join (of the local user), the local user
still won't see the joining user, but the game won't crash as a result.
2022-04-08 17:55:47 +09:00
Dean Herbert
6bb8243212
Fix potential assert failure due to `Room` access from disconnection event
2022-04-08 17:41:03 +09:00
Dean Herbert
933a722cfc
Remove secondary null checks which cannot exist (were on wrong thread)
2022-04-08 14:56:04 +09:00
Dean Herbert
64c63fe93a
Move null check in `JoinRoom` on to update thread
2022-04-08 14:52:56 +09:00
Dean Herbert
d50f41225f
Rename `scheduleAsync` to `runOnUpdateThreadAsync`
2022-04-08 14:43:53 +09:00
Dean Herbert
9ba99ed57d
Ensure all access to `MultiplayerClient.Room` is on the update thread
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This was an implicit requirement until now, but not well documented
everywhere. Adding this makes it much easier to understand the
requirement (and probably safer).
2022-04-08 14:42:56 +09:00
Dean Herbert
f795f77cf9
Add missing newline
2022-04-06 14:00:54 +09:00
Dean Herbert
5b3eb2d6f4
Add helper class to handle firing async multiplayer methods
2022-03-31 19:27:45 +09:00
Dean Herbert
f92a31cd39
Merge pull request #17402 from smoogipoo/multiplayer-auto-countdown
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Add multiplayer auto-start countdown timer
2022-03-25 20:31:14 +09:00
Dean Herbert
792e79265b
Add ignore rule for new helper property
2022-03-25 15:46:27 +09:00
Dean Herbert
b1f0f89fdd
Simplify `AutoStart` and `Host` checks
2022-03-25 15:41:01 +09:00
Dan Balasescu
0d88af19ae
Fix local setting not being updated
2022-03-24 20:23:58 +09:00
Dan Balasescu
40eca0fbe2
Merge branch 'master' into multiplayer-auto-countdown
2022-03-24 18:11:51 +09:00
Dean Herbert
e889d93441
Add asserts of playlist being non-empty after client operations
2022-03-24 17:52:20 +09:00
Dan Balasescu
a83a90e675
Rename countdown Delay -> Duration
2022-03-23 15:21:16 +09:00