Dean Herbert
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
Thomas Müller
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
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Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
Thomas Müller
fec127eb8c
Merge branch 'master' of github.com:ppy/osu into unified_shader
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# Conflicts:
# osu-framework
# osu.Game/Overlays/Options.cs
2016-10-16 15:17:24 +02:00
Thomas Müller
7751a85e14
Update framework.
2016-10-16 14:10:06 +02:00
Huo Yaoyuan
f4c381f745
Use OverlayContainer in framework.
2016-10-16 17:14:17 +08:00
Huo Yaoyuan
1c97edaac2
Base class for overlays.
2016-10-13 23:04:57 +08:00
Huo Yaoyuan
acd54d1ebc
Single Visibility enum type.
2016-10-13 22:22:27 +08:00
Dean Herbert
aa96d98822
Merge branch 'master' into limit-game-access
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Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
osu.Game/GameModes/Menu/ButtonSystem.cs
osu.Game/Online/Chat/Display/ChatLine.cs
osu.Game/OsuGame.cs
osu.Game/Overlays/ToolbarButton.cs
2016-10-12 20:44:33 +09:00
Dean Herbert
24771a62cf
Remove upwards reference.
2016-10-12 15:23:22 +09:00
Dean Herbert
9276244d6a
getter on single line.
2016-10-12 15:22:03 +09:00
Dean Herbert
05031d18ef
Fix some display regressions in ChatConsole.
2016-10-12 13:35:21 +09:00
Dean Herbert
cb5e4287e2
Post-merge fixes.
2016-10-09 22:21:44 +09:00
Dean Herbert
9594b7193c
Standardise drawable state access and split large nested classes out of MainMenu.ButtonSystem
2016-10-08 23:27:46 +09:00
Dean Herbert
47faf8f40d
Add in-game chat display, along with a global hotkey handling method.
2016-10-08 19:23:21 +09:00