Commit Graph

12 Commits

Author SHA1 Message Date
TocoToucan a86a4f49cf Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay 2018-02-09 21:20:49 +03:00
TocoToucan 77a8b36529 Schedule Resume method call without delay 2018-02-08 22:30:15 +03:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo 5e111e14db Make it possible to change the overlay actions beyond instantiation 2017-12-18 19:13:25 +09:00
smoogipoo a17b2e4c18 Expose buttons for test cases 2017-12-18 19:13:08 +09:00
smoogipoo 918e7c9a4b MenuOverlay -> GameplayMenuOverlay 2017-12-18 16:40:50 +09:00
Unknown 7be55df790 fix being stuck in gameplay if exit is pressed too fast
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Thomas Müller 87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller 032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller 71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Dean Herbert bdeaf2dbb4 Update method names in line with framework changes 2017-05-28 18:34:12 +09:00
Dean Herbert 41c252760d Move all pause logic into PauseContainer 2017-05-17 21:57:01 +09:00