Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs
2023-11-29 19:05:31 +09:00
Dan Balasescu
8314f656a3
Encapsulate common HP logic from osu and catch HP calculations
2023-11-24 18:32:06 +09:00
Dean Herbert
e3217bc82e
Merge branch 'master' into hp-drain-fix-breaks
2023-11-24 15:15:48 +09:00
Dan Balasescu
10e16e4b04
Fix handling of combo offset without new combo, and incorrect lazer tests
2023-11-24 09:46:06 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling
2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
Bartłomiej Dach
d4519f74ab
Merge branch 'master' into hp-drain-fix-breaks
2023-11-23 10:31:42 +09:00
Dan Balasescu
30309cdf11
Merge pull request #25415 from Poyo-SSB-forks/unify-ur
...
Change unstable rate calculation to account for rate-change mods
2023-11-23 09:53:28 +09:00
Dean Herbert
52dc02fd32
Merge pull request #25418 from smoogipoo/hp-drain-v1-2
...
Add `OsuHealthProcessor` that uses the legacy drain rate algorithm
2023-11-23 00:08:20 +09:00
Dan Balasescu
cb4568c4a1
Fix first object after break not starting a new combo
2023-11-22 17:22:48 +09:00
Dean Herbert
04640b6fb0
Improve commenting around IHasCombo
interfaces
...
Following discusion with smoogi IRL.
2023-11-22 10:44:29 +09:00
Poyo
3a0586a8f5
Rewrite backwards assertion
2023-11-21 15:19:04 -08:00
Poyo
0cf925dadf
Use better fallback
...
Seems better to use the rate from a non-gameplay clock than to arbitrarily apply 1.
2023-11-21 15:18:04 -08:00
Dan Balasescu
8302ebcf1a
Remove default DrainRate value
2023-11-21 19:18:02 +09:00
Bartłomiej Dach
bf972a04ee
Merge pull request #25409 from Tom94/bspline-sliders
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Add free-hand drawing of sliders to the editor
2023-11-21 16:28:14 +09:00
Bartłomiej Dach
d83b2e24e7
Merge pull request #25371 from RatinFX/open-editor-timestamp
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Implement opening editor timestamp links
2023-11-21 15:48:36 +09:00
Dean Herbert
4b2d8aa6a6
Add ToString
on PathType
for better test output
2023-11-21 15:38:12 +09:00
Dean Herbert
3d094f84ad
Fix incorrect parsing of BSpline curve types
2023-11-21 15:38:12 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
Bartłomiej Dach
0e0ab66148
Simplify parsing code
...
Less methods, less smeared around logic, saner data types.
2023-11-20 21:57:12 +09:00
Bartłomiej Dach
8e39dbbff1
Adjust casing of curve type menu items
...
The "Perfect curve" one in particular... fixes test failures, as some
tests were relying on this particular casing. But the new version feels
more correct anyway, so it's whatever.
2023-11-20 15:42:55 +09:00
Bartłomiej Dach
6d7d826b8b
Fix incorrect legacy conversion when B-splines are used
2023-11-20 15:08:58 +09:00
Bartłomiej Dach
80a3225bb2
Use static BEZIER
instead of allocating new every time
2023-11-20 13:35:07 +09:00
Bartłomiej Dach
487326a4c7
Remove pattern matching syntax usage in switch
...
Also throw on unknown types.
2023-11-20 13:34:01 +09:00
Bartłomiej Dach
5d1bac6d7a
Remove IToolboxAttachment
for now
...
The interface doesn't really do anything useful right now because
it enforces a common contract, but all usages of the contract
go through the concrete implementation, and it inflates
the already-huge diff.
2023-11-20 13:17:43 +09:00
Bartłomiej Dach
7820c8ce4d
Decrease redundancy of equality implementations
2023-11-20 12:28:20 +09:00
Bartłomiej Dach
25c1a90047
Change switchexpr to standard switch statement
2023-11-20 12:26:45 +09:00
Bartłomiej Dach
577cb9994c
Move static instances / construction methods closer together
2023-11-20 12:26:43 +09:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders
2023-11-20 12:03:29 +09:00
Poyo
d9cd546377
Use rate fallback in DrawableHitObject
2023-11-18 12:09:37 -08:00
Dean Herbert
6fa7b4f552
Merge branch 'master' into hp-drain-v1-2
2023-11-17 18:33:03 +09:00
Poyo
a73c870712
Allow GameplayRate to be nullable and assert before use
2023-11-15 17:00:35 -08:00
cs
520642975b
Fix control point hover text and context menu
2023-11-15 07:45:09 +01:00
Poyo
f5e1734de9
Use soft-cast to access IGameplayClock
2023-11-14 13:51:55 -08:00
Bartłomiej Dach
69c2c0e427
Fix touch device mod declared valid for multiplayer
...
Mostly matters for web, so that it doesn't permit creation of playlist
items with touch device inside.
2023-11-14 16:30:10 +09:00
Dan Balasescu
e3137d575b
Fix osu! and base HP processor break time implementation
2023-11-14 01:11:17 +09:00
cs
fa976a5aa0
Fix code style/quality issues
2023-11-13 08:25:27 +01:00
Dan Balasescu
98e6b7744b
Cleanup
2023-11-13 13:46:47 +09:00
Poyo
f794d4dc83
Allow gameplayClock to be null
2023-11-12 13:29:40 -08:00
Poyo
e67725f5d6
Use IGameplayClock for rate
2023-11-12 12:14:19 -08:00
ratinfx
fab6fc9adb
Updated comments, renamed method
2023-11-12 15:09:15 +01:00
ratinfx
c367697559
Changed TIME_REGEX to accept everything in the parentheses
...
- changed osu-web link to the current value
2023-11-11 16:14:26 +01:00
cs
54b8244a18
CI Fixup
2023-11-11 15:02:06 +01:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
cs
3f85aa79c5
Add free-hand drawing of sliders to the editor
2023-11-11 13:33:25 +01:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Poyo
064857c40b
Calculate unstable rate using rate-adjusted offsets
2023-11-10 19:57:44 -08:00
Dan Balasescu
fecc6f580b
Add legacy reference health processor
2023-11-10 18:40:21 +09:00
Dean Herbert
1c63f1f89d
Merge pull request #25348 from bdach/less-basic-touchscreen-detection
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Implement basic touchscreen detection
2023-11-10 18:01:40 +09:00
Dean Herbert
92043f45a4
Merge branch 'master' into slider-combo-matching-2
2023-11-09 18:45:37 +09:00