Commit Graph

12 Commits

Author SHA1 Message Date
Dean Herbert 43f0409893 Start to structure flow of information in Player.
- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
Dean Herbert 94968a8b7c Add initial implementation of osu! HitCircle. 2016-10-19 16:19:01 +09:00
Dean Herbert fde3ab420a Merge branch 'master'
Conflicts:
	osu.Game/osu.Game.csproj
2016-10-13 12:23:36 +09:00
Drew DeVault 45c0bc5428 Import beatmaps into the database via IPC 2016-10-13 12:18:17 +09:00
Drew DeVault c39179d299 Add test for hit objects 2016-10-13 12:17:40 +09:00
Drew DeVault 4851f49ad5 Add basic osu! hit object parsing 2016-10-13 12:17:08 +09:00
Drew DeVault 9b4bc3e36d Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Dean Herbert 2566d6bfe0 Fix regressions with HitRenderers, while also cleaning them up. 2016-10-13 10:10:15 +09:00
Dean Herbert f0284ce57c Use the old naming style for now. 2016-09-26 15:07:29 +09:00
Dean Herbert e0c06a4f19 Merge branch 'refs/heads/general-fixes' into beatmap_framework
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/FieldTest.cs
#	osu.Game/GameModes/FontTest.cs
#	osu.Game/GameModes/Menu/ButtonSystem.cs
#	osu.Game/Graphics/UserInterface/TextBox.cs
#	osu.Game/OsuGame.cs
#	osu.Game/osu.Game.csproj
2016-09-20 16:36:42 +09:00
Dean Herbert cf12f4764f Add basic structure for osu! mode objects. 2016-09-06 21:41:16 +09:00
Dean Herbert 7cee44ab1d HitObject -> HitBase. Also add BaseHits for each game mode. 2016-09-06 21:41:16 +09:00