ekrctb
c0f39514b9
Fix legacy droplet scale
2020-12-07 14:00:22 +09:00
ekrctb
d51d2c5331
Don't recreate pieces when catch DHO is reused
2020-12-07 12:59:03 +09:00
ekrctb
87189452d1
Refactor legacy skin piece to allow texture update
2020-12-07 12:57:24 +09:00
ekrctb
4cd234ea05
Fix null reference of LegacyFruitPiece
2020-11-30 19:56:12 +09:00
ekrctb
323533d945
Add hiding Palpable HitObject property
2020-11-25 08:07:59 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
Dean Herbert
8a3bce3cc3
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 18:20:17 +09:00
Dean Herbert
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
Dean Herbert
1b261f177f
Disable rewind handling
2020-09-22 13:17:53 +09:00
Dean Herbert
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
Dean Herbert
ffd4874ac0
Remove unnecessary double suffixes
2020-09-22 12:37:18 +09:00
Dean Herbert
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
Dean Herbert
92cda6bccb
Adjust xmldoc slightly
2020-09-22 12:27:47 +09:00
Dean Herbert
a27a65bf03
Don't recreate explosion counter each increment
2020-09-22 12:25:40 +09:00
Dean Herbert
f629c33dc0
Make explosion additive to match stable
2020-09-22 12:14:31 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Bartłomiej Dach
3db0e7cd75
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
Salman Ahmed
99a68e880a
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:46:38 +03:00
Salman Ahmed
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
smoogipoo
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
Salman Ahmed
0e9242ee9a
Move combo font retrieval inside the legacy component
2020-08-23 10:29:01 +03:00
Salman Ahmed
7ae45b29db
Finish internal counter transformation regardless of the combo
2020-08-22 12:20:50 +03:00
smoogipoo
eaba323353
Update catch with legacy colour setters
2020-08-22 00:17:35 +09:00
Salman Ahmed
af52b73b06
Fill out missing documentation
2020-08-19 08:39:40 +03:00
Salman Ahmed
885f8104f5
Always use public accessors even on legacy classes
...
Because of https://github.com/ppy/osu-framework/issues/3727
2020-08-19 08:00:57 +03:00
Salman Ahmed
422100192c
Move HasFont to legacy skin extensions class instead
2020-08-19 07:58:23 +03:00
Salman Ahmed
65c269e473
Hide combo counter on gameplay break
...
Intentionally inside LegacyComboCounter and not in CatchComboDisplay, to avoid conflicting with how the legacy combo counter fades away after 1 second of no combo update, can move to parent once a DefaultComboCounter design is decided and code is shareable between.
2020-08-03 22:17:11 +03:00
Salman Ahmed
f37ba49f7f
Add catch-specific combo counter with its legacy design
2020-08-03 22:13:02 +03:00
Salman Ahmed
29053048ff
Add support to use legacy combo fonts for the counter on legacy skins
2020-08-03 21:40:20 +03:00
Bartłomiej Dach
ad85c5f538
Add base legacy skin transformer
2020-06-21 23:06:55 +02:00
Salman Ahmed
b161aa72b7
Merge remote-tracking branch 'upstream/master' into catch-legacy-skin-decoding
2020-05-14 07:22:01 +03:00
Salman Ahmed
5f13dc81be
Remove no longer necessary extensions
2020-04-14 04:38:18 +03:00
Salman Ahmed
d27d8671ab
Convert all static getter-only properties to static readonly fields
2020-04-08 14:23:29 +03:00
Salman Ahmed
7f3ad6d5be
Move default colour fallback to the extension methods itself
2020-04-05 22:15:11 +03:00
Salman Ahmed
42ac0c72ea
Fix grammer issue and more rewording
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-05 00:46:52 +03:00
Salman Ahmed
b8327ed877
Add test for osu!catch skin colour decoding
...
Tests the skin configuration CatchTheBeat section's colours decoding part
2020-04-05 00:30:10 +03:00
Salman Ahmed
55d076d6f3
Transform CatchSkinColour lookup to skin configuration custom colours lookup
2020-04-05 00:10:25 +03:00
Salman Ahmed
0014a8404e
GetHyperDashEndGlowColour() -> GetHyperDashCatcherAfterImageColour()
2020-04-04 23:12:42 +03:00
Salman Ahmed
f3bcb0628c
Add helper methods for retrieving other skin hyper-dash colours
2020-04-04 19:09:52 +03:00
Salman Ahmed
7e82f5740b
Add a skin extension for simplifying falling back on hyper-dash colours
2020-04-03 19:35:50 +03:00
Salman Ahmed
16a4525a9c
CatchSkinConfiguration -> CatchSkinColour
2020-03-30 09:33:47 +03:00
Salman Ahmed
d995f3e1cc
Add support for custom hyper-dash legacy fruit colouring
2020-03-26 05:42:13 +03:00
Salman Ahmed
e6b2e3b0ed
Add osu!catch skin configurations
2020-03-26 05:42:11 +03:00
Dean Herbert
7069cef9ce
Add catcher kiai/fail animation states
2020-03-10 15:28:37 +09:00
Dean Herbert
0d18ea1d29
Add animation and fallback catcher support
2020-03-10 12:36:25 +09:00
Dean Herbert
e5927447fc
Fix hyperdash fruit not visible on custom skins
2020-02-26 19:22:46 +09:00
Dean Herbert
a7e3e8ace9
Merge branch 'master' into catch-drawable-namespace
2020-02-21 10:31:31 +09:00
Dean Herbert
049975b5a4
Use kebaberize shorthand
2020-02-20 15:45:54 +09:00
Dean Herbert
ea0bbd2926
Rename drawable namespace to avoid clashes with framework class
2020-02-19 18:01:59 +09:00
Dean Herbert
4c4140ae54
Adjust droplets to match stable
2020-02-19 15:55:22 +09:00