Commit Graph

54 Commits

Author SHA1 Message Date
ekrctb
c0f39514b9 Fix legacy droplet scale 2020-12-07 14:00:22 +09:00
ekrctb
d51d2c5331 Don't recreate pieces when catch DHO is reused 2020-12-07 12:59:03 +09:00
ekrctb
87189452d1 Refactor legacy skin piece to allow texture update 2020-12-07 12:57:24 +09:00
ekrctb
4cd234ea05 Fix null reference of LegacyFruitPiece 2020-11-30 19:56:12 +09:00
ekrctb
323533d945 Add hiding Palpable HitObject property 2020-11-25 08:07:59 +09:00
ekrctb
ab7251d742 Move members to PalpableCatchHitObject 2020-11-24 19:57:37 +09:00
Dean Herbert
8a3bce3cc3 Fix osu!catch showing two combo counters for legacy skins 2020-10-16 18:20:17 +09:00
Dean Herbert
899bac6ca5 Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
Dean Herbert
1b261f177f Disable rewind handling 2020-09-22 13:17:53 +09:00
Dean Herbert
1c58f568d6 Simplify and reformat rewind/transform logic 2020-09-22 12:54:21 +09:00
Dean Herbert
ffd4874ac0 Remove unnecessary double suffixes 2020-09-22 12:37:18 +09:00
Dean Herbert
08d8975566 Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00
Dean Herbert
92cda6bccb Adjust xmldoc slightly 2020-09-22 12:27:47 +09:00
Dean Herbert
a27a65bf03 Don't recreate explosion counter each increment 2020-09-22 12:25:40 +09:00
Dean Herbert
f629c33dc0 Make explosion additive to match stable 2020-09-22 12:14:31 +09:00
Salman Ahmed
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Bartłomiej Dach
3db0e7cd75 Generalise LegacyRollingCounter 2020-09-12 22:40:32 +02:00
Salman Ahmed
99a68e880a Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:46:38 +03:00
Salman Ahmed
a0a4501008 Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
smoogipoo
ab8d9be095 Move out into a separate method 2020-08-25 15:16:41 +09:00
Salman Ahmed
0e9242ee9a Move combo font retrieval inside the legacy component 2020-08-23 10:29:01 +03:00
Salman Ahmed
7ae45b29db Finish internal counter transformation regardless of the combo 2020-08-22 12:20:50 +03:00
smoogipoo
eaba323353 Update catch with legacy colour setters 2020-08-22 00:17:35 +09:00
Salman Ahmed
af52b73b06 Fill out missing documentation 2020-08-19 08:39:40 +03:00
Salman Ahmed
885f8104f5 Always use public accessors even on legacy classes
Because of https://github.com/ppy/osu-framework/issues/3727
2020-08-19 08:00:57 +03:00
Salman Ahmed
422100192c Move HasFont to legacy skin extensions class instead 2020-08-19 07:58:23 +03:00
Salman Ahmed
65c269e473 Hide combo counter on gameplay break
Intentionally inside LegacyComboCounter and not in CatchComboDisplay, to avoid conflicting with how the legacy combo counter fades away after 1 second of no combo update, can move to parent once a DefaultComboCounter design is decided and code is shareable between.
2020-08-03 22:17:11 +03:00
Salman Ahmed
f37ba49f7f Add catch-specific combo counter with its legacy design 2020-08-03 22:13:02 +03:00
Salman Ahmed
29053048ff Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
Bartłomiej Dach
ad85c5f538 Add base legacy skin transformer 2020-06-21 23:06:55 +02:00
Salman Ahmed
b161aa72b7
Merge remote-tracking branch 'upstream/master' into catch-legacy-skin-decoding 2020-05-14 07:22:01 +03:00
Salman Ahmed
5f13dc81be Remove no longer necessary extensions 2020-04-14 04:38:18 +03:00
Salman Ahmed
d27d8671ab Convert all static getter-only properties to static readonly fields 2020-04-08 14:23:29 +03:00
Salman Ahmed
7f3ad6d5be Move default colour fallback to the extension methods itself 2020-04-05 22:15:11 +03:00
Salman Ahmed
42ac0c72ea Fix grammer issue and more rewording
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-05 00:46:52 +03:00
Salman Ahmed
b8327ed877 Add test for osu!catch skin colour decoding
Tests the skin configuration CatchTheBeat section's colours decoding part
2020-04-05 00:30:10 +03:00
Salman Ahmed
55d076d6f3 Transform CatchSkinColour lookup to skin configuration custom colours lookup 2020-04-05 00:10:25 +03:00
Salman Ahmed
0014a8404e GetHyperDashEndGlowColour() -> GetHyperDashCatcherAfterImageColour() 2020-04-04 23:12:42 +03:00
Salman Ahmed
f3bcb0628c Add helper methods for retrieving other skin hyper-dash colours 2020-04-04 19:09:52 +03:00
Salman Ahmed
7e82f5740b Add a skin extension for simplifying falling back on hyper-dash colours 2020-04-03 19:35:50 +03:00
Salman Ahmed
16a4525a9c CatchSkinConfiguration -> CatchSkinColour 2020-03-30 09:33:47 +03:00
Salman Ahmed
d995f3e1cc Add support for custom hyper-dash legacy fruit colouring 2020-03-26 05:42:13 +03:00
Salman Ahmed
e6b2e3b0ed Add osu!catch skin configurations 2020-03-26 05:42:11 +03:00
Dean Herbert
7069cef9ce Add catcher kiai/fail animation states 2020-03-10 15:28:37 +09:00
Dean Herbert
0d18ea1d29 Add animation and fallback catcher support 2020-03-10 12:36:25 +09:00
Dean Herbert
e5927447fc Fix hyperdash fruit not visible on custom skins 2020-02-26 19:22:46 +09:00
Dean Herbert
a7e3e8ace9 Merge branch 'master' into catch-drawable-namespace 2020-02-21 10:31:31 +09:00
Dean Herbert
049975b5a4 Use kebaberize shorthand 2020-02-20 15:45:54 +09:00
Dean Herbert
ea0bbd2926 Rename drawable namespace to avoid clashes with framework class 2020-02-19 18:01:59 +09:00
Dean Herbert
4c4140ae54 Adjust droplets to match stable 2020-02-19 15:55:22 +09:00