Dean Herbert
|
a528173943
|
Ensure that WorkingBeatmap's Beatmap is never null
Also ensures some extra fields inside Beatmap have non-null defaults.
|
2017-09-08 19:05:14 +09:00 |
|
smoogipooo
|
6a7b410bc3
|
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
|
2017-08-21 11:58:54 +09:00 |
|
Dan Balasescu
|
243a6ca774
|
Update OsuLegacyDecoder.cs
|
2017-08-18 13:27:16 +09:00 |
|
Shane Woolcock
|
df683d9114
|
Fix multiple difficulty control points sharing the same time and thus confusing slider velocity calculations
|
2017-08-17 23:28:26 +09:30 |
|
MillhioreF
|
e216bfcf10
|
Recommended fixes (obsolete try/catch, fix infinite loop during variable parsing in a better way)
|
2017-08-13 00:40:05 -05:00 |
|
MillhioreF
|
f819ffce2b
|
Make the legacy decoder more resilient against leading linebreaks
|
2017-08-10 00:08:39 -05:00 |
|
MillhioreF
|
64d92c1557
|
Fix infinite loop when importing maps that have storyboard elements with '$' in the filename
|
2017-08-09 23:31:18 -05:00 |
|
MillhioreF
|
10321497ca
|
Add decoder entries for v3/4
|
2017-08-09 21:21:43 -05:00 |
|
MrTheMake
|
be3c7ec5f8
|
Added missing space
|
2017-08-02 16:17:33 +02:00 |
|
MrTheMake
|
79724e8018
|
Fix OsuLegacyDecoder's parser being NULL if no ruleset was specified
|
2017-08-02 16:05:09 +02:00 |
|
Dean Herbert
|
898a601098
|
Introduce a reference counting file store
|
2017-07-26 20:22:02 +09:00 |
|
Dean Herbert
|
fce580d717
|
Reshuffle namespaces
|
2017-07-26 13:22:46 +09:00 |
|
smoogipooo
|
223c75327f
|
Remove key/val in favor of local variables + method call.
|
2017-05-30 20:59:53 +09:00 |
|
smoogipooo
|
5b5c2e4717
|
Back to using val...
|
2017-05-30 20:37:30 +09:00 |
|
smoogipooo
|
0728aea6a4
|
Fixes + cleanup.
|
2017-05-30 20:26:39 +09:00 |
|
smoogipooo
|
93a33be596
|
val -> value, val -> line (in cases where a key is not used).
|
2017-05-30 19:52:43 +09:00 |
|
smoogipooo
|
0175b91927
|
Cleanups.
|
2017-05-30 19:52:21 +09:00 |
|
Dan Balasescu
|
94ae730a20
|
Merge branch 'master' into storyboards
|
2017-05-29 17:49:51 +09:00 |
|
smoogipooo
|
6101fe98e1
|
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
|
2017-05-29 12:10:29 +09:00 |
|
ColdVolcano
|
e46e1d96a7
|
Move logic to handleEvent
|
2017-05-27 00:20:19 -05:00 |
|
ColdVolcano
|
a523dfc388
|
Allow variables of variables
Some storyboards like to do tricky stuff
|
2017-05-27 00:13:46 -05:00 |
|
ColdVolcano
|
0b770d1225
|
Allow for variables in storyboards
|
2017-05-26 23:55:34 -05:00 |
|
smoogipooo
|
836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
|
smoogipooo
|
2344f37a3c
|
Always add TimingChange control points.
|
2017-05-23 15:26:07 +09:00 |
|
smoogipooo
|
002a0e99a2
|
Use SortedList + BinarySearch to find control points at time values.
|
2017-05-23 15:20:32 +09:00 |
|
smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
|
2017-05-23 14:03:40 +09:00 |
|
smoogipooo
|
0a0139aded
|
Remove the concept of beatmap events, rename BreakEvent -> BreakPeriod.
|
2017-05-22 10:12:33 +09:00 |
|
smoogipooo
|
74c23ff6d8
|
Add base for event parsing code.
|
2017-05-17 20:46:23 +09:00 |
|
Huo Yaoyuan
|
dff05bec79
|
Use readonly fields.
|
2017-05-08 18:56:04 +08:00 |
|
smoogipooo
|
2af9bf1423
|
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
|
2017-04-22 21:33:11 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|
smoogipooo
|
786446354e
|
Fix post-rebase errors.
|
2017-04-18 09:00:53 +09:00 |
|
smoogipooo
|
09208adf81
|
Re-implement legacy hit object conversion.
|
2017-04-18 08:58:21 +09:00 |
|
Dean Herbert
|
a4e2f34ee7
|
Make a RulesetDatabase.
|
2017-04-17 17:43:48 +09:00 |
|
smoogipooo
|
0333e1a050
|
Remove unused usings.
|
2017-04-15 05:57:18 +09:00 |
|
smoogipooo
|
a89af273be
|
Make BeatmapInfo expose Ruleset instead of PlayMode.
|
2017-04-15 05:01:36 +09:00 |
|
Dean Herbert
|
1942ef9e8f
|
Fix merge fail.
|
2017-04-06 16:06:02 +09:00 |
|
smoogipooo
|
982dbb5bba
|
Cleanup + bow down to resharper.
|
2017-04-06 12:27:35 +09:00 |
|
smoogipooo
|
c65ab5b6f1
|
General cleanup.
|
2017-04-06 11:56:19 +09:00 |
|
smoogipooo
|
eb82a4c090
|
Back to using SampleInfo + fix taiko beatmap conversion.
|
2017-04-06 11:41:16 +09:00 |
|
smoogipooo
|
e903241c7b
|
Implement sample + addition sample reading from hit objects.
|
2017-04-06 09:43:47 +09:00 |
|
smoogipooo
|
1ef465716d
|
Proper legacy timing point parsing.
|
2017-04-05 21:59:40 +09:00 |
|
smoogipooo
|
2d8239a3f7
|
Re-implement the SampleBank/Sample structure. No parsing support yet.
|
2017-04-05 21:34:28 +09:00 |
|
smoogipooo
|
1d4a371ded
|
A few general fixes.
|
2017-04-04 14:38:50 +09:00 |
|
smoogipooo
|
4b424263ce
|
Fully parse control points.
|
2017-04-04 13:13:27 +09:00 |
|
smoogipooo
|
2e80ecfda8
|
Don't need explicit null value.
|
2017-04-03 20:33:10 +09:00 |
|
smoogipooo
|
19b5555ef2
|
Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo.
|
2017-04-03 20:26:46 +09:00 |
|
smoogipooo
|
a272675705
|
Parse time signature from legacy beatmap control points.
|
2017-03-21 21:18:08 +09:00 |
|
Dean Herbert
|
6c12da54f1
|
Merge pull request #499 from smoogipooo/legacy_beatmap_flag
Add legacy beatmap flag.
|
2017-03-19 12:39:41 +09:00 |
|
smoogipooo
|
862c4c408f
|
Add legacy beatmap flag.
|
2017-03-17 14:24:46 +09:00 |
|