smoogipoo
|
0f9c05d1e6
|
Fix taiko swells not properly rewinding
|
2018-06-11 22:32:08 +09:00 |
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
Aergwyn
|
ccb69d16d9
|
move HitResult in Scoring namespace to replace HitCount
|
2017-12-30 21:23:18 +01:00 |
Dean Herbert
|
bd2de89918
|
Why weren't these fixed previously
|
2017-11-10 19:26:25 +09:00 |
smoogipoo
|
e2b6003f98
|
Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
|
2017-11-02 21:55:50 +09:00 |
smoogipooo
|
05ac23f99a
|
Remove AffectsAccuracy for now
|
2017-09-13 15:44:03 +09:00 |
smoogipooo
|
7b44ad300f
|
Remove accurateHits, make Accuracy once again tied to comboScore
|
2017-09-13 00:33:01 +09:00 |
smoogipooo
|
abab2a4878
|
Revamp score processing to once more unify scoring methods
|
2017-09-12 21:05:50 +09:00 |
smoogipooo
|
3af8345068
|
Add AffectsAccuracy to Judgement
|
2017-09-12 19:39:44 +09:00 |
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
Dean Herbert
|
84c22df3f5
|
Combine Judgement.HitResults into one.
|
2017-09-06 17:01:48 +09:00 |
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |