smoogipooo
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a4823bca91
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CI fixes.
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2017-05-23 16:47:47 +09:00 |
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smoogipooo
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836bf930a0
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More cleanups.
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2017-05-23 15:29:38 +09:00 |
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smoogipooo
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002a0e99a2
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Use SortedList + BinarySearch to find control points at time values.
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2017-05-23 15:20:32 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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67cf64062a
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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
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2017-05-19 16:02:40 +09:00 |
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Dean Herbert
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efab186384
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Update namespaces in line with framework
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2017-05-16 12:50:30 +09:00 |
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smoogipooo
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6cc54773e8
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Fix taiko right background not scaling with the playfield as intended.
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2017-05-11 17:18:22 +09:00 |
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Huo Yaoyuan
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e466380ee2
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Generic infer for IJsonSerializable.DeepClone.
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2017-05-08 19:33:37 +08:00 |
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Huo Yaoyuan
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4f8549f220
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Standardise usages of exceptions.
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2017-05-07 00:38:17 +08:00 |
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smoogipooo
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4d27e0abb6
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Oops i didn't save the solution.
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2017-05-03 11:25:54 +09:00 |
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smoogipooo
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60c2e2a90a
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Fix taiko auto replay generation not working.
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2017-05-03 11:22:09 +09:00 |
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Thomas Tan
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9b8b88601f
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Create "AutoGenerator" base class and interface.
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2017-04-29 02:08:48 +08:00 |
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Dean Herbert
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94c259bd59
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Remove most usages of DelayReset
ButtonSystem requires some more work.
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2017-04-27 18:39:40 +09:00 |
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Dean Herbert
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4087b638cf
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Merge branch 'master' into taiko-fixes
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2017-04-26 19:27:05 +09:00 |
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Dean Herbert
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49c02f5ad6
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Merge branch 'master' into fix-drumroll-conversion
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2017-04-26 19:16:40 +09:00 |
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smoogipooo
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47cd91fa63
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CI fixes.
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2017-04-26 17:04:57 +09:00 |
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smoogipooo
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8df3c3f736
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Adjust Swell hit speed.
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2017-04-26 16:28:53 +09:00 |
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smoogipooo
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d9dec9d444
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Implement Taiko difficulty calculation.
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2017-04-26 15:50:08 +09:00 |
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smoogipooo
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28f7e0cdba
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Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
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2017-04-26 14:12:21 +09:00 |
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smoogipooo
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ac5f70b765
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Fix drum roll conversion not generating strong hits.
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2017-04-26 13:48:31 +09:00 |
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smoogipooo
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324d5c1093
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Merge remote-tracking branch 'origin/master' into fix-drumroll-conversion
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2017-04-26 13:17:28 +09:00 |
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smoogipooo
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f750325aa1
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Bring up to date.
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2017-04-21 20:10:14 +09:00 |
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smoogipooo
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29fe0b471c
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Fix drum rolls not taking into account nodal samples when converting from drum rolls to hit circles.
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2017-04-21 18:52:08 +09:00 |
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Dean Herbert
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2d53ad4c0a
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Remove xmldoc-only using usage.
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2017-04-21 14:01:58 +09:00 |
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smoogipooo
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61090d918c
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Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
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2017-04-20 15:26:42 +09:00 |
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smoogipooo
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ef56058ad2
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Drum roll ticks shouldn't be able to result in miss judgements.
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2017-04-20 15:09:49 +09:00 |
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smoogipooo
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a958c99e22
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Make ticks smaller (as per flyte's suggestion).
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2017-04-20 13:12:43 +09:00 |
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smoogipooo
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8facf473d1
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Fix drum rolls not being correctly converted to hitcircles.
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2017-04-20 13:05:57 +09:00 |
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Dean Herbert
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cef6a014d5
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Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
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2017-04-18 22:31:52 +09:00 |
|
Dan Balasescu
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d4e75ecec4
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Rename to use -index.
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2017-04-18 17:37:01 +09:00 |
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Dean Herbert
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4895a482b4
|
That's a lot of white spaces
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2017-04-18 17:26:59 +09:00 |
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smoogipooo
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579698f0a9
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Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
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2017-04-18 17:12:23 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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