Commit Graph

75 Commits

Author SHA1 Message Date
Bartłomiej Dach c7d2ce12eb Add failing test cases 2020-06-22 20:08:32 +02:00
Bartłomiej Dach 07cbc3e683 Privatise and seal whatever possible 2020-06-21 23:05:10 +02:00
Bartłomiej Dach 4bba0c7359 Move abstract sample test to main game project 2020-06-21 22:28:19 +02:00
smoogipoo 3c85561cdc Add tests 2020-06-02 14:31:43 +09:00
Dean Herbert 9638064741 Tidy up ruleset assignment code 2020-05-20 10:06:23 +09:00
Dean Herbert db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert d0a8c0fa71 Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00
smoogipoo 0a34fddcc3 Fix TestBeatmap not setting appropriate ruleset ID 2020-04-22 19:38:27 +09:00
smoogipoo b29957798f Fix no audiomanager in test scene working beatmap 2020-04-14 21:05:42 +09:00
Dean Herbert 800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert 546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
voidedWarranties 76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
Dean Herbert 09273d1da9 Fix test scene not correctly building a playable beatmap 2020-02-05 18:35:31 +09:00
Huo Yaoyuan 5375af7820 Remove other Equals(object) calls. 2019-12-03 20:23:27 +08:00
Dean Herbert 8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
Huo Yaoyuan ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-09-20 15:28:08 +09:00
Bartłomiej Dach a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach 11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Andrei Zavatski 6e5cb8a318 implement video parsing 2019-08-30 23:19:34 +03:00
smoogipoo ed4dda1936 Support beatmap conversion tests with mods 2019-08-01 12:49:01 +09:00
smoogipoo 0108700793 Make beatmap conversion test use WorkingBeatmap 2019-08-01 12:44:10 +09:00
Dean Herbert f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
smoogipoo d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo 32e71a6314 Fix incorrect seeking behaviour of TrackVirtualManual 2019-04-26 16:15:42 +09:00
Dean Herbert 612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert 83076e32c7 Fix TestWorkingBeatmap not running for times below zero 2019-03-26 16:35:34 +09:00
smoogipoo e73cef5f94 Prefill some more properties of TestWorkingBeatmap 2019-03-05 17:14:24 +09:00
Dean Herbert 26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo 7e41fbc29b Remove LegacyDifficultyCalculator 2019-02-21 13:12:37 +09:00
Dan Balasescu f6d70e687b
Use correct local variable
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
Dean Herbert b4bb87fee3 Make TrackVirtualTracking more accurate on seeks/stops 2019-02-20 12:08:30 +09:00
Dean Herbert f2ad2931c7 Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock 2019-02-20 11:37:33 +09:00
Dean Herbert 0fce23a36b Fix test regression 2019-02-19 12:38:45 +09:00
Dean Herbert 62fe5ad481 Nest class 2019-02-19 12:35:52 +09:00
Dean Herbert f8033a3b35 Give TestWorkingBeatmap a reference clock 2019-02-19 12:27:30 +09:00
smoogipoo a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00
smoogipoo 280081d589 Fix beatmap ruleset not being set 2019-02-15 14:42:42 +09:00
smoogipoo f50a0be29d Add osu! difficulty calculator test 2019-02-14 16:22:14 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dan Balasescu 290812cf65
Merge branch 'master' into more-mania-conversion-fixes 2018-07-06 13:29:16 +09:00
smoogipoo c0c94e24b9 Use VirtualBeatmapTrack in testcases 2018-06-28 11:45:48 +09:00
smoogipoo 47ae962099 Output only one mapping failure per mapping 2018-06-15 18:36:22 +09:00
smoogipoo e945186978 Expose the beatmap converter 2018-06-15 17:59:52 +09:00
smoogipoo a4d2364083 Add one more newline 2018-06-14 21:29:08 +09:00
smoogipoo b99b520656 Allow convertmapping to be extended 2018-06-14 21:25:33 +09:00
smoogipoo 024d2abfe0 Always generate mappings/convert values as soon as objects are converted
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
2018-06-14 21:25:23 +09:00
smoogipoo 8d0e7abdd6 Some rulesets don't have a beatmap processor 2018-06-14 21:23:11 +09:00
smoogipoo 5e66b02108 Process beatmap before generating mappings 2018-06-14 21:22:56 +09:00
smoogipoo 8d8b7e6fa2 Fix conversion tests for ruleset-specific beatmaps not working
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...
2018-05-16 13:09:48 +09:00