Commit Graph

20 Commits

Author SHA1 Message Date
Dean Herbert 9c34cb0777 Share colour constants with default drawable piece implementations 2021-06-11 14:20:08 +09:00
Dean Herbert bc3b7233ab Show osu!taiko centre/rim colouring in editor timeline
Closes #13443.
2021-06-11 14:17:30 +09:00
Dean Herbert cbad7bb7f0 Move taiko `Type` to `Hit` and localise all bind handling 2021-05-26 13:40:36 +09:00
Dean Herbert 912748b428 Avoid bindable feedback causing overwrites 2021-05-26 13:24:22 +09:00
Dean Herbert dc322d1c63 Run all type and sample mutations through standardising methods 2021-05-23 20:22:48 +09:00
Dean Herbert 40c8378d81 Fix type-to-sample mapping being applied too late 2021-05-21 14:37:22 +09:00
Bartłomiej Dach 5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach 61c488cd5e Create HO-specific nested hit types 2020-12-13 13:08:32 +01:00
Bartłomiej Dach f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Dean Herbert 3487c1fd1b Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
smoogipoo 5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo 9bc4bf33a6 Use HitWindows for taiko 2018-02-02 18:53:30 +09:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo 6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
Dean Herbert fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
smoogipooo 836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo 3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00