Dean Herbert
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93a8bc3d5a
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Remove local reset method in GameplayClockContainer
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2020-08-17 22:36:09 +09:00 |
Dean Herbert
|
d9debef156
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Add explicit LoadTrack method
|
2020-08-17 15:38:16 +09:00 |
smoogipoo
|
e87f50f74f
|
Rename method
|
2020-08-07 22:31:41 +09:00 |
smoogipoo
|
2e3ecf71c7
|
Pass track from Player to components
|
2020-08-06 18:31:08 +09:00 |
smoogipoo
|
f98ee27185
|
Fix referencing wrong child
|
2020-05-18 20:01:00 +09:00 |
smoogipoo
|
2fd25f5ee6
|
Fix tests
|
2020-05-18 19:54:26 +09:00 |
Lucas A
|
ed9d6f2829
|
Fix CI inspection.
|
2020-05-15 22:58:15 +02:00 |
Lucas A
|
4096463d02
|
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
|
2020-05-15 19:43:01 +02:00 |
Dean Herbert
|
0b728f483f
|
Rename base test class to help avoid incorrect reference
|
2020-03-23 10:01:33 +09:00 |
Huo Yaoyuan
|
ecfc6dfa3d
|
CA1825: use Array.Empty.
|
2019-12-17 12:59:48 +08:00 |
Dean Herbert
|
71a64da566
|
Fix test regressions
|
2019-11-21 22:07:37 +09:00 |
Dean Herbert
|
bd6831624a
|
Decouple skip button animations from gameplay clock
|
2019-11-21 19:51:22 +09:00 |
Dean Herbert
|
46a94821d4
|
Add support for consecutive skips
|
2019-11-21 18:59:55 +09:00 |
Dean Herbert
|
1b36860169
|
Fix test cross-talk
|
2019-07-04 19:26:12 +09:00 |
Dean Herbert
|
2dc356a24e
|
Remove using
|
2019-07-04 18:47:43 +09:00 |
Dean Herbert
|
86e9d97b6a
|
Adjust variables and test length to avoid random failures
|
2019-07-04 18:38:29 +09:00 |
Dean Herbert
|
73bc71f8b2
|
Use local clock to add consistency to skip times
|
2019-07-04 17:32:58 +09:00 |
Dean Herbert
|
db24ac28ec
|
Add tests
|
2019-07-04 16:53:08 +09:00 |
Roman Kapustin
|
459a285cd8
|
Rename test cases to test scenes inline with the framework change
|
2019-05-14 22:37:25 +03:00 |