Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
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Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Bartłomiej Dach
7122f48568
Merge pull request #14552 from frenzibyte/fix-test-visibility-regression
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Fix editor screen test scenes not updated to show their screens
2021-08-28 19:55:44 +02:00
Salman Ahmed
eb90cedc9b
Fix editor screen test scenes not updated to show their screens
2021-08-28 20:09:35 +03:00
Dean Herbert
6f03f7a6a6
Merge pull request #14534 from peppy/fix-tournament-startup-crash
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Fix tournament client crashing at startup when osu!(stalble) is at ranking screen
2021-08-28 17:44:01 +09:00
Bartłomiej Dach
d37df6afec
Fix test failing after BDL -> [Test]
change
2021-08-28 09:45:00 +02:00
Dean Herbert
b008a86d8c
Remove unused using statement
2021-08-28 16:35:54 +09:00
Dean Herbert
6ef096001e
Fix several cases of incorrect handling of CurrentMatch
nullability
2021-08-28 16:24:36 +09:00
Dean Herbert
303c70791d
Add more failing test coverage for null
CurrentMatch
2021-08-28 16:24:36 +09:00
Dean Herbert
e9b97f7937
Fix tournament crashing when osu!(stable) is at ranking screen at startup
2021-08-28 14:28:33 +09:00
Dean Herbert
7fbeb9ecc7
Add failing test coverage for tournament startup states
2021-08-28 14:28:30 +09:00
Salman Ahmed
69f5705ca0
Merge pull request #14526 from peppy/update-framework
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Update framework
2021-08-28 01:42:50 +03:00
Dean Herbert
681a87d4ec
Update framework
2021-08-28 07:08:06 +09:00
Dean Herbert
804ca88d63
Update framework
2021-08-27 19:52:45 +09:00
Salman Ahmed
378734a7f8
Separate solo spectator player and "exit on restart" logic to own class
2021-08-27 13:24:37 +03:00
Salman Ahmed
1650fbb8be
Add failing test steps
2021-08-27 13:24:37 +03:00
Dean Herbert
2bfb9d5478
Merge pull request #14512 from nekodex/lobby-sounds
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Add sounds for some lobby events
2021-08-27 19:21:11 +09:00
Salman Ahmed
b7a0316194
Shorten test player count to 4 for less steps
2021-08-27 13:14:56 +03:00
Dean Herbert
97f27897b1
Add test coverage of mass multiplayer event firing
2021-08-27 18:57:35 +09:00
Dean Herbert
2b06dacd0e
Change debounce back to using scheduler
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Should better allow for adjusting in the future, as well.
2021-08-27 18:57:19 +09:00
Dean Herbert
33aa48bcf6
Merge branch 'master' into lobby-sounds
2021-08-27 18:46:12 +09:00
Dean Herbert
23414b0c63
Combine test scene to avoid huge copy paste
2021-08-27 18:44:44 +09:00
Dean Herbert
34d185d846
Convert final step to until step to avoid unnecessary delays
2021-08-27 18:39:36 +09:00
Dean Herbert
7d9bae4507
Update resources
2021-08-27 18:29:49 +09:00
Dan Balasescu
8e57547ec3
Merge pull request #14510 from peppy/avoid-default-skin-judgement-transform-overhead
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Change default skin's judgement result transform to reduce allocation overhead
2021-08-27 10:34:44 +09:00
Dan Balasescu
f0296e5d12
Merge branch 'master' into avoid-default-skin-judgement-transform-overhead
2021-08-27 10:02:40 +09:00
Dan Balasescu
4f22acb632
Merge pull request #14507 from peppy/path-control-point-bindable-removal
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Remove bindable usage in `PathControlPoint`
2021-08-27 10:02:29 +09:00
Dan Balasescu
a28bc9f6b2
Merge branch 'master' into path-control-point-bindable-removal
2021-08-27 09:37:37 +09:00
Bartłomiej Dach
aacca006e4
Merge pull request #14487 from frenzibyte/alternative-difficulty-bindable
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Fix unbind exception in `DifficultyBindable` due to different bindable type bindings
2021-08-26 23:29:54 +02:00
Bartłomiej Dach
2ef2af17eb
Merge branch 'master' into alternative-difficulty-bindable
2021-08-26 23:07:52 +02:00
Bartłomiej Dach
b2ab670ae4
Merge pull request #14506 from peppy/skip-overlay-optimisations
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Remove delegate overhead in `SkipOverlay`
2021-08-26 23:00:04 +02:00
Bartłomiej Dach
d71dff4340
Merge branch 'master' into skip-overlay-optimisations
2021-08-26 22:38:17 +02:00
Bartłomiej Dach
23df13d6d2
Merge pull request #14495 from frenzibyte/fix-mania-editor
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Fix osu!mania editor crashing on compose screen load
2021-08-26 21:28:26 +02:00
Bartłomiej Dach
875ef3e68f
Merge branch 'master' into fix-mania-editor
2021-08-26 21:00:20 +02:00
Salman Ahmed
dc16883681
Merge pull request #14511 from peppy/score-processor-enum-getvalue-overhead-reduction
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Avoid `Enum.GetValues` allocation overhead in each score population pass
2021-08-26 10:39:11 +03:00
Salman Ahmed
2f26d270a3
Merge branch 'master' into score-processor-enum-getvalue-overhead-reduction
2021-08-26 09:55:09 +03:00
Salman Ahmed
fb732785d6
Merge pull request #14509 from peppy/replay-frame-comparison-array-overhead-reduction
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Avoid unnecessary array/LINQ operations when replay frames have no action changes
2021-08-26 09:54:36 +03:00
Salman Ahmed
15812520bd
Replace global editor test case with mania compose screen test scene
2021-08-26 09:45:01 +03:00
Salman Ahmed
b0bab4fda6
Merge branch 'master' into replay-frame-comparison-array-overhead-reduction
2021-08-26 09:30:58 +03:00
Jamie Taylor
56baecdde4
Add missing interaction sfx to MatchTypePicker
2021-08-26 15:30:20 +09:00
Salman Ahmed
10f80ddd90
Merge pull request #14508 from peppy/follow-point-lifetime-entry-bind-overhead-reduction
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Avoid unnecessary unbind operations when constructing `FollowPointLifetimeEntry`
2021-08-26 09:29:28 +03:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events
2021-08-26 15:29:22 +09:00
Salman Ahmed
b9ea984c36
Remove redundant default value
2021-08-26 08:18:58 +03:00
Dean Herbert
17f6efc6fe
Fix missed cases of incorrect .Value
usage
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Changing from `Bindable` to `Nullable` comes with its issues...
2021-08-26 14:02:57 +09:00
Dean Herbert
e633b2716d
Fix regression in outro skip handling logic
2021-08-26 13:58:45 +09:00
Dean Herbert
e15198f077
Update missed tests
2021-08-26 13:47:10 +09:00
Dean Herbert
e32933eb54
Avoid Enum.GetValues
in each score population pass
2021-08-26 13:37:53 +09:00
Dean Herbert
8cfb3d456b
Avoid expensive text spacing transforms for now
2021-08-26 13:15:27 +09:00
Dean Herbert
f4199958d9
Avoid unnecessary array/LINQ operations when replay frames have no action changes
2021-08-26 13:03:50 +09:00
Dean Herbert
69064c1938
Avoid unnecessary unbind operations when constructing FollowPointLifetimeEntry
2021-08-26 12:35:31 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
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This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00