Dean Herbert
|
4685ba83e1
|
Apply NRT to `MemoryCachingComponent` classes
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2023-06-09 19:00:05 +09:00 |
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
Dean Herbert
|
a1b6ec60c8
|
Add statistics display for `MemoryCachingComponent`s
Never sure if these are working as they should (or how well they are
working). This helps quite a bit.
|
2022-07-06 18:38:40 +09:00 |
Dean Herbert
|
2a73210865
|
Add xmldoc and update parameter naming for `MemoryCachingComponent.Invalidate` flow
|
2022-06-30 17:17:06 +09:00 |
Dean Herbert
|
30b3973c9f
|
Difficulty cache invalidation flow
|
2022-06-24 21:02:38 +09:00 |
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
Dean Herbert
|
b1cd01ceb8
|
Apply ConfigureAwait changes to game side
|
2021-03-08 14:36:35 +09:00 |
Dean Herbert
|
d3a303e251
|
Use CheckExists function
|
2020-11-06 16:57:09 +09:00 |
Dean Herbert
|
b69ada64e8
|
Update BeatmapDifficultyCache to use base implementation logic
|
2020-11-06 14:31:21 +09:00 |
Dean Herbert
|
a2606d31c7
|
Move lookup/storage/compute logic to base class (and consume in ScorePerformanceCache)
|
2020-11-06 13:51:41 +09:00 |
Dean Herbert
|
0103b12575
|
Add basic base class to begin to standardise function across caching components
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2020-11-06 13:26:39 +09:00 |