Commit Graph

11 Commits

Author SHA1 Message Date
Dan Balasescu 7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert 9d0ae3f0ca Update test scene to work with new data source 2022-10-12 15:32:58 +09:00
cdwcgt 2bd72fd9b4
add test for hide catchercombo 2022-09-12 19:56:05 +09:00
Dan Balasescu f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu 3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Dean Herbert f8ae70e562 Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
smoogipoo f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Salman Ahmed bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Salman Ahmed dde0bc6070 Add step to randomize judged object's combo colour 2020-08-19 08:29:42 +03:00
Salman Ahmed a59dabca7e Use existing hit objects instead of defining own 2020-08-19 08:28:11 +03:00
Salman Ahmed 5cd2841080 Add test scene showing off the skinnable catch-specific combo counter 2020-08-03 22:17:42 +03:00