Commit Graph

13 Commits

Author SHA1 Message Date
Dean Herbert
9b9dacf3fe Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
smoogipoo
92fa99700e Merge branch 'master' into rework-multiplayer-test-scenes 2021-06-29 15:39:59 +09:00
smoogipoo
aa5d22d04a Remove "test container", make everything go through OnlinePlayTestScene 2021-06-25 13:02:19 +09:00
smoogipoo
5115299e9a Merge RoomManagerTestScene into OnlinePlaySubScreenTestScene 2021-06-24 19:09:31 +09:00
smoogipoo
a7b5c3bed1 Add OnlinePlaySubScreenTestScene 2021-06-24 17:01:28 +09:00
Dean Herbert
cd6f175375 Ensure beatmap is reloaded before each playlist room test run 2021-06-24 13:29:06 +09:00
Dean Herbert
1bbfbb0d8e Fix test that never should have worked
This was only working by luck until now. It was "correctly" matching on
null online ID (see logic at
abc96057b2/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs (L199-L207)).

Now it works by actually matching on the online ID.
2021-06-23 19:30:11 +09:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
Dean Herbert
48672f8afd Add very basic test logic to ensure PlayerLoader is present for playlists 2021-05-14 15:02:36 +09:00
smoogipoo
bba182a02d Fix test failure 2021-01-20 21:27:16 +09:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b Reorganise test scenes into playlists specific namespace 2020-12-25 13:20:37 +09:00