smoogipoo
69a7ddbf1e
Fix ordering of display/input of HitObjectMasks
2018-03-30 16:28:49 +09:00
smoogipoo
53541a5c8d
Add license header
2018-03-30 15:53:31 +09:00
smoogipoo
5d0a636cc4
Rename SelectionBox -> Selection
2018-03-30 15:51:38 +09:00
smoogipoo
1dca1663c3
Handle all selection events within SelectionBox (incl. single-mask)
2018-03-30 15:50:55 +09:00
smoogipoo
082e5e4949
Reduce iterations of DragBox
2018-03-30 15:06:52 +09:00
Dean Herbert
e1123c5a95
Merge branch 'master' into selectionlayer-rewrite
2018-03-30 12:29:58 +09:00
smoogipoo
6b2ca36657
Add license header
2018-03-29 22:52:42 +09:00
smoogipoo
6767dd3d4a
Fix hitobject masks dying with no recovery
2018-03-29 22:42:42 +09:00
smoogipoo
d9c5a0c6d1
Fix position editing not working
2018-03-29 22:38:44 +09:00
smoogipoo
4446aeaa0d
Commenting + cleanup of HitObjectMask/HitObjectMaskLayer
2018-03-29 22:38:28 +09:00
smoogipoo
d8f26f2260
Make HitObjectMaskLayer not iterate through all masks when deselecting
2018-03-29 22:22:42 +09:00
smoogipoo
1018711cc9
Cleanup SelectionBox
2018-03-29 22:20:56 +09:00
smoogipoo
346de77776
Cleanup DragBox
2018-03-29 22:13:28 +09:00
smoogipoo
04874bcda4
"overlay" -> "mask"
2018-03-29 22:09:22 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
57e4281601
Make HitObjectMasks VisibilityContainers
2018-03-29 18:44:15 +09:00
smoogipoo
6314694557
Make HitObjectMaskLayer always create masks for all objects
2018-03-29 17:13:45 +09:00
smoogipoo
187a025d36
Make hitobjects sorted by their start times
2018-03-29 16:07:31 +09:00
Dean Herbert
9aae568bbe
Tidy up csproj further
2018-03-28 15:19:56 +09:00
Dean Herbert
94b1d3e4af
Make VisualTests/nUnit work again
2018-03-28 12:33:01 +09:00
Dean Herbert
1a8aa87469
Make everything better
2018-03-27 18:56:54 +09:00
Dean Herbert
988141408f
Update copyright year
2018-03-27 15:26:15 +09:00
Dean Herbert
b290d2d039
Move NUnit includes to individual projects
2018-03-27 15:07:09 +09:00
smoogipoo
dd5bbbbd9f
Define testable projects
2018-03-26 19:11:23 +09:00
smoogipoo
5159127bce
Fix SQLite failing to initialize on test projects
2018-03-26 18:07:09 +09:00
smoogipoo
35ef9d99c6
Only compile with net461 in visual studio
2018-03-26 15:44:55 +09:00
smoogipoo
96901b6498
Add msbuild/dotnet build + launch targets
2018-03-26 10:52:54 +09:00
smoogipoo
4dc317d4df
Fix msbuild warnings
2018-03-25 03:38:52 +09:00
smoogipoo
097ab66182
Fix resharper error
2018-03-25 01:54:25 +09:00
smoogipoo
d28de89e50
Add net461 target to test projects for nunit discovery
...
Nunit "by design" will not run tests for NETStandard projects (see: https://github.com/nunit/dotnet-test-nunit/issues/122#issuecomment-329531632 ).
2018-03-25 01:35:50 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
smoogipoo
ffa712dccb
Fix post-merge issues
2018-03-24 15:19:45 +09:00
smoogipoo
c29f7a4333
Merge remote-tracking branch 'origin/master' into netstandard
2018-03-24 14:49:46 +09:00
Dean Herbert
76886c8e3f
Merge branch 'master' into performance-logging-toggle
2018-03-24 13:32:49 +09:00
Dean Herbert
1996698817
Fix @1x skin elements not being used
2018-03-24 11:40:45 +09:00
Dean Herbert
923f96d940
Merge branch 'master' into performance-logging-toggle
2018-03-24 11:36:20 +09:00
Dean Herbert
3844e95656
Fix one more instance of the same thing happening
2018-03-24 05:55:56 +09:00
Dean Herbert
256baf6d60
Move binding to LoadComplete
...
Previously there was a chance that it would still never get disposed, as the event was bound in async load, before it was in a state it can be recursively disposed via the PlayerLoader call.
2018-03-24 05:40:51 +09:00
Dean Herbert
b593c47809
Add setting to toggle performance logging
2018-03-24 05:07:48 +09:00
Dean Herbert
e47aa0edc0
Merge branch 'master' into fix-background-fade
2018-03-24 03:40:13 +09:00
Dean Herbert
0976e83b33
Merge branch 'master' into fix-api-abort
2018-03-24 03:13:28 +09:00
Dan Balasescu
1576b31a48
Merge branch 'master' into add-perfect-mod-icon
2018-03-23 21:32:15 +09:00
Dan Balasescu
676feb3658
Merge branch 'master' into fix-mod-button-sounds
2018-03-23 21:03:42 +09:00
smoogipoo
f0c0a51108
Convert APIAccess to use cancellation tokens
2018-03-23 20:57:04 +09:00
Dan Balasescu
9ab3610b95
Merge branch 'master' into fix-player-disposal
2018-03-23 20:45:42 +09:00
smoogipoo
afdab7895a
Fix beatmap background fade not being updated on retry
...
Fixes #2287
2018-03-23 20:41:38 +09:00
Dean Herbert
b4eaaa4fd1
Merge branch 'master' into fix-circularprogress-glow
2018-03-23 19:01:28 +09:00
smoogipoo
52fa837447
Fix volume glow being cut off
...
Fixes #2285 .
2018-03-23 18:17:23 +09:00
Dean Herbert
6c4e719e0f
Fix API never stopping its thread
2018-03-23 15:46:55 +09:00
Dean Herbert
eb751fa607
Fix event unbind not being unbound correctly
2018-03-23 15:05:28 +09:00