Commit Graph

225 Commits

Author SHA1 Message Date
Dean Herbert 28185178d6 Add support for weird storyboards which have backwards events
Closes https://github.com/ppy/osu/issues/20632.
Not adding test coverage because this is just weird.
2022-10-10 16:51:55 +09:00
Salman Ahmed 835cae3087 Remove null conditional 2022-09-23 17:06:55 +03:00
Dean Herbert 4e9053b099 Fix crash when storyboard attempts to play at main menu 2022-09-23 20:10:57 +09:00
Dean Herbert bbf906ee06 Remove unnecessary `virtual` spec 2022-09-12 14:20:48 +09:00
Dean Herbert 24138b65a7 Fix storyboard animations not starting their animation playback from the correct point in time 2022-09-12 14:05:16 +09:00
Dean Herbert 824e68dab3 Fix `VectorScale` set to 0 still showing some sprites in storyboard
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976))
but I don't think it's required here.

I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.

Closes https://github.com/ppy/osu/issues/20155.
2022-09-07 15:39:19 +09:00
Dean Herbert a3de5f808e Fix typo in `LoopStartTime` addition 2022-09-06 17:46:03 +09:00
Dean Herbert 677708c5e4 Rewrite logic using a list 2022-09-06 16:58:51 +09:00
Dean Herbert d667f46830 Refactor alpha check to not overwrite sourced overrides with values from later commands 2022-09-06 16:41:32 +09:00
Dean Herbert bea42d2862 Handle earliest-alpha-start-time logic in `StoryboardSprite` itself 2022-09-06 16:16:58 +09:00
Dean Herbert a5e57b083c Remove `EarliestDisplayTime`'s input to `CommandStartTime` 2022-09-06 16:16:58 +09:00
Dean Herbert c8764cb333 Move all usage of `GameplayClock` to `IGameplayClock` 2022-08-15 18:30:53 +09:00
Dean Herbert ac99c1ad69 Migrate the majority of existing file lookups to use new extension methods 2022-08-10 16:01:16 +09:00
Dan Balasescu b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dean Herbert 31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert f71f6302fd Remove unnecessary `null` casts 2022-06-24 14:50:11 +09:00
Dan Balasescu f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert f23ddfe6cc Move remaining realm classes out of `Stores` namespace 2022-06-15 21:56:00 +09:00
Bartłomiej Dach 71c0216c55
Add null check guards to unsubscriptions in `Dispose()` 2022-04-07 21:37:42 +02:00
Dean Herbert 040afff670 Change `DrawableStoryboardAnimation` to derive from `TextureAnimation` 2022-04-07 17:35:59 +09:00
Dean Herbert cbc4e5319d Fix `DrawableStoryboardAnimation` to handle skin fallback frame count similar to stable
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).

This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
Dean Herbert a7e262627f Fix `DrawableStoryboardAnimation` not specifying sizing correctly
Usually this would be handled by `TextureAnimation`, but because we are
inheriting from `DrawableAnimation` here for reasons, we needed to
implement this ourselves. Follows the implementation in
`TextureAnimation`.
2022-04-07 15:18:55 +09:00
Salman Ahmed c1697c7621 Update `DrawableStoryboardSprite` to use helper method 2022-03-14 06:30:54 +03:00
Salman Ahmed 740a72e16d Share origin adjustment logic between storyboard sprite and animation 2022-03-14 05:44:34 +03:00
Salman Ahmed 9cf05080da Simplify conditionals to one XOR operations with comments 2022-03-14 04:40:35 +03:00
Salman Ahmed 0b8c89bfa8 Fix drawable storyboard sprites not flipping origin on negative scale 2022-03-14 03:50:12 +03:00
Salman Ahmed c9d54834be Fix `SkinnableSprite`s in storyboards not autosizing to their textures 2022-03-14 03:46:13 +03:00
Dean Herbert c38126ba9d Make mods argument optional for storyboard construction 2022-03-04 12:05:02 +09:00
Salman Ahmed 3630ab2db2 Remove unnecessary nullability of storyboard mods list 2022-03-03 00:09:12 +03:00
Salman Ahmed cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
Dean Herbert e49da2948d Fix storyboard background replacement logic not working for beatmaps with multiple backgrounds
In the case where the background image of individual difficulties is
different, querying the beatmap *set*'s metadata as we were will cause
issues.

I haven't added test coverage for this but can if required. Can be
manually tested using https://osu.ppy.sh/beatmapsets/1595773#osu/3377474
(specifically the highest difficulty).

Closes https://github.com/ppy/osu/discussions/16873.
2022-02-18 16:24:19 +09:00
Dean Herbert 6eb2c28e41 Rename `RealmContextFactory` to `RealmAccess` 2022-01-24 20:38:07 +09:00
Dean Herbert b2d09b7b10 Fix further warnings 2022-01-12 23:42:12 +09:00
Dean Herbert eb70a1eeb7 Replace compatibility properties with direct references 2022-01-12 18:13:14 +09:00
Dean Herbert 167c399e8a Fix invalid DI resolution of `RealmFileStore` 2022-01-12 17:00:16 +09:00
Dean Herbert 00e3af3366 Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
Dean Herbert e6fdd0e969 Miscellaneous fixes that don't fit elsewhere 2022-01-12 16:39:36 +09:00
Dean Herbert 79dd9674fc Use longer form to read better
Using `l.StartTime` reads like a coding issue, even though if you go
down the call chain looks to be correct.
2021-12-14 17:41:09 +09:00
Dan Balasescu 357a661379 Fix storyboard sprites sometimes starting too early 2021-12-14 13:13:12 +09:00
Dean Herbert 59e763467f Move `StoragePath` implementation to an extension method 2021-11-19 16:08:38 +09:00
Dean Herbert 7c2e79f911 Update all simple cases of switching to `IWorkingBeatmap` 2021-11-17 20:56:57 +09:00
Dean Herbert b80c02b757 Fix crash on gameplay startup if beatmap has no background 2021-11-04 17:24:40 +09:00
Dean Herbert d1e6d1cb98 Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
Dean Herbert 6944151486 Apply batch fixing of built-in types using `var` 2021-10-27 13:04:41 +09:00
Dean Herbert 3faafd7200 Rename parameter to `repeatCount` and add guards 2021-10-01 18:26:29 +09:00
Sebastian Krajewski f148fbcc94 Cap LoopCount to at least 1 2021-09-29 00:59:08 +02:00
Dean Herbert 06d1bd971c Default `DrawableStoryboard` to a completed state to avoid state change on empty storyboards 2021-06-18 16:08:49 +09:00
Dean Herbert 00b3eea840 Merge branch 'legacy-skin-default-fallback' into fix-skin-sample-lookup 2021-05-31 21:39:04 +09:00
Dean Herbert 631d217f78 Remove no longer necessary conditional access 2021-05-28 15:42:35 +09:00
Dean Herbert 6268bbea85 Merge branch 'master' into fix-skin-sample-lookup 2021-05-28 14:47:35 +09:00