Bartłomiej Dach
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a63b6a3ddf
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Simplify binding
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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3783fe8d6a
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Rename fields for clarity
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2020-06-26 19:39:53 +02:00 |
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Power Maker
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798e8e7a8d
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Fix CI fail
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2020-06-26 15:12:01 +02:00 |
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Power Maker
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efeaa1cc10
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Make some changes, fix and add tests
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2020-06-26 14:58:42 +02:00 |
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Power Maker
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97a212a7f6
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Hide red tint based on "Show health display even when you can't fail" setting
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2020-06-26 14:32:01 +02:00 |
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Dean Herbert
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4976f80b71
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Move implementation to HUD
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2020-04-09 14:31:25 +09:00 |
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Joehu
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493b654011
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Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
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2020-04-03 11:30:02 -07:00 |
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Dean Herbert
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997b49f6dc
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Change display to always show progress bar, only hiding seeking handle instead
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2020-01-24 14:21:22 +09:00 |
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smoogipoo
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76f2fb378f
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
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smoogipoo
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a276643a4b
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Reorder health display and score elements
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2019-12-16 18:41:14 +09:00 |
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smoogipoo
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83f77d9c35
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Make the layout faster
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2019-12-16 18:41:02 +09:00 |
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Dean Herbert
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94f3dbb2f6
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Adjust transitions slightly
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2019-12-12 16:09:50 +09:00 |
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Dean Herbert
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3ccfee64f6
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Add HUDOverlay tests
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2019-12-12 16:09:42 +09:00 |
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Dean Herbert
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ffb5cdc6ae
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Hide settings overlay along with other HUD-hidden content
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2019-12-12 15:20:42 +09:00 |
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Dean Herbert
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ad2528d4d2
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Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
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2019-12-12 15:19:45 +09:00 |
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Dean Herbert
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158737e001
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Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
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2019-09-12 14:27:29 +09:00 |
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Dean Herbert
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4cad55cee6
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Move hit windows lookup to DrawableRuleset
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2019-09-03 13:05:03 +09:00 |
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smoogipoo
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0a89603e79
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Fix hit error potentially not displaying with null hitwindows
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2019-09-02 16:07:16 +09:00 |
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Dean Herbert
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f1db6c7039
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Fix likely nullref
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2019-08-30 20:18:21 +09:00 |
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Dean Herbert
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665fc95d49
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Handle no hitobjects / no hitwindows (osu!catch)
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2019-08-30 19:37:20 +09:00 |
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Dean Herbert
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8fc177b743
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Fix namespacing and hitwindow source
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2019-08-30 18:46:42 +09:00 |
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Dean Herbert
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bdbfa7bd2f
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Fix class naming
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2019-08-30 15:32:47 +09:00 |
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Andrei Zavatski
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9f64e09625
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Move HitErrorDisplayOverlay back to the HUD
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2019-08-20 08:45:51 +03:00 |
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Andrei Zavatski
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1bff103d32
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CI fixes
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2019-08-19 21:25:14 +03:00 |
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Andrei Zavatski
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70084b5553
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Move HitErrorDisplay outside of the HUD
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2019-08-19 20:28:03 +03:00 |
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Andrei Zavatski
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4c817b18b7
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Use direct cast
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2019-08-18 17:03:11 +03:00 |
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Andrei Zavatski
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dd6351b8ca
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Apply suggested changes
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2019-08-18 16:51:16 +03:00 |
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Andrei Zavatski
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8740ebd13f
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Simplify layout
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2019-08-18 15:45:18 +03:00 |
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Andrei Zavatski
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177a317a48
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rename AccuracyBar to HitErrorDisplay
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2019-08-11 18:11:49 +03:00 |
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Andrei Zavatski
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2a35c3c3e2
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Calculate real position for judgement lines
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2019-08-11 18:04:54 +03:00 |
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Andrei Zavatski
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ed409d113b
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Add judgement lines generator
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2019-08-11 15:53:15 +03:00 |
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Andrei Zavatski
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fd334e0319
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Implement basic layout for AccuracyBar
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2019-08-11 14:57:21 +03:00 |
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Dean Herbert
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8f2ec73626
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Move logic inside of HUDOverlay
Add vertical offset adjust.
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2019-07-07 05:30:53 +09:00 |
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Salman Ahmed
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8b4ef52c13
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Revert unnecessary changes
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2019-07-03 07:27:24 +03:00 |
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Salman Ahmed
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6a79349f4a
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Move health display out of the visibility container
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2019-07-02 02:19:59 +03:00 |
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smoogipoo
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bde2d552b6
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Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
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2019-05-10 22:16:59 +09:00 |
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smoogipoo
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01eb1a34a9
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Remove unused variable
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2019-05-10 22:15:33 +09:00 |
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smoogipoo
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6a957ad27f
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Fix pause triggered when already paused
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2019-05-10 15:51:12 +09:00 |
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smoogipoo
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7c105fd99f
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Fix testcase players pausing on window unfocus
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2019-05-10 15:39:25 +09:00 |
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Dean Herbert
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9248e6290c
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Use FrameStabilityClock to denote current position on song progress
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2019-05-09 18:09:26 +09:00 |
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Dean Herbert
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9457a6128e
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Fix game pausing when made inactive while watching a replay
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2019-05-09 10:57:55 +09:00 |
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smoogipoo
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0222424aef
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Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
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2019-04-10 17:20:36 +09:00 |
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smoogipoo
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c584967eb1
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Remove mods from workingbeatmap
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2019-04-09 12:59:32 +09:00 |
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Dean Herbert
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8658de5108
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Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
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2019-03-26 13:52:48 +09:00 |
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Dean Herbert
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5f288650bf
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Fix misses/typos
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2019-03-20 14:49:33 +09:00 |
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Dean Herbert
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baea7230bc
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Rename RulesetContainer to DrawableRuleset
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2019-03-19 23:47:31 +09:00 |
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Dean Herbert
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68f28326a2
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Refactor RulesetContainer for readability
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2019-03-19 20:21:31 +09:00 |
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Dean Herbert
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58ef397f4f
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Move all clock related gameplay logic inside GameplayClockContainer
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2019-03-07 16:02:24 +09:00 |
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Dean Herbert
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01f1018d02
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Tidy up clock logic using DI and a GameplayClock
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2019-03-05 13:37:51 +09:00 |
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Dean Herbert
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e2c6a8bc07
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Use pattern matching wherever possible
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2019-02-28 14:35:00 +09:00 |
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