Commit Graph

71 Commits

Author SHA1 Message Date
Dean Herbert
4ca34bd5e8 Update osu! in line with audio subsystem refactor 2019-05-28 17:06:01 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
414d555484 Fix possible exit from non-current screen 2019-04-22 19:24:57 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
acbcca4462
Merge branch 'master' into multi-background-stack 2019-03-20 19:11:27 +09:00
Dean Herbert
f0114d776d Use interface to access API
Allows for better testability.
2019-03-13 12:58:18 +09:00
David Zhao
63b9fa58ef Cleanup 2019-03-11 19:52:28 +09:00
David Zhao
6a1e600099 Create new OsuScreenStack for use in Multiplayer 2019-03-11 19:48:07 +09:00
David Zhao
aeae6143c1 Remove unnecessary variable 2019-03-11 17:47:03 +09:00
David Zhao
0b64af5e02 Put multiplayer background inside a parallax container 2019-03-11 16:51:43 +09:00
David Zhao
2df57c3a29 Give Multiplayer its own background stack 2019-03-11 11:08:04 +09:00
Dean Herbert
367bc53a06 Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
134840f118 Fix nullref 2019-02-16 11:18:17 +09:00
Dean Herbert
d5cce850a8 Revert some unnecessary complications in logo logic 2019-02-12 13:29:41 +09:00
Dean Herbert
272584eb79 Improve file layouts 2019-02-12 13:02:33 +09:00
Dean Herbert
78b47f9fe3 Fix starting matches not working 2019-02-12 11:19:42 +09:00
Dean Herbert
88ffc78103 Restructure 2019-02-11 19:11:34 +09:00
Dean Herbert
e2e615cc5c
Merge branch 'master' into leased-bindables-dont-work 2019-02-11 16:30:12 +09:00
Dean Herbert
a30d3739cf Merge remote-tracking branch 'upstream/master' into cmc-rooms 2019-02-08 18:45:39 +09:00
Dan Balasescu
959b1ac845 Fix potential nullref when exiting multiplayer (#4227)
Fixes https://github.com/ppy/osu/issues/3954
2019-02-08 17:28:00 +09:00
smoogipoo
6fe1f57236 Fix crash when start button is repeatedly pressed 2019-02-08 15:39:11 +09:00
smoogipoo
99a7ccc01a Slight cleanup in multiplayer 2019-02-08 15:38:05 +09:00
smoogipoo
42cd55e0d7 Move current room to multiplayer 2019-02-08 14:57:51 +09:00
smoogipoo
7f13e3c5f7 Directly resolve the filter bindable 2019-02-08 13:02:17 +09:00
smoogipoo
990bd44ca2 Combine roommanager and roompollingcomponent 2019-02-08 13:01:10 +09:00
smoogipoo
aac371ba6e Use CMC for all of multiplayer 2019-02-05 19:00:08 +09:00
smoogipoo
d9537017c8 Use CMC in the Multiplayer screen 2019-02-05 16:03:05 +09:00
smoogipoo
37c1f5a824 Split polling logic from RoomManager, now a container 2019-02-05 15:38:19 +09:00
Dean Herbert
e01f342ab0 wip 2019-02-02 17:11:25 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
b48bb5b792 Move parallax logic out of BackgroundScreenStack 2019-01-31 18:10:33 +09:00
smoogipoo
255b4a30e0 Allow logo to be null 2019-01-31 13:50:37 +09:00
smoogipoo
58d744e5dc Remove manual overlay/toolbar logic from multiplayer 2019-01-31 13:38:21 +09:00
smoogipoo
5e78f51e24 Fix multiplayer crashing when exiting from lounge 2019-01-30 23:56:03 +09:00
smoogipoo
91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
7b1c1f3728 Move toolbar showing and overlay activation to OsuGame
Now exposed through IOsuScreen.
2019-01-28 15:42:06 +09:00
smoogipoo
117703374e Fix logo animations 2019-01-25 21:02:35 +09:00
smoogipoo
e2891ab1e9 Fix anchors + origins 2019-01-25 20:47:31 +09:00
smoogipoo
95e6785968 Make Multiplayer not an OsuScreen 2019-01-25 20:25:55 +09:00
Dean Herbert
787d4da153 Combine constant 2019-01-25 14:10:59 +09:00
ProgrammaticNajel
4cae9bae83
Merge branch 'master' into fix-multiplayer-parallax-overflow 2019-01-24 20:41:10 +08:00
smoogipoo
8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
ProgrammaticNajel
9fcefa7d69 Typo fix 2019-01-24 18:18:32 +08:00
ProgrammaticNajel
e4084b7d5d Add overflow padding in other multiplayer screen components
Added overflow padding in room selection screen (Header, Room Info, Leaderboards, and Room Chat)
2019-01-24 17:40:48 +08:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ProgrammaticNajel
7ac20c3545 Add overflow padding to account for parallax shifting
Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
2019-01-24 16:11:24 +08:00
Dean Herbert
31baf0086f Optional idle tracker 2018-12-27 20:17:27 +09:00
Dean Herbert
1ce33cb6da Adjust polling rate based on current screen and idle state 2018-12-27 20:06:07 +09:00