Dan Balasescu
4a34a5c738
Refactor difficulty adjustment mod combinations test
2021-11-30 11:11:42 +09:00
Samuel Cattini-Schultz
f51413ead9
Refactor to pass clockrate in constructor rather than deriving from mods
2021-06-03 16:09:42 +10:00
Dean Herbert
346e36d32a
Make `Mod.Description` abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
Samuel Cattini-Schultz
66643a97b0
Add a list of mods to Skill class
...
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
smoogipoo
c4fdd35223
Fix same-type incompatibility through multimod
2020-10-14 19:53:37 +09:00
smoogipoo
7d2eeb9795
Fix test names
2020-10-14 19:18:04 +09:00
smoogipoo
d7a52e97ff
Fix multimod difficulty combinations not generating correctly
2020-10-14 19:03:11 +09:00
smoogipoo
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
smoogipoo
93b7b51d0a
timeRate -> clockRate
2019-02-19 14:29:23 +09:00
smoogipoo
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
be37f3c328
Rename NoModMod
2018-11-30 17:35:13 +09:00
Dean Herbert
d97a15a504
Add IMod and change ShortenedName to Acronym
2018-11-30 17:16:00 +09:00
smoogipoo
8f7334874c
Fix up performance calculators
2018-06-14 16:04:48 +09:00
smoogipoo
83ff47ec80
Rewrite difficulty mod combinations
2018-06-06 16:20:17 +09:00