Commit Graph

16 Commits

Author SHA1 Message Date
Dean Herbert 3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert ef9d93ff6b Remove mod multipliers
We decided that mods shouldn't be interacting with other mods. This can be added once we have the ability to have per-mod settings, as a difficulty setting local to blinds.
2018-12-20 19:46:39 +09:00
Dean Herbert d3368df94d Simplify changes to RulesetContainer 2018-12-20 19:35:32 +09:00
Dean Herbert bb850da200 Remove skinnability for now
Not sure if we want this going forward.
2018-12-20 15:48:45 +09:00
Dean Herbert 4f34d42b33 Major code refactors 2018-12-07 21:11:35 +09:00
Dean Herbert d379d02761 Remove unnecessary base class 2018-12-07 20:12:56 +09:00
WebFreak001 a14de5bd1b Remove blinds random NPC 2018-12-06 12:52:39 +01:00
WebFreak001 46b98702e1 make target animation call more obvious 2018-12-06 12:48:11 +01:00
WebFreak001 3b08ad0742 Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds
handles the restrictTo parameter.
2018-10-27 16:34:48 +02:00
WebFreak001 c9ea5ce817 Made blinds open during breaks and start 2018-09-16 16:51:18 +02:00
WebFreak001 633e8fafee Style & const fix 2018-09-16 12:57:54 +02:00
WebFreak001 91b25870ef Make fruit catcher enter and leave what's behind the blinds 2018-09-16 12:48:36 +02:00
WebFreak001 5f3c0549c9 Sprites in blinds mod & gameplay improvements
There are now skinnable actual blinds (shoji screen panels)
The black overlay is still behind them to avoid cheating with skins
The blinds don't open linearly anymore, they are health squared now
When easy mod is on, there is always a little gap open
2018-09-15 23:44:22 +02:00
WebFreak001 b33954d9db Implement blinds mod 2018-08-05 14:20:56 +02:00