smoogipoo
3957697c48
Add pooling support to the editor
2020-11-13 17:08:20 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
smoogipoo
8aaa500431
Add lifetime extensions
2020-11-12 18:34:50 +09:00
smoogipoo
243e913e4a
Add hitobject usage events
2020-11-12 18:32:20 +09:00
smoogipoo
fe347c8661
Add playfield support for keeping hitobjects alive
2020-11-12 18:30:32 +09:00
smoogipoo
7548db7ecc
Fix hitobjects sometimes not fading in completely with HD mod
2020-11-12 18:29:22 +09:00
Andrei Zavatski
7177dd5d82
Add counter to most played beatmaps section in user overlay
2020-11-12 18:29:22 +09:00
Dean Herbert
8a2addbf3d
Update framework
2020-11-12 18:29:22 +09:00
Dean Herbert
d9750fc043
Remove duplicate instantiation of externalLinkOpener
2020-11-12 18:29:22 +09:00
smoogipoo
e44a8b3934
Resort as early as possible
2020-11-12 17:07:20 +09:00
smoogipoo
cf91962865
Fix test failures due to on-the-fly starttime changes
2020-11-12 16:58:40 +09:00
smoogipoo
974390bda7
Make Add() + Remove() virtual
2020-11-12 15:36:02 +09:00
smoogipoo
72a6b75626
Add back removed event
2020-11-12 15:34:51 +09:00
smoogipoo
4e43235955
Fix double bind leading to test failures
2020-11-12 15:33:49 +09:00
smoogipoo
653f5bce67
Reword xmldocs
2020-11-12 15:00:58 +09:00
smoogipoo
16e4e8d032
Fix possible nullref
2020-11-12 14:54:33 +09:00
smoogipoo
1f8d376b85
Replace CreatePool() with non-virtual RegisterPool() overload
2020-11-12 14:17:33 +09:00
smoogipoo
5dbbe11fc6
Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead
2020-11-12 14:04:16 +09:00
smoogipoo
f652eb9982
Remove GetDrawableRepresentation() override, add null hinting
2020-11-12 13:18:44 +09:00
smoogipoo
d7d77460fb
Small refactorings
2020-11-12 12:55:42 +09:00
smoogipoo
a8929b0764
Revert unnecessary change of casting
2020-11-11 19:27:07 +09:00
smoogipoo
7fdaf69903
Add some more xmldocs
2020-11-11 19:12:12 +09:00
smoogipoo
606cfacedf
Fix state update exception in a better way
2020-11-11 19:01:12 +09:00
smoogipoo
7d02018134
Remove some unnecessary implementations for now
2020-11-11 18:54:40 +09:00
smoogipoo
d7bee80d4e
Merge branch 'fix-incorrect-framestability-value' into hitobject-pooling-base
2020-11-11 18:52:51 +09:00
smoogipoo
90499329bd
Fix frame stable playback not being set correctly
2020-11-11 18:50:38 +09:00
smoogipoo
6f7a1dd57d
Merge branch 'master' into hitobject-pooling-base
2020-11-11 17:09:18 +09:00
smoogipoo
7df9484458
Merge branch 'master' into add-random-skin-hotkey
2020-11-11 15:48:12 +09:00
Dan Balasescu
09324c4598
Merge pull request #3652 from WebFreak001/shuffle-skin
...
Add "random skin" option to skin setting dropdown
2020-11-11 15:47:00 +09:00
Dan Balasescu
8ad84d6640
Merge branch 'master' into osd-custom-bindings-display
2020-11-11 15:12:31 +09:00
Dan Balasescu
b446f21c68
Merge pull request #10786 from peppy/osd-skin-display
...
Display skin changes via on-screen display overlay
2020-11-11 15:12:19 +09:00
Dean Herbert
f78f2fb59e
Merge branch 'osd-custom-bindings-display' into add-random-skin-hotkey
2020-11-11 13:53:49 +09:00
Dean Herbert
324626e097
Move default config tracking calls out of OnScreenDisplay itself
2020-11-11 13:53:09 +09:00
Dean Herbert
11cf04eed1
Fix frames potentially getting added to spectator replay in wrong format
...
The way spectator currently works, the `Spectator` screen is responsible
for adding new frames to the replay, even when it has a child
(`SpectatorPlayer`) present.
There was a possibility that a new play had already started, and on
returning to the Spectator screen (to initialise the new play) there
would be a brief period where the Player instance is still reading from
the replay, the `userBeganPlaying` call had not yet finished
initialising the new target replay, and `userSentFrames` is run
(asynchronously), writing frames to the previous replay using the
incorrect ruleset instance).
To make this work, it doesn't `Schedule` frame addition to the replay
(making things a bit unsafe). Changing this itself isn't such a simple
one to do, so I instead opted to fix this via locking.
Closes https://github.com/ppy/osu/issues/10777 .
2020-11-11 13:39:43 +09:00
Dean Herbert
8d38d9cc93
Add hotkey to select random skin
2020-11-11 13:05:03 +09:00
Dean Herbert
df00a4ab9b
Merge branch 'osd-custom-bindings-display' into shuffle-skin
2020-11-11 13:00:32 +09:00
Dean Herbert
3364648fe2
Merge branch 'osd-skin-display' into shuffle-skin
2020-11-11 13:00:31 +09:00
Dean Herbert
6014751e29
Add the ability for the game OSD to display user bindings
...
Adds binding display for mouse button toggle / HUD toggle keys.
- [ ] Depends on #10786 for ease-of-merge
2020-11-11 12:56:10 +09:00
Dean Herbert
9caa56c64f
Display skin changes via on-screen display overlay
2020-11-11 12:19:01 +09:00
Dean Herbert
6674628bc7
Only include user skins in random choices
2020-11-11 12:03:38 +09:00
Dean Herbert
6b548ef5e4
Split out SkinInfo ID constants and fix random logic
2020-11-11 11:54:40 +09:00
Dean Herbert
6593aac3f2
Merge pull request #7762 from EVAST9919/history-graph
2020-11-11 11:35:34 +09:00
Dean Herbert
a5e13e4d2c
Merge branch 'master' into shuffle-skin
2020-11-11 11:34:48 +09:00
Dan Balasescu
451f0a29c6
Merge pull request #10784 from peppy/fix-best-performance-weighting
...
Fix user profile best performance weighting being out of order
2020-11-11 11:21:43 +09:00
Dean Herbert
89c4e3d3b2
Merge branch 'master' into history-graph
2020-11-11 11:01:48 +09:00
Dean Herbert
8706b51b77
Merge pull request #10717 from smoogipoo/dho-apply
2020-11-11 10:54:24 +09:00
Dean Herbert
53c968e137
Fix user profile best performance weighting being out of order
2020-11-11 10:19:59 +09:00
Andrei Zavatski
6c428d8b11
Merge master with conflicts resolved
2020-11-11 01:37:01 +03:00
Bartłomiej Dach
546249b071
Temporarily fix crash on deleting control point groups
2020-11-10 21:32:47 +01:00
smoogipoo
b725c9cce9
Fix possible nullrefs
2020-11-11 00:24:28 +09:00