Commit Graph

21 Commits

Author SHA1 Message Date
Dean Herbert 42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert 03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo 1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert 5a00ae36d1 Add database-based configuration for rulesets 2018-01-24 17:45:28 +09:00
Dean Herbert 37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert 7baa2b7421 Fix CI issues 2017-06-25 14:46:59 +09:00
Dean Herbert 54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Dean Herbert 9772f2a042
Update framework. 2017-03-09 13:50:33 +09:00
Dean Herbert 0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller 73fef85b12 Remove unnecessary usings 2017-03-04 19:43:59 +01:00
smoogipooo 890066dae4 Use sprite visualiser lines instead of shader. 2017-03-03 18:47:22 +09:00
smoogipooo 777996d884 Rewrite VisualiserLine + add VisualiserContainer. 2017-03-03 15:43:16 +09:00
smoogipooo d96345e408 s/internalPeriod/_period 2017-03-03 14:11:37 +09:00
smoogipooo 3174b56e28 Add license headers. 2017-03-03 13:17:24 +09:00
smoogipooo b7b36b6306 Unused. 2017-03-03 12:59:31 +09:00
smoogipooo d6c1f82105 Make visualiser lines have no separation. 2017-03-03 12:59:19 +09:00
smoogipooo fc33bf4761 Add drawings config. 2017-02-27 23:29:18 +09:00
smoogipooo 5f3e484353 Add scrolling teams container. 2017-02-27 23:29:06 +09:00