Dan Balasescu
29d0d5badf
Rename QueueModes -> QueueMode
2021-11-16 14:53:10 +09:00
Dan Balasescu
5c3141d16a
Fix ready button tooltip showing when locally available
2021-11-16 14:48:52 +09:00
Dan Balasescu
01f3649d75
Rename variables for readability
2021-11-16 14:44:47 +09:00
Dan Balasescu
f414877d00
Rename UserID -> OwnerID
2021-11-16 14:37:54 +09:00
Dan Balasescu
41e46f158f
Fix tests following playlist changes
...
Also more closely follows the server implementation.
2021-11-16 14:37:33 +09:00
Dan Balasescu
9076519710
Give MultiplayerRoom a playlist, remove RequestAllPlaylistItems()
2021-11-16 14:13:43 +09:00
Dan Balasescu
f0593115b2
Remove RemovePlaylistItem() server method for the time being
2021-11-16 12:08:53 +09:00
Dan Balasescu
459e819a5d
Update todo
2021-11-16 00:50:23 +09:00
Dan Balasescu
d27edb3a25
Fix another potential crash from async load
2021-11-16 00:31:46 +09:00
Dan Balasescu
b9e38269e3
Prevent playlist mangling selection if not allowed
2021-11-16 00:31:46 +09:00
Dan Balasescu
8e014ca17a
Reverse in-match playlist
2021-11-16 00:31:46 +09:00
Dan Balasescu
eb983ed548
Fix potential crash from playlist updating during async load
2021-11-16 00:02:38 +09:00
Dan Balasescu
f743a3647f
Rename APIPlaylistItem -> MultiplayerPlaylistItem
2021-11-15 23:14:27 +09:00
Dan Balasescu
5a1036a96a
Merge branch 'master' into multi-queueing-modes
2021-11-15 22:46:40 +09:00
Dan Balasescu
83fea71580
Merge pull request #15631 from peppy/i-working-beatmap/expose-methods-via-interface
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Expose more of `WorkingBeatmap` via interface
2021-11-15 20:13:24 +09:00
Dan Balasescu
1d87b47fec
Remove now-unnecessary R# disables
2021-11-15 19:40:31 +09:00
Dean Herbert
a90cfb4a2f
Implement remaining properties via implicit implementation rather than interface methods
2021-11-15 19:30:46 +09:00
Dean Herbert
a0e25d18cd
Expose more of WorkingBeatmap
via interface
2021-11-15 18:25:48 +09:00
Dan Balasescu
5e2ccd5c85
Merge branch 'master' into multi-queueing-modes
2021-11-15 15:26:34 +09:00
Dean Herbert
da75329f0c
Merge pull request #15608 from bdach/sample-point-multiple
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Allow adjusting sample volume & bank of multiple objects at once
2021-11-15 14:42:54 +09:00
Dean Herbert
5471994450
Merge branch 'master' into sample-point-multiple
2021-11-15 14:13:58 +09:00
Dean Herbert
8a47555d8e
Merge pull request #15609 from bdach/gameplay-test/share-clock-state
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Transfer beatmap track time between editor and gameplay test screens
2021-11-15 14:13:47 +09:00
Dean Herbert
fdbb59fd1d
Merge branch 'master' into gameplay-test/share-clock-state
2021-11-15 13:49:17 +09:00
Bartłomiej Dach
dbe76b529b
Merge pull request #15614 from peppy/fix-fail-animation-post-frequency
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Fix frequency ramping a second time incorrectly after fail animation
2021-11-14 12:30:17 +01:00
Dean Herbert
a4aa008793
Fix frequency ramping a second time incorrectly after fail
2021-11-14 14:41:17 +09:00
Dean Herbert
5be22916bb
Add test coverage against frequency ramp increasing between fail animation and fail screen
2021-11-14 14:41:17 +09:00
Bartłomiej Dach
6b4b6de554
Fix test gameplay starting in a hidden state
2021-11-13 22:11:00 +01:00
Bartłomiej Dach
2562412125
Propagate clock state from gameplay test back to editor
2021-11-13 22:11:00 +01:00
Bartłomiej Dach
d2ddc25ab3
Propagate clock state from editor to gameplay test
2021-11-13 22:10:59 +01:00
Bartłomiej Dach
ca239ca40a
Add failing test case for sharing clock state with gameplay test
2021-11-13 22:10:59 +01:00
Bartłomiej Dach
9a19a516f9
Adjust spacings on sample point piece popover
2021-11-13 21:59:45 +01:00
Bartłomiej Dach
73ca1d39a2
Improve sample bank text box UX in case of multiple selection
2021-11-13 21:59:44 +01:00
Bartłomiej Dach
76baf08140
Expand test coverage with desired bank text box placeholder behaviour
2021-11-13 21:59:44 +01:00
Bartłomiej Dach
3fee6b0938
Add support for setting sample bank & volume for multiple objects at once
2021-11-13 21:24:59 +01:00
Bartłomiej Dach
9cf45e418a
Add failing test coverage for setting sample bank on multiple objects
2021-11-13 21:24:58 +01:00
Bartłomiej Dach
6ba154129b
Add failing test coverage for setting sample volume on multiple objects
2021-11-13 18:14:50 +01:00
Bartłomiej Dach
9800cd4903
Add test coverage for sample control point piece operation
2021-11-13 18:14:50 +01:00
Dean Herbert
91a21152df
Merge pull request #15601 from bdach/difficulty-point-multiple
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Allow adjusting slider velocities of multiple objects at once
2021-11-14 00:34:12 +09:00
Dean Herbert
983d5a6cb8
Merge branch 'master' into difficulty-point-multiple
2021-11-13 23:47:12 +09:00
Dean Herbert
9cc419a45f
Merge pull request #15607 from bdach/gameplay-test-loader-transition
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Improve transition between editor and gameplay test screens
2021-11-13 23:45:15 +09:00
Bartłomiej Dach
5f2a789a6d
Ensure editor clock is stopped before testing gameplay
2021-11-13 14:01:00 +01:00
Bartłomiej Dach
eb8c5292d5
Ensure editor background is dimmed after return from gameplay test
2021-11-13 13:50:57 +01:00
Bartłomiej Dach
b47c0b63f4
Tweak loader transition when testing gameplay in editor
2021-11-13 13:39:18 +01:00
Bartłomiej Dach
a5ba3bd012
Move gameplay test pieces to own namespace
2021-11-13 13:39:17 +01:00
Dean Herbert
f208a931b8
Merge pull request #15559 from Game4all/fix-setting-header-text-overflow
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Fix settings header localised text potentially overflowing out of the settings panel
2021-11-13 14:48:42 +09:00
Bartłomiej Dach
e1c28ddd76
Adjust difficulty point popover content spacing
2021-11-12 23:32:12 +01:00
Bartłomiej Dach
d567d2be97
Fix multiple issues with textbox content display
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- Sometimes would display too many decimal digits due to floating point
representation errors.
- Placeholder would also look wrong if text was removed during a
multiple (but determinate) selection.
2021-11-12 23:32:12 +01:00
Bartłomiej Dach
e55e2a1697
Allow to adjust slider velocity on multiple objects simultaneously
2021-11-12 23:32:11 +01:00
Bartłomiej Dach
b8b86cbd2a
Add failing tests for desired multiple selection behaviour
2021-11-12 23:32:11 +01:00
Bartłomiej Dach
7ba93aac27
Add test coverage for difficulty point piece operation
2021-11-12 22:16:09 +01:00