Commit Graph

52558 Commits

Author SHA1 Message Date
Dean Herbert
d73c0ca659 Remove unused methods from IModelImporter
All the xmldoc is already present in `RealmArchiveModelImporter` so
nothing is lost here.
2022-06-14 19:42:11 +09:00
Dean Herbert
c30644328c Fix timing adjustment repeat buttons firing one change per repeat invocation 2022-06-14 19:21:02 +09:00
Dean Herbert
aeca138930 Fix ctrl-z in editor also seeking to start in addition to undo 2022-06-14 18:48:57 +09:00
Dean Herbert
0147a8ecee Add test coverage of HUD components still getting updated when hidden 2022-06-14 18:35:49 +09:00
Dean Herbert
a20e43c2ae Ensure containers which are being used to hide HUD elements still update for now
I don't think this is necessarily a final solution (as this means all
HUD elements are adding overhead even when not visible), but this will
make the implementations much easier for the time being.

I've checked and can't notice any perceivable overhead in profiling so
we should be fine for now.
2022-06-14 18:22:25 +09:00
Salman Ahmed
fa4930c586 Remove no longer necessary ReceivePositionalInputAt overrides in timeline components 2022-06-14 00:19:47 +03:00
Salman Ahmed
c49b8e4a5c Allow BlueprintContainer and SelectionHandler to receive input outside bounds 2022-06-14 00:19:15 +03:00
Salman Ahmed
9fc04924eb Revert "Provide context menu items at BlueprintContainer for out-of-bounds support"
This reverts commit 85fc218edf.
2022-06-14 00:02:02 +03:00
Dean Herbert
bd9ea9bd6f Revert most unnecessary changes
Turns out `AlwaysPresent` at top level is actually enough.

This reverts commit 86163d2225.
2022-06-13 23:58:14 +09:00
Dan Balasescu
0771265caf
Merge pull request #18458 from apollo-dw/evaluators
Move individual object difficulty calculations to separate methods in osu!
2022-06-13 22:23:17 +09:00
Dan Balasescu
f73142c50f Remove for loop 2022-06-13 20:43:56 +09:00
Dan Balasescu
b300bc1e24 Fix ever-increasing flashlight-strain 2022-06-13 20:41:32 +09:00
apollo-dw
4e3dd1ce18 Merge remote-tracking branch 'master/master' into evaluators 2022-06-13 12:27:02 +01:00
apollo-dw
add9b4a7a4 Merge branch 'master' into evaluators 2022-06-13 12:16:22 +01:00
Bartłomiej Dach
54980cbfc1
Merge pull request #18674 from peppy/remvoe-unnecessary-existing-check
Remove unnecessary file existence check in model import process
2022-06-13 12:52:21 +02:00
Dean Herbert
336df62a1f Remove unnecessary file existence check
This is not required due to `createFileInfos` always being run before we
get to this point (I believe this was added after the initial code to
check existence was added).

This flow is covered in
`BeatmapImportTests.TestImportThenReimportAfterMissingFiles`, which
still passes with the change.

While this check isn't doing any harm, as I'm going through the flow for
import-skipping, less checks are appreciated.
2022-06-13 18:57:30 +09:00
Dan Balasescu
b88461b3c9
Merge pull request #18671 from peppy/latency-scrolling-gameplay
Add scrolling gameplay visualisation mode to latency certifier
2022-06-13 18:46:46 +09:00
Dan Balasescu
7ac8ba0a74
Merge pull request #18368 from apollo-dw/dho
Move object history in difficulty calculation to the object itself
2022-06-13 17:31:08 +09:00
Dean Herbert
f997886142 Add scrolling gameplay visualisation mode to latency certifier 2022-06-13 17:18:32 +09:00
Dean Herbert
fd09760421
Merge pull request #18667 from peppy/remove-unlimited-frames-warning
Remove unlimited frame limiter warning
2022-06-13 16:40:36 +09:00
Dean Herbert
86163d2225 Fix hit error meters not updating visual state when hidden
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.

To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.

Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.

Closes #18624.
2022-06-13 16:38:57 +09:00
Dean Herbert
17eaf7bb5c Add failing test coverage showing hit meters don't update when not visible 2022-06-13 16:36:22 +09:00
Dean Herbert
77fcf35d1d Remove unlimited frame limiter warning
This should not be required now that we have a 1,000 Hz limiter in
place.
2022-06-13 15:40:27 +09:00
Dean Herbert
5b5caa88a0
Merge pull request #18664 from smoogipoo/font-matching-refactor
Match family string via GetFamilyString()
2022-06-13 13:17:11 +09:00
Dan Balasescu
dfc643fd8c Match family string via GetFamilyString() 2022-06-13 12:35:10 +09:00
Dean Herbert
9a1a199e71
Merge pull request #18663 from frenzibyte/torus-alternate-medium-mapping
Fix torus alternate font not handling "medium" weight
2022-06-13 12:12:46 +09:00
Salman Ahmed
3aec0fe9b6 Fix torus alternate not mapping "medium" weight to "regular" 2022-06-13 04:45:07 +03:00
Salman Ahmed
7971355660 Fix torus "medium" weight not mapped to "regular" when using With 2022-06-13 04:44:44 +03:00
Salman Ahmed
051aa8f028 Mark family strings as verbatim 2022-06-13 04:43:14 +03:00
Salman Ahmed
20e7f32fd9 Improve test case to work in headless 2022-06-12 17:53:10 +03:00
Salman Ahmed
85fc218edf Provide context menu items at BlueprintContainer for out-of-bounds support 2022-06-11 20:53:53 +03:00
Salman Ahmed
038021f682 Add failing test case 2022-06-11 20:52:25 +03:00
Dan Balasescu
12ff98001d
Merge pull request #18635 from peppy/latency-comparer-more-modes
Add multiple display modes (including circle gameplay) to latency certification
2022-06-12 00:59:36 +09:00
Salman Ahmed
6ad6704fac
Merge pull request #18648 from peppy/update-spectator-endpoint
Update spectator/multiplayer endpoint in line with new deployment
2022-06-11 18:25:42 +03:00
Dan Balasescu
486f762f44 Fix inspection by removing unstable rate code 2022-06-12 00:13:36 +09:00
Dean Herbert
af353c37c0 Don't show UR for now 2022-06-11 23:54:11 +09:00
Dean Herbert
52c8cea27d Update spectator/multiplayer endpoint in line with new deployment 2022-06-11 22:31:01 +09:00
Salman Ahmed
5b3b9a2cd3 Add test coverage for "simple" mode 2022-06-11 16:21:22 +03:00
Salman Ahmed
419b5791c9 Move circle duration to constant 2022-06-11 16:08:24 +03:00
Dean Herbert
74b4878530
Merge pull request #18644 from frenzibyte/latency-certifier-infinite-polling-rate
Fix latency certifier potentially reporting infinite mouse polling rate
2022-06-11 22:01:45 +09:00
Dean Herbert
8d53ed64a3 Fix mode cycling and add test coverage 2022-06-11 21:36:43 +09:00
Dean Herbert
0c333e5c08
Link directly to methodology section
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:34:00 +09:00
Dean Herbert
c697dc90e4 Hide settings at results screen 2022-06-11 21:32:02 +09:00
Dean Herbert
d130e7ebff Remove ScrollingGameplay class for now 2022-06-11 21:30:33 +09:00
Dean Herbert
68da9f0386
Add explicit precision for BPM adjustment
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-06-11 21:27:44 +09:00
Salman Ahmed
06f070c3ec Fix latency certifier potentially reporting infinite mouse polling rate 2022-06-11 14:58:16 +03:00
Salman Ahmed
75a96bbac1
Merge pull request #18640 from peppy/update-framework
Update framework
2022-06-11 14:08:36 +03:00
Salman Ahmed
a4e7769829
Merge branch 'master' into update-framework 2022-06-11 13:26:32 +03:00
Dean Herbert
f3142b308a
Merge pull request #18641 from Joehuu/fix-windows-uninstaller-version
Fix app version not updating on windows uninstaller entry
2022-06-11 14:01:39 +09:00
Dean Herbert
8562641560 Update framework 2022-06-11 12:48:31 +09:00