Commit Graph

1748 Commits

Author SHA1 Message Date
Dean Herbert
f443cfb93e Move blueprint validity conditions to allow more correct external usage of EndPlacement
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.

By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
OliBomby
608fa3cc73 Merge remote-tracking branch 'upstream/master' into sample-control-points 2023-04-30 19:47:03 +02:00
OliBomby
41d4894aa3 add min and max value to SliderVelocity 2023-04-30 19:32:24 +02:00
OliBomby
4a0ff046ae pass new hitobject properties through beatmap converters 2023-04-30 19:20:42 +02:00
OliBomby
92efd04f31 fix sample of drumroll ticks being bankless 2023-04-29 23:52:24 +02:00
sw1tchbl4d3
76df5fd3e2 Limit taiko playfield aspect ratio to 5:4 - 16:9 2023-04-26 18:05:47 +02:00
OliBomby
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
OliBomby
9f8d7bccba fix usings 2023-04-26 17:34:02 +02:00
OliBomby
d97daee96b remove all non-test usage of SampleControlPoint 2023-04-26 13:55:39 +02:00
OliBomby
6c70948681 Remove IContext & add IHasGenerateTicks 2023-04-26 13:10:57 +02:00
OliBomby
ea1e6e9798 Add LegacyContext 2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2 made the SampleControlPoint and DifficultyControlPoint obsolete 2023-04-25 11:34:09 +02:00
Dan Balasescu
ad51f880e0 Remove overrides on DC/NC mods 2023-04-10 17:49:29 +09:00
Dan Balasescu
15f6bc155e Add progressive score multiplier for HT 2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976 Add progressive score multiplier for DT 2023-04-10 13:31:48 +09:00
Bartłomiej Dach
7d9327f3e2
Only allow hit placement when left mouse is clicked 2023-04-04 18:40:10 +02:00
Bartłomiej Dach
f42a463479
Remove #nullable disable
May as well that we're here...
2023-04-03 20:14:17 +02:00
Bartłomiej Dach
ed07c0640b
Remove unused using directive 2023-04-03 20:13:59 +02:00
Dean Herbert
be79ea1c10 Remove left/right click based placement in taiko editor and respect sample selection 2023-04-03 18:14:58 +09:00
Dan Balasescu
9866321d27
Merge branch 'master' into taiko-single-tap 2023-03-09 13:24:20 +09:00
Bartłomiej Dach
430b09acb2
Expose taiko input manager in same manner as osu! 2023-03-08 22:52:06 +01:00
OpenSauce04
b2d453fd2e Fixed indentation 2023-03-06 11:44:00 +00:00
OpenSauce04
36108ea841 Moved CheckValidNewAction checks into checkCorrectAction 2023-03-06 11:11:38 +00:00
OpenSauce04
4ae2661f1b Removed useless null checks 2023-03-06 11:00:37 +00:00
OpenSauce04
ac6c8e600a Updated a comment for correctness 2023-03-06 10:59:47 +00:00
OpenSauce04
a7be59175d Made private + renamed Taiko Single Tap tracking variables for better readability 2023-03-06 10:59:22 +00:00
OpenSauce04
50b0fca264 Code formatting 2023-03-03 18:11:29 +00:00
OpenSauce04
865f785f50 Fixed an issue where Taiko's Single Tap could allow alternation under very specific circumstances 2023-03-03 17:13:39 +00:00
OpenSauce04
d4bb08a440 Fixed CodeInspector complaining 2023-02-28 18:38:09 +00:00
OpenSauce04
0a76c8ee7f Further simplified a type check 2023-02-28 15:41:06 +00:00
OpenSauce04
8851da05f1 Merge branch 'taiko-single-tap' of https://github.com/OpenSauce04/osu into taiko-single-tap 2023-02-28 15:37:54 +00:00
OpenSauce04
616f7b3f64 Simplified a type check 2023-02-28 15:37:46 +00:00
OpenSauce
781da032e9
Merge branch 'master' into taiko-single-tap 2023-02-28 15:22:41 +00:00
OpenSauce04
3aa8c81c5d Added missing mod incompatabilities 2023-02-28 15:20:53 +00:00
OpenSauce04
7c84a84fbe Removed TaikoInputBlockingMod, and instead moved code into TaikoModSingleTap 2023-02-28 15:14:03 +00:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
OpenSauce04
beb04379f9 Inverted an if statement for code clarity 2023-02-27 22:36:09 +00:00
OpenSauce
8d747f2402
Fixed grammar mistake in Taiko Relax mod description 2023-02-27 16:06:33 +00:00
OpenSauce
25ef1f199d
Update description for Taiko Single Tap mod 2023-02-27 15:22:06 +00:00
OpenSauce04
12a2037086 Removed useless TaikoAction check from TaikoInputBlockingMod 2023-02-27 14:39:12 +00:00
OpenSauce04
d823faed08 Remove unused flash_duration const 2023-02-27 14:33:47 +00:00
OpenSauce04
dd9194b976 Code formatting fix 2023-02-27 13:58:40 +00:00
OpenSauce04
12b983495c Fixed issues caused by branch being stale 2023-02-27 13:40:55 +00:00
OpenSauce04
f2cada4584 Strong drumrolls no longer allow all actions to be used 2023-02-27 13:18:08 +00:00
OpenSauce04
b883c6af34 Renamed all instances of Taiko's InputBlockingMod to TaikoInputBlockingMod 2023-02-27 13:18:08 +00:00
OpenSauce04
715df42a69 Strong hits are now allowed to be hit 2023-02-27 13:18:08 +00:00
OpenSauce04
17a05de107 Initial Taiko single tap implementation (still needs code to allow for Strong hits) 2023-02-27 13:18:08 +00:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Bartłomiej Dach
67b6df3172
Reword ambiguous xmldoc 2023-02-12 13:31:29 +01:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00