Commit Graph

29 Commits

Author SHA1 Message Date
David Zhao ab3fa91a2f
Merge branch 'master' into UserDimLogic 2019-02-22 20:38:10 +09:00
David Zhao 263972a048 Remove DimLevel bindable from ScreenWithBeatmapBackground 2019-02-22 17:00:00 +09:00
David Zhao 65cdac60c3 Add tests to make sure the background is always the same through screen transitions 2019-02-22 14:43:05 +09:00
smoogipoo d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
David Zhao ad5e81f0cd Add test case for background preview, fix unit tests 2019-02-21 15:24:26 +09:00
David Zhao f241d67e5f Use conditional operator isntead of if 2019-02-18 15:23:03 +09:00
David Zhao 8693d6a76b
Merge branch 'master' into UserDimLogic 2019-02-15 17:11:21 +09:00
David Zhao 0a60f6dacd Documentation for tests and changes 2019-02-15 16:50:37 +09:00
David Zhao 6da9f94ae3 Fix regression with background dim 2019-02-15 16:17:01 +09:00
David Zhao 3a74ad678a clean up unused includes 2019-02-14 18:41:10 +09:00
David Zhao a09e0790e1 Fix storyboards not dimming 2019-02-14 18:07:28 +09:00
David Zhao e2a312a663 Move user dimming logic into its own container 2019-02-14 17:47:53 +09:00
Dean Herbert ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
smoogipoo 91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo b3403c78da Fix a few potential crashes 2019-01-25 20:47:37 +09:00
smoogipoo 8ea7ec6445 Convert everything to use IScreen 2019-01-24 19:47:44 +09:00
Dean Herbert 8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Dean Herbert 4180ca75bc
Fix typo in comment 2019-01-23 17:14:08 +09:00
chrisny286 f4ebab2d3a Fix backgrounds being transparent in some scaling modes
by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
smoogipoo f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert 4a11f2ec2a Improve UX when adjusting visual settings at loading screen 2018-08-02 18:18:55 +09:00
smoogipoo 8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert 32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo afdab7895a Fix beatmap background fade not being updated on retry
Fixes #2287
2018-03-23 20:41:38 +09:00
Dean Herbert 6d91889ca6 Move player-specific configuration bindables back to player 2018-03-08 22:16:47 +09:00
TocoToucan 2cb197d0c4 Replace ConfigureBackgroundUpdate with OnEntering 2018-03-08 11:35:00 +03:00
Dean Herbert 9760f30ce9 Tidy things up to make more sense 2018-02-16 12:08:36 +09:00
TocoToucan c57e8785e2 Move all storyboard loading to Player itself 2018-02-15 23:57:53 +03:00