Commit Graph

19 Commits

Author SHA1 Message Date
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
f98ee27185 Fix referencing wrong child 2020-05-18 20:01:00 +09:00
smoogipoo
2fd25f5ee6 Fix tests 2020-05-18 19:54:26 +09:00
Lucas A
ed9d6f2829 Fix CI inspection. 2020-05-15 22:58:15 +02:00
Lucas A
4096463d02 Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests. 2020-05-15 19:43:01 +02:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
71a64da566 Fix test regressions 2019-11-21 22:07:37 +09:00
Dean Herbert
bd6831624a Decouple skip button animations from gameplay clock 2019-11-21 19:51:22 +09:00
Dean Herbert
46a94821d4 Add support for consecutive skips 2019-11-21 18:59:55 +09:00
Dean Herbert
1b36860169 Fix test cross-talk 2019-07-04 19:26:12 +09:00
Dean Herbert
2dc356a24e Remove using 2019-07-04 18:47:43 +09:00
Dean Herbert
86e9d97b6a Adjust variables and test length to avoid random failures 2019-07-04 18:38:29 +09:00
Dean Herbert
73bc71f8b2 Use local clock to add consistency to skip times 2019-07-04 17:32:58 +09:00
Dean Herbert
db24ac28ec Add tests 2019-07-04 16:53:08 +09:00
Roman Kapustin
459a285cd8 Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00