Commit Graph

55100 Commits

Author SHA1 Message Date
Dean Herbert
241d33d415 Apply NRT to BeatmapCarousel 2022-09-07 14:07:53 +09:00
Jamie Taylor
cb1d886c9c
Add audio feedback for Esc/Back clearing text from a FocusedTextBox 2022-09-07 13:17:04 +09:00
Acid Chicken (硫酸鶏)
3003fc1061
refactor(osu.Game): improve code quality 2022-09-07 02:29:15 +09:00
Salman Ahmed
13efa819ae
Merge pull request #19413 from Gramore/feature/EditorDeleteDiff
Add ability to delete difficulties from the editor
2022-09-06 19:20:45 +03:00
Salman Ahmed
90207b6032
Merge branch 'master' into feature/EditorDeleteDiff 2022-09-06 18:48:06 +03:00
Dan Balasescu
7c0e99c5a8 Decode Geki/Katu from legacy taiko scores into LargeBonus 2022-09-07 00:12:34 +09:00
Dan Balasescu
6a371eba5f Fix namespace 2022-09-07 00:12:25 +09:00
Dean Herbert
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
Dan Balasescu
2ca63b5030 Add tests for all taiko judgements 2022-09-06 23:26:25 +09:00
Dan Balasescu
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
Dan Balasescu
604fc0fb97
Merge pull request #20156 from peppy/sb-earliest-alpha-fix-atttempt-two
Fix some storyboard elements displaying too late due to incorrect start time allowances
2022-09-06 23:14:43 +09:00
Dean Herbert
66c44f5913 Delegate interface to valid target 2022-09-06 22:26:46 +09:00
Dean Herbert
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Dean Herbert
db15bd56e8 Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code 2022-09-06 18:12:47 +09:00
Dean Herbert
579e7e1f17 Fix deleting a difficulty not updating the beatmap set hash 2022-09-06 18:12:47 +09:00
Dean Herbert
a3de5f808e Fix typo in LoopStartTime addition 2022-09-06 17:46:03 +09:00
Dean Herbert
9f2ea54e40 Tidy up TestSceneLeadIn constant for loop offset to read better 2022-09-06 17:45:53 +09:00
Dean Herbert
6e52dbb266 Update IsDisplayingToasts to check the flow count directly 2022-09-06 17:30:24 +09:00
Dean Herbert
677708c5e4 Rewrite logic using a list 2022-09-06 16:58:51 +09:00
Dean Herbert
d667f46830 Refactor alpha check to not overwrite sourced overrides with values from later commands 2022-09-06 16:41:32 +09:00
Dean Herbert
fa0a4614f8 Add failing test for second incorrect case of start time handling 2022-09-06 16:40:59 +09:00
Dan Balasescu
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
Dean Herbert
bea42d2862 Handle earliest-alpha-start-time logic in StoryboardSprite itself 2022-09-06 16:16:58 +09:00
Dean Herbert
a5e57b083c Remove EarliestDisplayTime's input to CommandStartTime 2022-09-06 16:16:58 +09:00
Dean Herbert
abf0242686 Add failing test for incorrect start time of storyboard elements 2022-09-06 16:16:58 +09:00
Dean Herbert
9e3228aa65 Fix completion notification not being posted if completion occurs during NotificationOverlay load 2022-09-06 04:07:49 +09:00
Acid Chicken (硫酸鶏)
b109e5de6c
chore(osu.Game): align height of bars on timing distribution graph to basalHeight first and combine their transitions into each one 2022-09-06 00:04:10 +09:00
Dean Herbert
44b456e216 Use gameplay clock's TrueGameplayRate in FrameStabilityContainer? 2022-09-05 23:38:22 +09:00
Dean Herbert
266eb758aa Use new flow to calcaulate TrueGameplayRate 2022-09-05 23:37:49 +09:00
Dean Herbert
7084aeee05 Add method flow to reset applied adjustments 2022-09-05 23:22:38 +09:00
Dean Herbert
e33486a766 Implement IAdjustableAudioComponent in MasterGameplayClockContainer 2022-09-05 23:20:02 +09:00
Dean Herbert
6296c971f8
Merge pull request #20136 from smoogipoo/fix-cancellation-perf
Improve performance when cancelling import with debugger attached
2022-09-05 22:03:50 +09:00
Dan Balasescu
b2f30fbf8c Add countdown exclusivity 2022-09-05 20:13:23 +09:00
Dean Herbert
510972e3ad Avoid reference counting by using height calculation for IsPresent instead
The reference counting was to guarantee performance (zero allocations)
when the notification overlay was not required, but adds extra
complexity.

Instead, the toast tray now uses its ongoing height calculation as a
metric for presence.
2022-09-05 19:38:09 +09:00
Dean Herbert
0514c96191 Fix incorrect count tracking when notification is manually disposed 2022-09-05 19:26:40 +09:00
Dean Herbert
229e1a8ef7 Fix notification overlay being present when it doesn't need to 2022-09-05 19:13:58 +09:00
Dean Herbert
f754686521 Remove necessity of AlwaysPresent for ProgressUpdate completion posting 2022-09-05 19:13:58 +09:00
Dan Balasescu
2923c10cd8 Rewrite rooms to store multiple active countdowns
Update test to the new structure
2022-09-05 19:03:26 +09:00
Dean Herbert
0d4ee6bd80 Centralise ability to fetch all toast tray notifications (including animating ones) 2022-09-05 18:42:20 +09:00
Dean Herbert
eca7b8f988 Fix completion notifications not always showing as toasts 2022-09-05 18:39:11 +09:00
Dean Herbert
56886fed09 Add test coverage of progress notification completions showing 2022-09-05 18:39:11 +09:00
Dean Herbert
4fa6707bf0 Set all progress notifications to non-important 2022-09-05 18:29:35 +09:00
Dan Balasescu
87e26e34b8
Merge pull request #20141 from peppy/fix-editor-timeline-sv-display
Fix incorrect slider length in timeline when non-default velocity is inherited from previous object
2022-09-05 17:51:25 +09:00
Dan Balasescu
764bb7a8e1
Merge pull request #20142 from peppy/fix-textbox-potential-crash
Fix textbox sample playback potentially crashing if called before load
2022-09-05 17:05:28 +09:00
Acid Chicken (硫酸鶏)
6946015d17
style(osu.Game): fix multiple blank lines 2022-09-05 07:49:29 +00:00
Dean Herbert
f1d9b225a7
Remove probably pointless comment 2022-09-05 16:40:10 +09:00
Dean Herbert
2bec8b82b3 Fix textbox sample playback potentially crashing if called before load 2022-09-05 16:26:41 +09:00
Dean Herbert
8af8adf22d Fix incorrect slider length in timeline when non-default velocity is inherited from previous object 2022-09-05 16:17:26 +09:00
Dean Herbert
57954bb8f5 Enable nullability on TimelineHitObjectBlueprint 2022-09-05 14:50:43 +09:00
Dan Balasescu
8cbd344330 Improve performance when cancelling import with debugger attached 2022-09-05 11:28:13 +09:00