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Refactor lounge sub screen layout for better loading screen appearance
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@ -76,6 +76,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] IdleTracker idleTracker)
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{
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const float controls_area_height = 25f;
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if (idleTracker != null)
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isIdle.BindTo(idleTracker.IsIdle);
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@ -84,86 +86,69 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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InternalChildren = new Drawable[]
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{
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ListingPollingComponent = CreatePollingComponent().With(c => c.Filter.BindTarget = filter),
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new Container
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scrollContainer = new OsuScrollContainer
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{
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Name = @"Scrollable rooms container",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Left = WaveOverlayContainer.WIDTH_PADDING,
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Right = WaveOverlayContainer.WIDTH_PADDING,
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Horizontal = WaveOverlayContainer.WIDTH_PADDING,
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Top = Header.HEIGHT + controls_area_height + 20,
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},
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Child = new GridContainer
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ScrollbarOverlapsContent = false,
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Child = roomsContainer = new RoomsContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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Filter = { BindTarget = filter }
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}
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},
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loadingLayer = new LoadingLayer(true),
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new FillFlowContainer
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{
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Name = @"Header area flow",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING },
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new Container
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{
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new Dimension(GridSizeMode.Absolute, Header.HEIGHT),
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new Dimension(GridSizeMode.Absolute, 25),
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new Dimension(GridSizeMode.Absolute, 20)
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RelativeSizeAxes = Axes.X,
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Height = Header.HEIGHT,
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Child = searchTextBox = new LoungeSearchTextBox
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.X,
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Width = 0.6f,
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},
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},
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Content = new[]
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new Container
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{
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new Drawable[]
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RelativeSizeAxes = Axes.X,
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Height = controls_area_height,
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Children = new Drawable[]
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{
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searchTextBox = new LoungeSearchTextBox
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Buttons.WithChild(CreateNewRoomButton().With(d =>
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.X,
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Width = 0.6f,
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},
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},
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new Drawable[]
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{
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new Container
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d.Anchor = Anchor.BottomLeft;
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d.Origin = Anchor.BottomLeft;
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d.Size = new Vector2(150, 37.5f);
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d.Action = () => Open();
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})),
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MinValue, // Contained filters should appear over the top of rooms.
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Children = new Drawable[]
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10),
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ChildrenEnumerable = CreateFilterControls().Select(f => f.With(d =>
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{
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Buttons.WithChild(CreateNewRoomButton().With(d =>
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{
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d.Anchor = Anchor.BottomLeft;
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d.Origin = Anchor.BottomLeft;
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d.Size = new Vector2(150, 37.5f);
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d.Action = () => Open();
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})),
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new FillFlowContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10),
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ChildrenEnumerable = CreateFilterControls().Select(f => f.With(d =>
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{
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d.Anchor = Anchor.TopRight;
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d.Origin = Anchor.TopRight;
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}))
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}
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}
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d.Anchor = Anchor.TopRight;
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d.Origin = Anchor.TopRight;
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}))
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}
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},
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null,
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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scrollContainer = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarOverlapsContent = false,
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Child = roomsContainer = new RoomsContainer
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{
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Filter = { BindTarget = filter }
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}
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},
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loadingLayer = new LoadingLayer(true),
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}
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},
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}
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}
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},
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