mirror of
https://github.com/ppy/osu
synced 2025-01-03 12:52:10 +00:00
Update in line with framework.
This commit is contained in:
parent
df899d3de3
commit
ffbb46f668
@ -1 +1 @@
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Subproject commit 2be02764ab5b27c3e85ae4997cdb4215e59a801b
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Subproject commit 83ee0bf59995a4399dd7c2ee676cdac6ac1669f8
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.AccentColour = value;
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glowContainer.EdgeEffect = new EdgeEffect
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glowContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 2f,
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@ -171,14 +171,14 @@ namespace osu.Game.Rulesets.Mania.UI
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background.Colour = accentColour;
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hitTargetBar.EdgeEffect = new EdgeEffect
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hitTargetBar.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = accentColour.Opacity(0.5f),
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};
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keyIcon.EdgeEffect = new EdgeEffect
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keyIcon.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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Masking = true;
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AutoSizeAxes = Axes.Both;
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CornerRadius = width / 2;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Color4.White.Opacity(0.2f),
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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Masking = true,
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Origin = Anchor.Centre,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 60,
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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Disc.Colour = value;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Hollow = true,
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Type = EdgeEffectType.Glow,
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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Colour = Color4.Black,
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Alpha = 0.4f,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 10,
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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private void resetEdgeEffects()
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{
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background.EdgeEffect = new EdgeEffect
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background.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Opacity(KiaiMode ? edge_alpha_kiai : 1f),
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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 2,
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Masking = true,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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@ -88,7 +88,7 @@ namespace osu.Game.Beatmaps.Drawables
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protected virtual void Selected()
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{
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nestedContainer.BorderThickness = 2.5f;
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nestedContainer.EdgeEffect = new EdgeEffect
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nestedContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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@ -100,7 +100,7 @@ namespace osu.Game.Beatmaps.Drawables
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protected virtual void Deselected()
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{
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nestedContainer.BorderThickness = 0;
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nestedContainer.EdgeEffect = new EdgeEffect
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nestedContainer.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Cursor
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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@ -67,7 +67,8 @@ namespace osu.Game.Graphics.Cursor
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Masking = true,
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BorderThickness = Size.X / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffect {
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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@ -52,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
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CornerRadius = 5;
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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@ -222,7 +222,7 @@ namespace osu.Game.Graphics.UserInterface
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Width = 0.8f,
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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@ -50,7 +50,7 @@ namespace osu.Game.Graphics.UserInterface
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.04f),
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Type = EdgeEffectType.Shadow,
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@ -56,7 +56,7 @@ namespace osu.Game.Graphics.UserInterface
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GlowingAccentColour = colours.PinkLighter;
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GlowColour = colours.PinkDarker;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = GlowColour,
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Type = EdgeEffectType.Glow,
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@ -79,18 +79,21 @@ namespace osu.Game.Graphics.UserInterface
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Width = 0.4f,
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Children = new Drawable[]
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{
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new Container {
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect {
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Offset = new Vector2(2, 0),
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Radius = 2,
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},
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Children = new[] {
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Children = new[]
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{
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IconLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -113,18 +116,21 @@ namespace osu.Game.Graphics.UserInterface
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Width = 0.6f,
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Children = new Drawable[]
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{
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new Container {
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect {
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Offset = new Vector2(2, 0),
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Radius = 2,
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},
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Children = new[] {
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Children = new[]
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{
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TextLayer = new Box
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{
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Origin = Anchor.TopLeft,
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@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Chat
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Shear = new Vector2(shear_width / ChatOverlay.TAB_AREA_HEIGHT, 0);
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 10,
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@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Dialog
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.5f),
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@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Direct
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CornerRadius = 4;
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Direct
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Height = height;
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CornerRadius = 5;
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Music
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Icon.TextSize = 14;
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Icon.Margin = new MarginPadding(0);
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Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.3f),
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Music
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public CollectionsMenu()
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{
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.3f),
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@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Music
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 5,
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Masking = true,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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@ -106,7 +106,7 @@ namespace osu.Game.Overlays
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Height = player_height,
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Masking = true,
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CornerRadius = 5,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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@ -238,7 +238,7 @@ namespace osu.Game.Overlays.Notifications
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set
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{
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base.Colour = value;
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pulsateLayer.EdgeEffect = new EdgeEffect
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pulsateLayer.EdgeEffect = new EdgeEffectParameters
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{
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Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
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Type = EdgeEffectType.Glow,
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@ -253,7 +253,7 @@ namespace osu.Game.Overlays
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Masking = true;
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CornerRadius = 3;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = colours.BlueDark.Opacity(glow_strength),
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Type = EdgeEffectType.Glow,
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@ -290,7 +290,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Margin = new MarginPadding { Bottom = 5 };
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Masking = true;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.25f),
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@ -326,7 +326,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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CornerRadius = 5;
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ItemsContainer.Padding = new MarginPadding(0);
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.25f),
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@ -172,7 +172,7 @@ namespace osu.Game.Overlays.Toolbar
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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MaskingSmoothness = 0;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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DrawableIcon.Colour = Color4.White;
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DrawableIcon.Masking = true;
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DrawableIcon.EdgeEffect = new EdgeEffect
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DrawableIcon.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 194, 224, 100),
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@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Toolbar
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Masking = true,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 194, 224, 100),
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@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Toolbar
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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CornerRadius = 4,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 4,
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@ -173,7 +173,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.X;
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Width = 1.5f;
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(50),
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
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{
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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|
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Multiplayer
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Height = height;
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CornerRadius = 5;
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Masking = true;
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EdgeEffect = new EdgeEffect
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EdgeEffect = new EdgeEffectParameters
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{
|
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD
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return;
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glowColour = value;
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fill.EdgeEffect = new EdgeEffect
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fill.EdgeEffect = new EdgeEffectParameters
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{
|
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Colour = glowColour.Opacity(base_glow_opacity),
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Radius = 8,
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|
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Masking = true,
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EdgeEffect = new EdgeEffect
|
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EdgeEffect = new EdgeEffectParameters
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{
|
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.6f),
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|
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Ranking
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activeColour = colours.PinkDarker;
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inactiveColour = OsuColour.Gray(0.8f);
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|
||||
EdgeEffect = new EdgeEffect
|
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EdgeEffect = new EdgeEffectParameters
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{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
|
@ -134,7 +134,7 @@ namespace osu.Game.Screens.Ranking
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circleOuter = new CircularContainer
|
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{
|
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Size = new Vector2(circle_outer_scale),
|
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EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
Type = EdgeEffectType.Shadow,
|
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@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking
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circleInner = new CircularContainer
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||||
{
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Size = new Vector2(0.6f),
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
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Type = EdgeEffectType.Shadow,
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Ranking
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},
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||||
new CircularContainer
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{
|
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EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = colours.GrayF.Opacity(0.8f),
|
||||
Type = EdgeEffectType.Shadow,
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@ -74,7 +74,7 @@ namespace osu.Game.Screens.Ranking
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||||
},
|
||||
content = new CircularContainer
|
||||
{
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
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Masking = true;
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||||
BorderColour = new Color4(221, 255, 255, 255);
|
||||
BorderThickness = 2.5f;
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
CornerRadius = corner_radius,
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||||
Masking = true,
|
||||
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(0.2f, 0f),
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Users
|
||||
Height = height - status_height;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Users
|
||||
User = user,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
EdgeEffect = new EdgeEffect
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
|
Loading…
Reference in New Issue
Block a user