From e5c8e06c4bd44ace592b8a0549d524bc582e41d2 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 2 Dec 2020 19:28:47 +0900 Subject: [PATCH 01/15] Create children in the constructor --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 33 +++++++++++++-------------- 1 file changed, 16 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 11b6916a4c..d164d2e0ca 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -49,11 +49,7 @@ public class Catcher : SkinReloadableDrawable, IKeyBindingHandler public Container ExplodingFruitTarget; - private Container caughtFruitContainer { get; } = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.BottomCentre, - }; + private readonly Container caughtFruitContainer; [NotNull] private readonly Container trailsTarget; @@ -92,9 +88,9 @@ protected set /// private readonly float catchWidth; - private CatcherSprite catcherIdle; - private CatcherSprite catcherKiai; - private CatcherSprite catcherFail; + private readonly CatcherSprite catcherIdle; + private readonly CatcherSprite catcherKiai; + private readonly CatcherSprite catcherFail; private CatcherSprite currentCatcher; @@ -108,8 +104,8 @@ protected set private float hyperDashTargetPosition; private Bindable hitLighting; - private DrawablePool hitExplosionPool; - private Container hitExplosionContainer; + private readonly DrawablePool hitExplosionPool; + private readonly Container hitExplosionContainer; public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null) { @@ -122,17 +118,15 @@ public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = Scale = calculateScale(difficulty); catchWidth = CalculateCatchWidth(Scale); - } - - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) - { - hitLighting = config.GetBindable(OsuSetting.HitLighting); InternalChildren = new Drawable[] { hitExplosionPool = new DrawablePool(10), - caughtFruitContainer, + caughtFruitContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + }, catcherIdle = new CatcherSprite(CatcherAnimationState.Idle) { Anchor = Anchor.TopCentre, @@ -154,7 +148,12 @@ private void load(OsuConfigManager config) Origin = Anchor.BottomCentre, }, }; + } + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + hitLighting = config.GetBindable(OsuSetting.HitLighting); trails = new CatcherTrailDisplay(this); updateCatcher(); From af45e8d97b2ff17b05917e6230a3e5353a43e6b4 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 2 Dec 2020 19:45:34 +0900 Subject: [PATCH 02/15] Don't delay caught fruit loading It is not needed anymore because some code in DCHO is moved from `load` to constructor. --- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 21 ++------------------- 1 file changed, 2 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 26077aeba4..467dc4283d 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; @@ -28,8 +27,6 @@ public Container ExplodingFruitTarget set => MovableCatcher.ExplodingFruitTarget = value; } - private DrawableCatchHitObject lastPlateableFruit; - public CatcherArea(BeatmapDifficulty difficulty = null) { Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE); @@ -53,19 +50,6 @@ public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result if (!result.Type.IsScorable()) return; - void runAfterLoaded(Action action) - { - if (lastPlateableFruit == null) - return; - - // this is required to make this run after the last caught fruit runs updateState() at least once. - // TODO: find a better alternative - if (lastPlateableFruit.IsLoaded) - action(); - else - lastPlateableFruit.OnLoadComplete += _ => action(); - } - if (result.IsHit && hitObject is DrawablePalpableCatchHitObject fruit) { // create a new (cloned) fruit to stay on the plate. the original is faded out immediately. @@ -84,16 +68,15 @@ void runAfterLoaded(Action action) caughtFruit.LifetimeEnd = double.MaxValue; MovableCatcher.PlaceOnPlate(caughtFruit); - lastPlateableFruit = caughtFruit; if (!fruit.StaysOnPlate) - runAfterLoaded(() => MovableCatcher.Explode(caughtFruit)); + MovableCatcher.Explode(caughtFruit); } if (hitObject.HitObject.LastInCombo) { if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result)) - runAfterLoaded(() => MovableCatcher.Explode()); + MovableCatcher.Explode(); else MovableCatcher.Drop(); } From a231a4aa6d127c2ebad93b562c45370458837834 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 2 Dec 2020 19:46:30 +0900 Subject: [PATCH 03/15] Remove unused method --- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 467dc4283d..a2a4bd5304 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -87,10 +87,6 @@ public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result) => comboDisplay.OnRevertResult(fruit, result); - public void OnReleased(CatchAction action) - { - } - public bool AttemptCatch(CatchHitObject obj) { return MovableCatcher.AttemptCatch(obj); From 8d32cca5d69d7d12ebbbce28b6d9cfc1e8259d04 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 2 Dec 2020 20:03:13 +0900 Subject: [PATCH 04/15] Use more specific type for caught object --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 12 ++++++------ osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index d164d2e0ca..da71145004 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -49,7 +49,7 @@ public class Catcher : SkinReloadableDrawable, IKeyBindingHandler public Container ExplodingFruitTarget; - private readonly Container caughtFruitContainer; + private readonly Container caughtFruitContainer; [NotNull] private readonly Container trailsTarget; @@ -122,7 +122,7 @@ public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = InternalChildren = new Drawable[] { hitExplosionPool = new DrawablePool(10), - caughtFruitContainer = new Container + caughtFruitContainer = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.BottomCentre, @@ -196,7 +196,7 @@ internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) /// Add a caught fruit to the catcher's stack. /// /// The fruit that was caught. - public void PlaceOnPlate(DrawableCatchHitObject fruit) + public void PlaceOnPlate(DrawablePalpableCatchHitObject fruit) { var ourRadius = fruit.DisplayRadius; float theirRadius = 0; @@ -385,7 +385,7 @@ public void Explode() Explode(f); } - public void Drop(DrawableHitObject fruit) + public void Drop(DrawablePalpableCatchHitObject fruit) { removeFromPlateWithTransform(fruit, f => { @@ -394,7 +394,7 @@ public void Drop(DrawableHitObject fruit) }); } - public void Explode(DrawableHitObject fruit) + public void Explode(DrawablePalpableCatchHitObject fruit) { var originalX = fruit.X * Scale.X; @@ -478,7 +478,7 @@ private void updateState(CatcherAnimationState state) updateCatcher(); } - private void removeFromPlateWithTransform(DrawableHitObject fruit, Action action) + private void removeFromPlateWithTransform(DrawablePalpableCatchHitObject fruit, Action action) { if (ExplodingFruitTarget != null) { diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index a2a4bd5304..bb5eaaa438 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -104,7 +104,7 @@ protected override void UpdateAfterChildren() comboDisplay.X = MovableCatcher.X; } - private DrawableCatchHitObject createCaughtFruit(DrawablePalpableCatchHitObject hitObject) + private DrawablePalpableCatchHitObject createCaughtFruit(DrawablePalpableCatchHitObject hitObject) { switch (hitObject.HitObject) { From 873f2363c1f757e662845c33b015bd096f5de68c Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 2 Dec 2020 20:05:01 +0900 Subject: [PATCH 05/15] Simplify the fruit stacking code It is now more clear that the expression of distance checking is probably unintended (a bug) --- .../Objects/Drawables/DrawableCatchHitObject.cs | 2 -- .../Objects/Drawables/DrawablePalpableCatchHitObject.cs | 2 ++ osu.Game.Rulesets.Catch/UI/Catcher.cs | 3 +-- 3 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 1faa6a5b0f..c3dbfc325f 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -16,8 +16,6 @@ public abstract class DrawableCatchHitObject : DrawableHitObject protected override double InitialLifetimeOffset => HitObject.TimePreempt; - public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale; - protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH; protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs index a3908f94b6..0877b5e248 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawablePalpableCatchHitObject.cs @@ -30,6 +30,8 @@ public abstract class DrawablePalpableCatchHitObject : DrawableCatchHitObject /// public virtual bool StaysOnPlate => true; + public float DisplayRadius => CatchHitObject.OBJECT_RADIUS * HitObject.Scale * ScaleFactor; + protected readonly Container ScaleContainer; protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index da71145004..94383516bd 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -204,8 +204,7 @@ public void PlaceOnPlate(DrawablePalpableCatchHitObject fruit) const float allowance = 10; while (caughtFruitContainer.Any(f => - f.LifetimeEnd == double.MaxValue && - Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2))) + Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = CatchHitObject.OBJECT_RADIUS / 2)) / (allowance / 2))) { var diff = (ourRadius + theirRadius) / allowance; fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2; From 2eb2c934ccbd3360c393403dcdbb2cb87c8a0dcb Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 2 Dec 2020 21:23:34 +0900 Subject: [PATCH 06/15] Refactor fruit dropping code - The repeated `Remove` call was quadratic complexity. Now it is linear time. --- .../TestSceneCatcher.cs | 2 +- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 1 - osu.Game.Rulesets.Catch/UI/Catcher.cs | 119 +++++++++--------- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 7 +- 4 files changed, 65 insertions(+), 64 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs index 6eeda2c731..cb4aaefa46 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs @@ -15,7 +15,7 @@ public class TestSceneCatcher : CatchSkinnableTestScene [BackgroundDependencyLoader] private void load() { - SetContents(() => new Catcher(new Container()) + SetContents(() => new Catcher(new Container(), new Container()) { RelativePositionAxes = Axes.None, Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 820f08d439..6934dcc1f9 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -43,7 +43,6 @@ public CatchPlayfield(BeatmapDifficulty difficulty, Func /// public const double BASE_SPEED = 1.0; - public Container ExplodingFruitTarget; - - private readonly Container caughtFruitContainer; - [NotNull] private readonly Container trailsTarget; private CatcherTrailDisplay trails; + private readonly Container droppedObjectTarget; + + private readonly Container caughtFruitContainer; + public CatcherAnimationState CurrentState { get; private set; } /// @@ -107,9 +106,10 @@ protected set private readonly DrawablePool hitExplosionPool; private readonly Container hitExplosionContainer; - public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null) + public Catcher([NotNull] Container trailsTarget, [NotNull] Container droppedObjectTarget, BeatmapDifficulty difficulty = null) { this.trailsTarget = trailsTarget; + this.droppedObjectTarget = droppedObjectTarget; Origin = Anchor.TopCentre; @@ -369,41 +369,14 @@ public void UpdatePosition(float position) /// /// Drop any fruit off the plate. /// - public void Drop() - { - foreach (var f in caughtFruitContainer.ToArray()) - Drop(f); - } + public void Drop() => clearPlate(DroppedObjectAnimation.Drop); /// /// Explode any fruit off the plate. /// - public void Explode() - { - foreach (var f in caughtFruitContainer.ToArray()) - Explode(f); - } + public void Explode() => clearPlate(DroppedObjectAnimation.Explode); - public void Drop(DrawablePalpableCatchHitObject fruit) - { - removeFromPlateWithTransform(fruit, f => - { - f.MoveToY(f.Y + 75, 750, Easing.InSine); - f.FadeOut(750); - }); - } - - public void Explode(DrawablePalpableCatchHitObject fruit) - { - var originalX = fruit.X * Scale.X; - - removeFromPlateWithTransform(fruit, f => - { - f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine); - f.MoveToX(f.X + originalX * 6, 1000); - f.FadeOut(750); - }); - } + public void Explode(DrawablePalpableCatchHitObject caughtObject) => removeFromPlate(caughtObject, DroppedObjectAnimation.Explode); protected override void SkinChanged(ISkinSource skin, bool allowFallback) { @@ -477,33 +450,67 @@ private void updateState(CatcherAnimationState state) updateCatcher(); } - private void removeFromPlateWithTransform(DrawablePalpableCatchHitObject fruit, Action action) + private void clearPlate(DroppedObjectAnimation animation) { - if (ExplodingFruitTarget != null) + var caughtObjects = caughtFruitContainer.Children.ToArray(); + caughtFruitContainer.Clear(false); + + droppedObjectTarget.AddRange(caughtObjects); + + foreach (var caughtObject in caughtObjects) + drop(caughtObject, animation); + } + + private void removeFromPlate(DrawablePalpableCatchHitObject caughtObject, DroppedObjectAnimation animation) + { + if (!caughtFruitContainer.Remove(caughtObject)) + throw new InvalidOperationException("Can only drop a caught object on the plate"); + + droppedObjectTarget.Add(caughtObject); + + drop(caughtObject, animation); + } + + private void drop(Drawable d, DroppedObjectAnimation animation) + { + var originalX = d.X * Scale.X; + + d.Anchor = Anchor.TopLeft; + d.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(d.DrawPosition, droppedObjectTarget); + + animate(d, animation, originalX); + } + + private void animate(Drawable d, DroppedObjectAnimation animation, float originalX) + { + // temporary hack to make sure transforms are not cleared by DHO state update + if (!d.IsLoaded) { - fruit.Anchor = Anchor.TopLeft; - fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); - - if (!caughtFruitContainer.Remove(fruit)) - // we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling). - // this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice. - return; - - ExplodingFruitTarget.Add(fruit); + d.OnLoadComplete += _ => animate(d, animation, originalX); + return; } - var actionTime = Clock.CurrentTime; - - fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState; - onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value); - - void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state) + switch (animation) { - using (fruit.BeginAbsoluteSequence(actionTime)) - action(fruit); + case DroppedObjectAnimation.Drop: + d.MoveToY(d.Y + 75, 750, Easing.InSine); + d.FadeOut(750); + break; - fruit.Expire(); + case DroppedObjectAnimation.Explode: + d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine); + d.MoveToX(d.X + originalX * 6, 1000); + d.FadeOut(750); + break; } + + d.Expire(); } } + + public enum DroppedObjectAnimation + { + Drop, + Explode + } } diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index bb5eaaa438..077137a3cb 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -22,11 +22,6 @@ public class CatcherArea : Container public readonly Catcher MovableCatcher; private readonly CatchComboDisplay comboDisplay; - public Container ExplodingFruitTarget - { - set => MovableCatcher.ExplodingFruitTarget = value; - } - public CatcherArea(BeatmapDifficulty difficulty = null) { Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE); @@ -41,7 +36,7 @@ public CatcherArea(BeatmapDifficulty difficulty = null) Margin = new MarginPadding { Bottom = 350f }, X = CatchPlayfield.CENTER_X }, - MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X }, + MovableCatcher = new Catcher(this, this, difficulty) { X = CatchPlayfield.CENTER_X }, }; } From 5a5c956cedfda99b3280c9d7bb7933f267fea821 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 3 Dec 2020 14:44:35 +0900 Subject: [PATCH 07/15] Move more logic to Catcher from CatcherArea --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 74 ++++++++++++++++++----- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 44 -------------- 2 files changed, 60 insertions(+), 58 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index f8ed51bd6f..6d5d25243d 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -245,25 +245,29 @@ public bool AttemptCatch(CatchHitObject hitObject) catchObjectPosition >= catcherPosition - halfCatchWidth && catchObjectPosition <= catcherPosition + halfCatchWidth; - // only update hyperdash state if we are not catching a tiny droplet. - if (fruit is TinyDroplet) return validCatch; - - if (validCatch && fruit.HyperDash) + // droplet doesn't affect the catcher state + if (!(fruit is TinyDroplet)) { - var target = fruit.HyperDashTarget; - var timeDifference = target.StartTime - fruit.StartTime; - double positionDifference = target.X - catcherPosition; - var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); + if (validCatch && fruit.HyperDash) + { + var target = fruit.HyperDashTarget; + var timeDifference = target.StartTime - fruit.StartTime; + double positionDifference = target.X - catcherPosition; + var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); - SetHyperDashState(Math.Abs(velocity), target.X); + SetHyperDashState(Math.Abs(velocity), target.X); + } + else + SetHyperDashState(); + + if (validCatch) + updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle); + else if (!(fruit is Banana)) + updateState(CatcherAnimationState.Fail); } - else - SetHyperDashState(); if (validCatch) - updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle); - else if (!(fruit is Banana)) - updateState(CatcherAnimationState.Fail); + placeCaughtObject(fruit); return validCatch; } @@ -450,6 +454,48 @@ private void updateState(CatcherAnimationState state) updateCatcher(); } + private void placeCaughtObject(PalpableCatchHitObject source) + { + var caughtObject = createCaughtObject(source); + if (caughtObject == null) return; + + caughtObject.RelativePositionAxes = Axes.None; + caughtObject.X = source.X - X; + caughtObject.IsOnPlate = true; + + caughtObject.Anchor = Anchor.TopCentre; + caughtObject.Origin = Anchor.Centre; + caughtObject.Scale *= 0.5f; + caughtObject.LifetimeStart = source.StartTime; + caughtObject.LifetimeEnd = double.MaxValue; + + PlaceOnPlate(caughtObject); + + if (!caughtObject.StaysOnPlate) + Explode(caughtObject); + } + + private DrawablePalpableCatchHitObject createCaughtObject(PalpableCatchHitObject source) + { + switch (source) + { + case Banana banana: + return new DrawableBanana(banana); + + case Fruit fruit: + return new DrawableFruit(fruit); + + case TinyDroplet tiny: + return new DrawableTinyDroplet(tiny); + + case Droplet droplet: + return new DrawableDroplet(droplet); + + default: + return null; + } + } + private void clearPlate(DroppedObjectAnimation animation) { var caughtObjects = caughtFruitContainer.Children.ToArray(); diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 077137a3cb..9cd0785b85 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -45,29 +45,6 @@ public void OnNewResult(DrawableCatchHitObject hitObject, JudgementResult result if (!result.Type.IsScorable()) return; - if (result.IsHit && hitObject is DrawablePalpableCatchHitObject fruit) - { - // create a new (cloned) fruit to stay on the plate. the original is faded out immediately. - var caughtFruit = createCaughtFruit(fruit); - - if (caughtFruit == null) return; - - caughtFruit.RelativePositionAxes = Axes.None; - caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(hitObject.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0); - caughtFruit.IsOnPlate = true; - - caughtFruit.Anchor = Anchor.TopCentre; - caughtFruit.Origin = Anchor.Centre; - caughtFruit.Scale *= 0.5f; - caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime; - caughtFruit.LifetimeEnd = double.MaxValue; - - MovableCatcher.PlaceOnPlate(caughtFruit); - - if (!fruit.StaysOnPlate) - MovableCatcher.Explode(caughtFruit); - } - if (hitObject.HitObject.LastInCombo) { if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result)) @@ -98,26 +75,5 @@ protected override void UpdateAfterChildren() comboDisplay.X = MovableCatcher.X; } - - private DrawablePalpableCatchHitObject createCaughtFruit(DrawablePalpableCatchHitObject hitObject) - { - switch (hitObject.HitObject) - { - case Banana banana: - return new DrawableBanana(banana); - - case Fruit fruit: - return new DrawableFruit(fruit); - - case TinyDroplet tiny: - return new DrawableTinyDroplet(tiny); - - case Droplet droplet: - return new DrawableDroplet(droplet); - - default: - return null; - } - } } } From 1d669cf65ed5c9ee5e398a3cac7e5bc386b5f49a Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 3 Dec 2020 16:40:14 +0900 Subject: [PATCH 08/15] Add more TestSceneCatcher tests Some tests are moved from TestSceneCatcherArea --- .../TestSceneCatcher.cs | 178 +++++++++++++++++- .../TestSceneCatcherArea.cs | 81 +++----- 2 files changed, 195 insertions(+), 64 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs index cb4aaefa46..f41a16026a 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs @@ -1,26 +1,192 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Catch.UI; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Catch.Tests { [TestFixture] - public class TestSceneCatcher : CatchSkinnableTestScene + public class TestSceneCatcher : OsuTestScene { - [BackgroundDependencyLoader] - private void load() + [Resolved] + private OsuConfigManager config { get; set; } + + private Container droppedObjectContainer; + + private TestCatcher catcher; + + [SetUp] + public void SetUp() => Schedule(() => { - SetContents(() => new Catcher(new Container(), new Container()) + var difficulty = new BeatmapDifficulty + { + CircleSize = 0, + }; + + var trailContainer = new Container(); + droppedObjectContainer = new Container(); + catcher = new TestCatcher(trailContainer, droppedObjectContainer, difficulty); + + Child = new Container { - RelativePositionAxes = Axes.None, Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Children = new Drawable[] + { + trailContainer, + droppedObjectContainer, + catcher + } + }; + }); + + [Test] + public void TestCatcherCatchWidth() + { + var halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2; + AddStep("catch fruit", () => + { + attemptCatch(new Fruit { X = -halfWidth + 1 }); + attemptCatch(new Fruit { X = halfWidth - 1 }); }); + checkPlate(2); + AddStep("miss fruit", () => + { + attemptCatch(new Fruit { X = -halfWidth - 1 }); + attemptCatch(new Fruit { X = halfWidth + 1 }); + }); + checkPlate(2); + } + + [Test] + public void TestCatcherStateFruit() + { + AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 })); + checkState(CatcherAnimationState.Fail); + AddStep("catch fruit", () => attemptCatch(new Fruit())); + checkState(CatcherAnimationState.Idle); + AddStep("catch kiai fruit", () => attemptCatch(new TestKiaiFruit())); + checkState(CatcherAnimationState.Kiai); + } + + [Test] + public void TestCatcherStateTinyDroplet() + { + AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit + { + HyperDashTarget = new Fruit { X = 100 } + })); + AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet())); + AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 })); + checkState(CatcherAnimationState.Kiai); + checkHyperDash(true); + } + + [Test] + public void TestCatcherStateBanana() + { + AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit + { + HyperDashTarget = new Fruit { X = 100 } + })); + AddStep("miss banana", () => attemptCatch(new Banana())); + checkState(CatcherAnimationState.Idle); + checkHyperDash(false); + } + + [Test] + public void TestCatcherStacking() + { + AddStep("catch fruit", () => attemptCatch(new Fruit())); + checkPlate(1); + AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9)); + checkPlate(10); + AddAssert("caught objects are stacked", () => + catcher.CaughtObjects.All(obj => obj.Y <= 0) && + catcher.CaughtObjects.Any(obj => obj.Y == 0) && + catcher.CaughtObjects.Any(obj => obj.Y < -20)); + } + + [Test] + public void TestCatcherExplosionAndDropping() + { + AddStep("catch fruit", () => attemptCatch(new Fruit())); + AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet())); + AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1); + AddUntilStep("wait explosion", () => !droppedObjectContainer.Any()); + AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9)); + AddStep("explode", () => catcher.Explode()); + AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10); + AddUntilStep("wait explosion", () => !droppedObjectContainer.Any()); + AddStep("catch fruits", () => attemptCatch(new Fruit(), 10)); + AddStep("drop", () => catcher.Drop()); + AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10); + } + + [Test] + public void TestHyperFruitHyperDash() + { + AddStep("catch hyper fruit", () => attemptCatch(new Fruit + { + HyperDashTarget = new Fruit { X = 100 } + })); + checkHyperDash(true); + AddStep("catch normal fruit", () => attemptCatch(new Fruit())); + checkHyperDash(false); + } + + [TestCase(true)] + [TestCase(false)] + public void TestHitLighting(bool enabled) + { + AddStep($"{(enabled ? "enable" : "disable")} hit lighting", () => config.Set(OsuSetting.HitLighting, enabled)); + AddStep("catch fruit", () => attemptCatch(new Fruit())); + AddAssert("check hit lighting", () => catcher.ChildrenOfType().Any() == enabled); + } + + private void checkPlate(int count) => AddAssert($"{count} objects on the plate", () => catcher.CaughtObjects.Count() == count); + + private void checkState(CatcherAnimationState state) => AddAssert($"catcher state is {state}", () => catcher.CurrentState == state); + + private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state); + + private void attemptCatch(CatchHitObject hitObject, int count = 1) + { + hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + + for (var i = 0; i < count; i++) + catcher.AttemptCatch(hitObject); + } + + public class TestCatcher : Catcher + { + public IEnumerable CaughtObjects => this.ChildrenOfType(); + + public TestCatcher(Container trailsTarget, Container droppedObjectTarget, BeatmapDifficulty difficulty) + : base(trailsTarget, droppedObjectTarget, difficulty) + { + } + } + + public class TestKiaiFruit : Fruit + { + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + { + controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true }); + base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + } } } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index c12f38723b..7be6fc92ac 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -27,73 +27,51 @@ public class TestSceneCatcherArea : CatchSkinnableTestScene [Resolved] private OsuConfigManager config { get; set; } - private Catcher catcher => this.ChildrenOfType().First().MovableCatcher; + private Catcher catcher => this.ChildrenOfType().First(); + + private float circleSize; public TestSceneCatcherArea() { - AddSliderStep("CircleSize", 0, 8, 5, createCatcher); - AddToggleStep("Hyperdash", t => - CreatedDrawables.OfType().Select(i => i.Child) - .OfType().ForEach(c => c.ToggleHyperDash(t))); + AddSliderStep("circle size", 0, 8, 5, createCatcher); + AddToggleStep("hyper dash", t => this.ChildrenOfType().ForEach(area => area.ToggleHyperDash(t))); - AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false) - { - X = catcher.X - }), 20); - AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false) - { - X = catcher.X, - LastInCombo = true, - }), 20); - AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true) - { - X = catcher.X - }), 20); - AddRepeatStep("miss fruit", () => catchFruit(new Fruit - { - X = catcher.X + 100, - LastInCombo = true, - }, true), 20); + AddStep("catch fruit", () => attemptCatch(new Fruit())); + AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true })); + AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit())); + AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true })); } - [TestCase(true)] - [TestCase(false)] - public void TestHitLighting(bool enable) + private void attemptCatch(Fruit fruit) { - AddStep("create catcher", () => createCatcher(5)); - - AddStep("toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); - AddStep("catch fruit", () => catchFruit(new TestFruit(false) + fruit.X += catcher.X; + fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { - X = catcher.X - })); - AddStep("catch fruit last in combo", () => catchFruit(new TestFruit(false) - { - X = catcher.X, - LastInCombo = true - })); - AddAssert("check hit explosion", () => catcher.ChildrenOfType().Any() == enable); - } + CircleSize = circleSize + }); - private void catchFruit(Fruit fruit, bool miss = false) - { - this.ChildrenOfType().ForEach(area => + foreach (var area in this.ChildrenOfType()) { DrawableFruit drawable = new DrawableFruit(fruit); area.Add(drawable); Schedule(() => { - area.AttemptCatch(fruit); - area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great }); + bool caught = area.AttemptCatch(fruit); + area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) + { + Type = caught ? HitResult.Great : HitResult.Miss + }); drawable.Expire(); }); - }); + } } private void createCatcher(float size) { + circleSize = size; + SetContents(() => new CatchInputManager(catchRuleset) { RelativeSizeAxes = Axes.Both, @@ -111,17 +89,6 @@ private void load(RulesetStore rulesets) catchRuleset = rulesets.GetRuleset(2); } - public class TestFruit : Fruit - { - public TestFruit(bool kiai) - { - var kiaiCpi = new ControlPointInfo(); - kiaiCpi.Add(0, new EffectControlPoint { KiaiMode = kiai }); - - ApplyDefaultsToSelf(kiaiCpi, new BeatmapDifficulty()); - } - } - private class TestCatcherArea : CatcherArea { public TestCatcherArea(BeatmapDifficulty beatmapDifficulty) @@ -129,8 +96,6 @@ public TestCatcherArea(BeatmapDifficulty beatmapDifficulty) { } - public new Catcher MovableCatcher => base.MovableCatcher; - public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperDashState(status ? 2 : 1); } } From be456f9c6be31ea98077263f63d84589009429d0 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 3 Dec 2020 18:45:38 +0900 Subject: [PATCH 09/15] Make DroppedObjectAnimation private --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 6d5d25243d..de2782fa35 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -552,11 +552,11 @@ private void animate(Drawable d, DroppedObjectAnimation animation, float origina d.Expire(); } - } - public enum DroppedObjectAnimation - { - Drop, - Explode + private enum DroppedObjectAnimation + { + Drop, + Explode + } } } From 7e66714c2fb50c7dd7527d55e5396fe496809139 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 3 Dec 2020 18:45:10 +0900 Subject: [PATCH 10/15] Use ApplyCustomUpdateState for dropping transformation We cannot just apply the transforms because DHO clears transforms when state is updated --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 46 +++++++++++++-------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index de2782fa35..1101e5b6b4 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -517,40 +517,40 @@ private void removeFromPlate(DrawablePalpableCatchHitObject caughtObject, Droppe drop(caughtObject, animation); } - private void drop(Drawable d, DroppedObjectAnimation animation) + private void drop(DrawablePalpableCatchHitObject d, DroppedObjectAnimation animation) { var originalX = d.X * Scale.X; + var startTime = Clock.CurrentTime; d.Anchor = Anchor.TopLeft; d.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(d.DrawPosition, droppedObjectTarget); - animate(d, animation, originalX); + // we cannot just apply the transforms because DHO clears transforms when state is updated + d.ApplyCustomUpdateState += (o, state) => animate(o, animation, originalX, startTime); + if (d.IsLoaded) + animate(d, animation, originalX, startTime); } - private void animate(Drawable d, DroppedObjectAnimation animation, float originalX) + private void animate(Drawable d, DroppedObjectAnimation animation, float originalX, double startTime) { - // temporary hack to make sure transforms are not cleared by DHO state update - if (!d.IsLoaded) + using (d.BeginAbsoluteSequence(startTime)) { - d.OnLoadComplete += _ => animate(d, animation, originalX); - return; + switch (animation) + { + case DroppedObjectAnimation.Drop: + d.MoveToY(d.Y + 75, 750, Easing.InSine); + d.FadeOut(750); + break; + + case DroppedObjectAnimation.Explode: + d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine); + d.MoveToX(d.X + originalX * 6, 1000); + d.FadeOut(750); + break; + } + + d.Expire(); } - - switch (animation) - { - case DroppedObjectAnimation.Drop: - d.MoveToY(d.Y + 75, 750, Easing.InSine); - d.FadeOut(750); - break; - - case DroppedObjectAnimation.Explode: - d.MoveToY(d.Y - 50, 250, Easing.OutSine).Then().MoveToY(d.Y + 50, 500, Easing.InSine); - d.MoveToX(d.X + originalX * 6, 1000); - d.FadeOut(750); - break; - } - - d.Expire(); } private enum DroppedObjectAnimation From 3de46d0a3be4309fb45b58fa1b9d734d8d6a0b55 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Fri, 4 Dec 2020 10:09:07 +0900 Subject: [PATCH 11/15] Fix & clarify catcher tests --- .../TestSceneCatcher.cs | 36 ++++++++++--------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs index f41a16026a..194a12a9b7 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs @@ -71,7 +71,7 @@ public void TestCatcherCatchWidth() } [Test] - public void TestCatcherStateFruit() + public void TestFruitChangesCatcherState() { AddStep("miss fruit", () => attemptCatch(new Fruit { X = 100 })); checkState(CatcherAnimationState.Fail); @@ -82,7 +82,19 @@ public void TestCatcherStateFruit() } [Test] - public void TestCatcherStateTinyDroplet() + public void TestNormalFruitResetsHyperDashState() + { + AddStep("catch hyper fruit", () => attemptCatch(new Fruit + { + HyperDashTarget = new Fruit { X = 100 } + })); + checkHyperDash(true); + AddStep("catch normal fruit", () => attemptCatch(new Fruit())); + checkHyperDash(false); + } + + [Test] + public void TestTinyDropletMissPreservesCatcherState() { AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit { @@ -90,19 +102,21 @@ public void TestCatcherStateTinyDroplet() })); AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet())); AddStep("miss tiny droplet", () => attemptCatch(new TinyDroplet { X = 100 })); + // catcher state and hyper dash state is preserved checkState(CatcherAnimationState.Kiai); checkHyperDash(true); } [Test] - public void TestCatcherStateBanana() + public void TestBananaMissPreservesCatcherState() { AddStep("catch hyper kiai fruit", () => attemptCatch(new TestKiaiFruit { HyperDashTarget = new Fruit { X = 100 } })); - AddStep("miss banana", () => attemptCatch(new Banana())); - checkState(CatcherAnimationState.Idle); + AddStep("miss banana", () => attemptCatch(new Banana { X = 100 })); + // catcher state is preserved but hyper dash state is reset + checkState(CatcherAnimationState.Kiai); checkHyperDash(false); } @@ -135,18 +149,6 @@ public void TestCatcherExplosionAndDropping() AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10); } - [Test] - public void TestHyperFruitHyperDash() - { - AddStep("catch hyper fruit", () => attemptCatch(new Fruit - { - HyperDashTarget = new Fruit { X = 100 } - })); - checkHyperDash(true); - AddStep("catch normal fruit", () => attemptCatch(new Fruit())); - checkHyperDash(false); - } - [TestCase(true)] [TestCase(false)] public void TestHitLighting(bool enabled) From e82ca66d3ee144b5569e646d25a22e246458aac8 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Fri, 4 Dec 2020 10:21:54 +0900 Subject: [PATCH 12/15] Fix depth of dropped objects --- .../TestSceneCatcherArea.cs | 26 +++++++++++++------ .../TestSceneHyperDashColouring.cs | 2 +- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 6 ++--- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 4 +-- 4 files changed, 24 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index 7be6fc92ac..281ddc7eaa 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -72,14 +73,23 @@ private void createCatcher(float size) { circleSize = size; - SetContents(() => new CatchInputManager(catchRuleset) + SetContents(() => { - RelativeSizeAxes = Axes.Both, - Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size }) + var droppedObjectContainer = new Container(); + + return new CatchInputManager(catchRuleset) { - Anchor = Anchor.Centre, - Origin = Anchor.TopCentre, - }, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + droppedObjectContainer, + new TestCatcherArea(droppedObjectContainer, new BeatmapDifficulty { CircleSize = size }) + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + } + } + }; }); } @@ -91,8 +101,8 @@ private void load(RulesetStore rulesets) private class TestCatcherArea : CatcherArea { - public TestCatcherArea(BeatmapDifficulty beatmapDifficulty) - : base(beatmapDifficulty) + public TestCatcherArea(Container droppedObjectContainer, BeatmapDifficulty beatmapDifficulty) + : base(droppedObjectContainer, beatmapDifficulty) { } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs index 1b8368794c..07cb73e5ff 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs @@ -117,7 +117,7 @@ private void checkHyperDashCatcherColour(ISkin skin, Color4 expectedCatcherColou AddStep("create hyper-dashing catcher", () => { - Child = setupSkinHierarchy(catcherArea = new CatcherArea + Child = setupSkinHierarchy(catcherArea = new CatcherArea(new Container()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 6934dcc1f9..df87359ed6 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -36,12 +36,12 @@ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => public CatchPlayfield(BeatmapDifficulty difficulty, Func> createDrawableRepresentation) { - var explodingFruitContainer = new Container + var droppedObjectContainer = new Container { RelativeSizeAxes = Axes.Both, }; - CatcherArea = new CatcherArea(difficulty) + CatcherArea = new CatcherArea(droppedObjectContainer, difficulty) { Anchor = Anchor.BottomLeft, Origin = Anchor.TopLeft, @@ -49,7 +49,7 @@ public CatchPlayfield(BeatmapDifficulty difficulty, Func Date: Fri, 4 Dec 2020 10:24:25 +0900 Subject: [PATCH 13/15] Invert `if` --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 41 +++++++++++++-------------- 1 file changed, 20 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 1101e5b6b4..1037678734 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -245,30 +245,29 @@ public bool AttemptCatch(CatchHitObject hitObject) catchObjectPosition >= catcherPosition - halfCatchWidth && catchObjectPosition <= catcherPosition + halfCatchWidth; - // droplet doesn't affect the catcher state - if (!(fruit is TinyDroplet)) - { - if (validCatch && fruit.HyperDash) - { - var target = fruit.HyperDashTarget; - var timeDifference = target.StartTime - fruit.StartTime; - double positionDifference = target.X - catcherPosition; - var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); - - SetHyperDashState(Math.Abs(velocity), target.X); - } - else - SetHyperDashState(); - - if (validCatch) - updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle); - else if (!(fruit is Banana)) - updateState(CatcherAnimationState.Fail); - } - if (validCatch) placeCaughtObject(fruit); + // droplet doesn't affect the catcher state + if (fruit is TinyDroplet) return validCatch; + + if (validCatch && fruit.HyperDash) + { + var target = fruit.HyperDashTarget; + var timeDifference = target.StartTime - fruit.StartTime; + double positionDifference = target.X - catcherPosition; + var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); + + SetHyperDashState(Math.Abs(velocity), target.X); + } + else + SetHyperDashState(); + + if (validCatch) + updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle); + else if (!(fruit is Banana)) + updateState(CatcherAnimationState.Fail); + return validCatch; } From 898802340787ec59b212d8d0e7aa955ed797da88 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Dec 2020 14:35:56 +0900 Subject: [PATCH 14/15] Tidy up code formatting and remove unnecessarily publicly exposed methods --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 84 +++++++++++++-------------- 1 file changed, 40 insertions(+), 44 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 1037678734..2b88f24348 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -175,55 +175,19 @@ protected override void LoadComplete() /// /// Calculates the scale of the catcher based off the provided beatmap difficulty. /// - private static Vector2 calculateScale(BeatmapDifficulty difficulty) - => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); + private static Vector2 calculateScale(BeatmapDifficulty difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); /// /// Calculates the width of the area used for attempting catches in gameplay. /// /// The scale of the catcher. - internal static float CalculateCatchWidth(Vector2 scale) - => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE; + internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE; /// /// Calculates the width of the area used for attempting catches in gameplay. /// /// The beatmap difficulty. - internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) - => CalculateCatchWidth(calculateScale(difficulty)); - - /// - /// Add a caught fruit to the catcher's stack. - /// - /// The fruit that was caught. - public void PlaceOnPlate(DrawablePalpableCatchHitObject fruit) - { - var ourRadius = fruit.DisplayRadius; - float theirRadius = 0; - - const float allowance = 10; - - while (caughtFruitContainer.Any(f => - Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = CatchHitObject.OBJECT_RADIUS / 2)) / (allowance / 2))) - { - var diff = (ourRadius + theirRadius) / allowance; - fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2; - fruit.Y -= RNG.NextSingle() * diff; - } - - fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2); - - caughtFruitContainer.Add(fruit); - - if (hitLighting.Value) - { - HitExplosion hitExplosion = hitExplosionPool.Get(); - hitExplosion.X = fruit.X; - hitExplosion.Scale = new Vector2(fruit.HitObject.Scale); - hitExplosion.ObjectColour = fruit.AccentColour.Value; - hitExplosionContainer.Add(hitExplosion); - } - } + internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty)); /// /// Let the catcher attempt to catch a fruit. @@ -375,12 +339,10 @@ public void UpdatePosition(float position) public void Drop() => clearPlate(DroppedObjectAnimation.Drop); /// - /// Explode any fruit off the plate. + /// Explode all fruit off the plate. /// public void Explode() => clearPlate(DroppedObjectAnimation.Explode); - public void Explode(DrawablePalpableCatchHitObject caughtObject) => removeFromPlate(caughtObject, DroppedObjectAnimation.Explode); - protected override void SkinChanged(ISkinSource skin, bool allowFallback) { base.SkinChanged(skin, allowFallback); @@ -456,6 +418,7 @@ private void updateState(CatcherAnimationState state) private void placeCaughtObject(PalpableCatchHitObject source) { var caughtObject = createCaughtObject(source); + if (caughtObject == null) return; caughtObject.RelativePositionAxes = Axes.None; @@ -468,10 +431,43 @@ private void placeCaughtObject(PalpableCatchHitObject source) caughtObject.LifetimeStart = source.StartTime; caughtObject.LifetimeEnd = double.MaxValue; - PlaceOnPlate(caughtObject); + adjustPositionInStack(caughtObject); + + caughtFruitContainer.Add(caughtObject); + + addLighting(caughtObject); if (!caughtObject.StaysOnPlate) - Explode(caughtObject); + removeFromPlate(caughtObject, DroppedObjectAnimation.Explode); + } + + private void adjustPositionInStack(DrawablePalpableCatchHitObject caughtObject) + { + const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2; + const float allowance = 10; + + float caughtObjectRadius = caughtObject.DisplayRadius; + + while (caughtFruitContainer.Any(f => Vector2Extensions.Distance(f.Position, caughtObject.Position) < (caughtObjectRadius + radius_div_2) / (allowance / 2))) + { + float diff = (caughtObjectRadius + radius_div_2) / allowance; + + caughtObject.X += (RNG.NextSingle() - 0.5f) * diff * 2; + caughtObject.Y -= RNG.NextSingle() * diff; + } + + caughtObject.X = Math.Clamp(caughtObject.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2); + } + + private void addLighting(DrawablePalpableCatchHitObject caughtObject) + { + if (!hitLighting.Value) return; + + HitExplosion hitExplosion = hitExplosionPool.Get(); + hitExplosion.X = caughtObject.X; + hitExplosion.Scale = new Vector2(caughtObject.HitObject.Scale); + hitExplosion.ObjectColour = caughtObject.AccentColour.Value; + hitExplosionContainer.Add(hitExplosion); } private DrawablePalpableCatchHitObject createCaughtObject(PalpableCatchHitObject source) From d3a17b65d52f1eabb6351a9036e983d1970ac5bf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 4 Dec 2020 14:36:40 +0900 Subject: [PATCH 15/15] Move public methods upwards --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 50 +++++++++++++-------------- 1 file changed, 25 insertions(+), 25 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 2b88f24348..2a3447c80a 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -266,24 +266,17 @@ public void SetHyperDashState(double modifier = 1, float targetPosition = -1) } } - private void runHyperDashStateTransition(bool hyperDashing) + public void UpdatePosition(float position) { - updateTrailVisibility(); + position = Math.Clamp(position, 0, CatchPlayfield.WIDTH); - if (hyperDashing) - { - this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); - this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); - } - else - { - this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); - this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); - } + if (position == X) + return; + + Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y); + X = position; } - private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing; - public bool OnPressed(CatchAction action) { switch (action) @@ -322,17 +315,6 @@ public void OnReleased(CatchAction action) } } - public void UpdatePosition(float position) - { - position = Math.Clamp(position, 0, CatchPlayfield.WIDTH); - - if (position == X) - return; - - Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y); - X = position; - } - /// /// Drop any fruit off the plate. /// @@ -343,6 +325,24 @@ public void UpdatePosition(float position) /// public void Explode() => clearPlate(DroppedObjectAnimation.Explode); + private void runHyperDashStateTransition(bool hyperDashing) + { + updateTrailVisibility(); + + if (hyperDashing) + { + this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); + this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); + } + else + { + this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); + this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint); + } + } + + private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing; + protected override void SkinChanged(ISkinSource skin, bool allowFallback) { base.SkinChanged(skin, allowFallback);