mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
Fix test logic and stabilise rounding direction
This commit is contained in:
parent
a5b2c4195e
commit
ff5a1937f5
@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
[Test]
|
||||
public void TestAroundCentre()
|
||||
{
|
||||
createTest(Enumerable.Range(-100, 100).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
|
||||
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
|
||||
foreach (var e in hitEvents)
|
||||
{
|
||||
int binOffset = (int)Math.Round(e.TimeOffset / binSize);
|
||||
int binOffset = (int)Math.Round(e.TimeOffset / binSize, MidpointRounding.AwayFromZero);
|
||||
bins[timing_distribution_centre_bin_index + binOffset]++;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user