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Fix test logic and stabilise rounding direction
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Ranking
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[Test]
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public void TestAroundCentre()
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{
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createTest(Enumerable.Range(-100, 100).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
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createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
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}
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[Test]
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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foreach (var e in hitEvents)
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{
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int binOffset = (int)Math.Round(e.TimeOffset / binSize);
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int binOffset = (int)Math.Round(e.TimeOffset / binSize, MidpointRounding.AwayFromZero);
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bins[timing_distribution_centre_bin_index + binOffset]++;
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}
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