mirror of
https://github.com/ppy/osu
synced 2024-12-26 00:32:52 +00:00
Merge branch 'master' into move-caught-object-vertical-offset
This commit is contained in:
commit
ff56a554f3
@ -5,8 +5,8 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
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<AssemblyName>osu!</AssemblyName>
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<Title>osu!lazer</Title>
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<Product>osu!lazer</Product>
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<Title>osu!</Title>
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<Product>osu!</Product>
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<ApplicationIcon>lazer.ico</ApplicationIcon>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<Version>0.0.0</Version>
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@ -3,7 +3,7 @@
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<metadata>
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<id>osulazer</id>
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<version>0.0.0</version>
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<title>osu!lazer</title>
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<title>osu!</title>
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<authors>ppy Pty Ltd</authors>
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<owners>Dean Herbert</owners>
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<projectUrl>https://osu.ppy.sh/</projectUrl>
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@ -20,4 +20,3 @@
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<file src="**.config" target="lib\net45\"/>
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</files>
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</package>
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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/// <remarks>
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/// All constants are in osu!stable's gamefield space, which is shifted 16px downwards.
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/// This offset is negated in both osu!stable and osu!lazer to bring all constants into window-space.
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/// This offset is negated to bring all constants into window-space.
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/// Note: SPINNER_Y_CENTRE + SPINNER_TOP_OFFSET - Position.Y = 240 (=480/2, or half the window-space in osu!stable)
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/// </remarks>
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protected const float SPINNER_TOP_OFFSET = 45f - 16f;
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@ -9,6 +9,8 @@ using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -35,6 +37,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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addFakeHit();
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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@ -52,6 +57,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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addFakeHit();
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
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@ -67,10 +75,29 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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addFakeHit();
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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public void TestNoSubmissionOnEmptyFail()
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = true);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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public void TestSubmissionOnFail()
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{
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@ -79,12 +106,28 @@ namespace osu.Game.Tests.Visual.Gameplay
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CreateTest(() => allowFail = true);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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addFakeHit();
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
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}
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[Test]
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public void TestNoSubmissionOnEmptyExit()
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{
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prepareTokenResponse(true);
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CreateTest(() => allowFail = false);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure no submission", () => Player.SubmittedScore == null);
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}
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[Test]
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public void TestSubmissionOnExit()
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{
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@ -93,10 +136,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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CreateTest(() => allowFail = false);
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AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
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addFakeHit();
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AddStep("exit", () => Player.Exit());
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AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
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}
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private void addFakeHit()
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{
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AddUntilStep("wait for first result", () => Player.Results.Count > 0);
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AddStep("force successfuly hit", () =>
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{
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Player.ScoreProcessor.RevertResult(Player.Results.First());
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Player.ScoreProcessor.ApplyResult(new OsuJudgementResult(Beatmap.Value.Beatmap.HitObjects.First(), new OsuJudgement())
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{
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Type = HitResult.Great,
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});
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});
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}
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private void prepareTokenResponse(bool validToken)
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{
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AddStep("Prepare test API", () =>
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Version = "All Metrics",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Source = "osu!",
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Tags = "this beatmap has all the metrics",
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},
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BaseDifficulty = new BeatmapDifficulty
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@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Version = "Only Ratings",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Source = "osu!",
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Tags = "this beatmap has ratings metrics but not retries or fails",
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},
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BaseDifficulty = new BeatmapDifficulty
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@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Version = "Only Retries and Fails",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Source = "osu!",
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Tags = "this beatmap has retries and fails but no ratings",
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},
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BaseDifficulty = new BeatmapDifficulty
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@ -149,7 +149,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Version = "No Metrics",
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Metadata = new BeatmapMetadata
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{
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Source = "osu!lazer",
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Source = "osu!",
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Tags = "this beatmap has no metrics",
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},
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BaseDifficulty = new BeatmapDifficulty
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@ -80,7 +80,7 @@ namespace osu.Game
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return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
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var version = AssemblyVersion;
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return $@"{version.Major}.{version.Minor}.{version.Build}";
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return $@"{version.Major}.{version.Minor}.{version.Build}-lazer";
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}
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}
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@ -162,7 +162,7 @@ namespace osu.Game
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public OsuGameBase()
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{
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UseDevelopmentServer = DebugUtils.IsDebugBuild;
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Name = @"osu!lazer";
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Name = @"osu!";
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}
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[BackgroundDependencyLoader]
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@ -191,7 +191,7 @@ namespace osu.Game.Overlays.Volume
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bgProgress.Current.Value = 0.75f;
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}
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private int displayVolumeInt;
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private int? displayVolumeInt;
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private double displayVolume;
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@ -200,9 +200,6 @@ namespace osu.Game.Overlays.Volume
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get => displayVolume;
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set
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{
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if (value == displayVolume)
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return;
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displayVolume = value;
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int intValue = (int)Math.Round(displayVolume * 100);
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@ -218,7 +215,7 @@ namespace osu.Game.Overlays.Volume
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else
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{
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maxGlow.EffectColour = Color4.Transparent;
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text.Text = displayVolumeInt.ToString(CultureInfo.CurrentCulture);
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text.Text = intValue.ToString(CultureInfo.CurrentCulture);
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}
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volumeCircle.Current.Value = displayVolume * 0.75f;
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@ -208,7 +208,7 @@ namespace osu.Game.Scoring
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}
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else
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{
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// This score is guaranteed to be an osu!lazer score.
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// This is guaranteed to be a non-legacy score.
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// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
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beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
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}
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@ -230,7 +230,7 @@ namespace osu.Game.Screens.Menu
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"New features are coming online every update. Make sure to stay up-to-date!",
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"If you find the UI too large or small, try adjusting UI scale in settings!",
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"Try adjusting the \"Screen Scaling\" mode to change your gameplay or UI area, even in fullscreen!",
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"For now, what used to be \"osu!direct\" is available to all users on lazer. You can access it anywhere using Ctrl-D!",
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"What used to be \"osu!direct\" is available to all users just like on the website. You can access it anywhere using Ctrl-D!",
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"Seeking in replays is available by dragging on the difficulty bar at the bottom of the screen!",
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"Multithreading support means that even with low \"FPS\" your input and judgements will be accurate!",
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"Try scrolling down in the mod select panel to find a bunch of new fun mods!",
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@ -10,6 +10,7 @@ using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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@ -144,6 +145,10 @@ namespace osu.Game.Screens.Play
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if (scoreSubmissionSource != null)
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return scoreSubmissionSource.Task;
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// if the user never hit anything, this score should not be counted in any way.
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if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0))
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return Task.CompletedTask;
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scoreSubmissionSource = new TaskCompletionSource<bool>();
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var request = CreateSubmissionRequest(score, token.Value);
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@ -7,7 +7,7 @@ using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Compatibility methods to convert osu!stable colours to osu!lazer-compatible ones. Should be used for legacy skins only.
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/// Compatibility methods to apply osu!stable quirks to colours. Should be used for legacy skins only.
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/// </summary>
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public static class LegacyColourCompatibility
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{
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@ -46,7 +46,7 @@ namespace osu.Game.Skinning
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public static SkinInfo Default { get; } = new SkinInfo
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{
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ID = DEFAULT_SKIN,
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Name = "osu!lazer",
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Name = "osu! (triangles)",
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Creator = "team osu!",
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InstantiationInfo = typeof(DefaultSkin).GetInvariantInstantiationInfo()
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};
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@ -90,7 +90,7 @@ namespace osu.Game.Updater
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public UpdateCompleteNotification(string version)
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{
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this.version = version;
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Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
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Text = $"You are now running osu! {version}.\nClick to see what's new!";
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}
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[BackgroundDependencyLoader]
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