From ff2a3a6e9208c6d3fb7324cecea974eef9d2785f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 26 Jul 2018 20:07:16 +0900 Subject: [PATCH] Fix hitobjects not properly expiring if scrolling in the editor --- .../Objects/Drawables/DrawableOsuHitObject.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 02def2189f..5dc141bed0 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -1,11 +1,13 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.ComponentModel; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Graphics; using System.Linq; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using OpenTK.Graphics; @@ -32,7 +34,9 @@ protected sealed override void UpdateState(ArmedState state) { UpdatePreemptState(); - using (BeginDelayedSequence(HitObject.TimePreempt + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true)) + var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Judgements.FirstOrDefault()?.TimeOffset ?? 0); + + using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true)) UpdateCurrentState(state); } }