diff --git a/osu-resources b/osu-resources index ca807cf81a..0505cf0d3b 160000 --- a/osu-resources +++ b/osu-resources @@ -1 +1 @@ -Subproject commit ca807cf81ae3706972937d4e1009376cfaa0b266 +Subproject commit 0505cf0d3b317667dbc95346f57b67fdbcdb4dee diff --git a/osu.Game/GameModes/Play/BeatmapButton.cs b/osu.Game/GameModes/Play/BeatmapButton.cs index 2d99fda0f9..d31f1b3a54 100644 --- a/osu.Game/GameModes/Play/BeatmapButton.cs +++ b/osu.Game/GameModes/Play/BeatmapButton.cs @@ -21,7 +21,7 @@ using osu.Game.Graphics.UserInterface; namespace osu.Game.GameModes.Play { - class BeatmapButton : AutoSizeContainer + class BeatmapButton : Container { private BeatmapSetInfo beatmapSet; private BeatmapInfo beatmap; @@ -51,6 +51,7 @@ namespace osu.Game.GameModes.Play { this.beatmapSet = set; this.beatmap = beatmap; + AutoSizeAxes = Axes.Y; Masking = true; CornerRadius = 5; BorderThickness = 2; @@ -62,12 +63,13 @@ namespace osu.Game.GameModes.Play { Colour = new Color4(40, 86, 102, 255), // TODO: gradient RelativeSizeAxes = Axes.Both, - Size = new Vector2(1), + Size = Vector2.One, }, new FlowContainer { Padding = new MarginPadding(5), Direction = FlowDirection.HorizontalOnly, + AutoSizeAxes = Axes.Both, Children = new Drawable[] { new DifficultyIcon(FontAwesome.dot_circle_o, new Color4(159, 198, 0, 255)), @@ -75,11 +77,13 @@ namespace osu.Game.GameModes.Play { Padding = new MarginPadding { Left = 10 }, Direction = FlowDirection.VerticalOnly, + AutoSizeAxes = Axes.Both, Children = new Drawable[] { new FlowContainer { Direction = FlowDirection.HorizontalOnly, + AutoSizeAxes = Axes.Both, Children = new[] { new SpriteText diff --git a/osu.Game/GameModes/Play/BeatmapGroup.cs b/osu.Game/GameModes/Play/BeatmapGroup.cs index f59a15f24f..6b86df329a 100644 --- a/osu.Game/GameModes/Play/BeatmapGroup.cs +++ b/osu.Game/GameModes/Play/BeatmapGroup.cs @@ -20,7 +20,7 @@ using System.Threading.Tasks; namespace osu.Game.GameModes.Play { - class BeatmapGroup : AutoSizeContainer + class BeatmapGroup : Container { private const float collapsedAlpha = 0.5f; private const float collapsedWidth = 0.8f; @@ -64,13 +64,7 @@ namespace osu.Game.GameModes.Play else topContainer.Add(difficulties); setBox.ClearTransformations(); - setBox.Transforms.Add(new TransformSize(Clock) - { - StartValue = new Vector2(collapsed ? 1 : collapsedWidth, -1), - EndValue = new Vector2(collapsed ? collapsedWidth : 1, -1), - StartTime = Time, - EndTime = Time + 200, - }); + setBox.Width = collapsed ? collapsedWidth : 1; // TODO: Transform setBox.BorderColour = new Color4( setBox.BorderColour.R, setBox.BorderColour.G, @@ -89,13 +83,7 @@ namespace osu.Game.GameModes.Play var button = buttons[i] as BeatmapButton; float targetWidth = 1 - Math.Abs((selected - i) * 0.025f); targetWidth = MathHelper.Clamp(targetWidth, 0.8f, 1); - button.Transforms.Add(new TransformSize(Clock) - { - StartValue = new Vector2(button.Size.X, -1), - EndValue = new Vector2(targetWidth, -1), - StartTime = Time, - EndTime = Time + 100, - }); + button.Width = targetWidth; // TODO: Transform button.Selected = selected == i; } BeatmapSelected?.Invoke(BeatmapSet, map); @@ -106,22 +94,24 @@ namespace osu.Game.GameModes.Play BeatmapSet = beatmapSet; selectedBeatmap = beatmapSet.Beatmaps[0]; Alpha = collapsedAlpha; + AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; - Size = new Vector2(1, -1); + Width = 1; float difficultyWidth = 1; Children = new[] { topContainer = new FlowContainer { RelativeSizeAxes = Axes.X, - Size = new Vector2(1, -1), + AutoSizeAxes = Axes.Y, + Width = 1, Direction = FlowDirection.VerticalOnly, Children = new[] { setBox = new BeatmapSetBox(beatmapSet) { RelativeSizeAxes = Axes.X, - Size = new Vector2(collapsedWidth, -1), + Width = collapsedWidth, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, } @@ -131,7 +121,8 @@ namespace osu.Game.GameModes.Play difficulties = new FlowContainer // Deliberately not added to children { RelativeSizeAxes = Axes.X, - Size = new Vector2(1, -1), + AutoSizeAxes = Axes.Y, + Width = 1, Margin = new MarginPadding { Top = 5 }, Padding = new MarginPadding { Left = 75 }, Spacing = new Vector2(0, 5), @@ -147,7 +138,7 @@ namespace osu.Game.GameModes.Play Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.X, - Size = new Vector2(width, -1), + Width = width, }; }) }; @@ -161,7 +152,7 @@ namespace osu.Game.GameModes.Play } } - class BeatmapSetBox : AutoSizeContainer + class BeatmapSetBox : Container { private BeatmapSetInfo beatmapSet; private Sprite backgroundImage; @@ -169,6 +160,7 @@ namespace osu.Game.GameModes.Play public BeatmapSetBox(BeatmapSetInfo beatmapSet) { this.beatmapSet = beatmapSet; + AutoSizeAxes = Axes.Y; Masking = true; CornerRadius = 5; BorderThickness = 2; @@ -191,7 +183,7 @@ namespace osu.Game.GameModes.Play backgroundImage = new Sprite { RelativeSizeAxes = Axes.X, - Size = new Vector2(1, 0), + Width = 1, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, @@ -208,6 +200,7 @@ namespace osu.Game.GameModes.Play Direction = FlowDirection.VerticalOnly, Spacing = new Vector2(0, 2), Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 }, + AutoSizeAxes = Axes.Both, Children = new[] { // TODO: Make these italic