Use new IGameplayClock.IsRewinding member

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Bartłomiej Dach 2023-07-08 18:29:49 +02:00
parent 055e4a78f0
commit fee56ac6d2
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@ -9,6 +9,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e) public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{ {
if (Time.Elapsed < 0) if ((Clock as IGameplayClock)?.IsRewinding == true)
return false; return false;
HitType hitType; HitType hitType;