diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index 9134deb067..4aeb038847 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -123,7 +123,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
                 aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
             }
 
-            // Scale the aim value with accuracy
             aimValue *= accuracy;
             // It is important to also consider accuracy difficulty when doing that.
             aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;