mirror of
https://github.com/ppy/osu
synced 2024-12-29 10:22:43 +00:00
Merge branch 'master' into use-atomic-ReplaceRange
This reverts 0dcf1b540e
This commit is contained in:
commit
fec47fa690
@ -3,7 +3,7 @@
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"jetbrains.resharper.globaltools": {
|
||||
"version": "2022.2.3",
|
||||
"version": "2022.3.3",
|
||||
"commands": [
|
||||
"jb"
|
||||
]
|
||||
|
@ -1,7 +1,7 @@
|
||||
<!-- Contains required properties for osu!framework projects. -->
|
||||
<Project>
|
||||
<PropertyGroup Label="C#">
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<LangVersion>11.0</LangVersion>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
private double placementStartTime;
|
||||
private double placementEndTime;
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Duration > 0;
|
||||
|
||||
public BananaShowerPlacementBlueprint()
|
||||
{
|
||||
InternalChild = outline = new TimeSpanOutline();
|
||||
@ -49,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
case PlacementState.Active:
|
||||
if (e.Button != MouseButton.Right) break;
|
||||
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
|
||||
private InputManager inputManager = null!;
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Duration > 0;
|
||||
|
||||
public JuiceStreamPlacementBlueprint()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
@ -70,7 +72,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Duration > 0;
|
||||
|
||||
public HoldNotePlacementBlueprint()
|
||||
: base(new HoldNote())
|
||||
{
|
||||
@ -75,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
|
@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
|
||||
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
|
||||
|
||||
public SliderPlacementBlueprint()
|
||||
: base(new Slider())
|
||||
{
|
||||
@ -150,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private void endCurve()
|
||||
{
|
||||
updateSlider();
|
||||
EndPlacement(HitObject.Path.HasValidLength);
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
|
||||
|
||||
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
|
||||
[SettingSource("Angle sharpness", "How sharp angles should be")]
|
||||
public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
|
||||
{
|
||||
MinValue = 1,
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
|
||||
private readonly IHasDuration spanPlacementObject;
|
||||
|
||||
protected override bool IsValidForPlacement => spanPlacementObject.Duration > 0;
|
||||
|
||||
public TaikoSpanPlacementBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
return;
|
||||
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(spanPlacementObject.Duration > 0);
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
|
106
osu.Game.Tests/Visual/Editing/TestScenePlacementBlueprint.cs
Normal file
106
osu.Game.Tests/Visual/Editing/TestScenePlacementBlueprint.cs
Normal file
@ -0,0 +1,106 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public partial class TestScenePlacementBlueprint : EditorTestScene
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private GlobalActionContainer globalActionContainer => this.ChildrenOfType<GlobalActionContainer>().Single();
|
||||
|
||||
[Test]
|
||||
public void TestCommitPlacementViaGlobalAction()
|
||||
{
|
||||
Playfield playfield = null!;
|
||||
|
||||
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("move mouse to top left of playfield", () =>
|
||||
{
|
||||
playfield = this.ChildrenOfType<Playfield>().Single();
|
||||
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("move mouse to bottom right of playfield", () =>
|
||||
{
|
||||
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
AddStep("confirm via global action", () =>
|
||||
{
|
||||
globalActionContainer.TriggerPressed(GlobalAction.Select);
|
||||
globalActionContainer.TriggerReleased(GlobalAction.Select);
|
||||
});
|
||||
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAbortPlacementViaGlobalAction()
|
||||
{
|
||||
Playfield playfield = null!;
|
||||
|
||||
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("move mouse to top left of playfield", () =>
|
||||
{
|
||||
playfield = this.ChildrenOfType<Playfield>().Single();
|
||||
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("move mouse to bottom right of playfield", () =>
|
||||
{
|
||||
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
AddStep("abort via global action", () =>
|
||||
{
|
||||
globalActionContainer.TriggerPressed(GlobalAction.Back);
|
||||
globalActionContainer.TriggerReleased(GlobalAction.Back);
|
||||
});
|
||||
AddAssert("editor is still current", () => Editor.IsCurrentScreen());
|
||||
AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0));
|
||||
AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
|
||||
() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCommitPlacementViaToolChange()
|
||||
{
|
||||
Playfield playfield = null!;
|
||||
|
||||
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
|
||||
AddStep("move mouse to top left of playfield", () =>
|
||||
{
|
||||
playfield = this.ChildrenOfType<Playfield>().Single();
|
||||
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("move mouse to bottom right of playfield", () =>
|
||||
{
|
||||
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
||||
InputManager.MoveMouseTo(location);
|
||||
});
|
||||
|
||||
AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
|
||||
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
@ -239,7 +239,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
Scheduler.AddOnce(d =>
|
||||
{
|
||||
displayDropdown.Items = d;
|
||||
if (!displayDropdown.Items.SequenceEqual(d, DisplayListComparer.DEFAULT))
|
||||
displayDropdown.Items = d;
|
||||
updateDisplaySettingsVisibility();
|
||||
}, displays);
|
||||
}
|
||||
@ -371,5 +372,43 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contrary to <see cref="Display.Equals(osu.Framework.Platform.Display?)"/>, this comparer disregards the value of <see cref="Display.Bounds"/>.
|
||||
/// We want to just show a list of displays, and for the purposes of settings we don't care about their bounds when it comes to the list.
|
||||
/// However, <see cref="IWindow.DisplaysChanged"/> fires even if only the resolution of the current display was changed
|
||||
/// (because it causes the bounds of all displays to also change).
|
||||
/// We're not interested in those changes, so compare only the rest that we actually care about.
|
||||
/// This helps to avoid a bindable/event feedback loop, in which a resolution change
|
||||
/// would trigger a display "change", which would in turn reset resolution again.
|
||||
/// </summary>
|
||||
private class DisplayListComparer : IEqualityComparer<Display>
|
||||
{
|
||||
public static readonly DisplayListComparer DEFAULT = new DisplayListComparer();
|
||||
|
||||
public bool Equals(Display? x, Display? y)
|
||||
{
|
||||
if (ReferenceEquals(x, y)) return true;
|
||||
if (ReferenceEquals(x, null)) return false;
|
||||
if (ReferenceEquals(y, null)) return false;
|
||||
|
||||
return x.Index == y.Index
|
||||
&& x.Name == y.Name
|
||||
&& x.DisplayModes.SequenceEqual(y.DisplayModes);
|
||||
}
|
||||
|
||||
public int GetHashCode(Display obj)
|
||||
{
|
||||
var hashCode = new HashCode();
|
||||
|
||||
hashCode.Add(obj.Index);
|
||||
hashCode.Add(obj.Name);
|
||||
hashCode.Add(obj.DisplayModes.Length);
|
||||
foreach (var displayMode in obj.DisplayModes)
|
||||
hashCode.Add(displayMode);
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -23,6 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
public partial class TabletSettings : SettingsSubsection
|
||||
{
|
||||
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "area" });
|
||||
|
||||
public TabletAreaSelection AreaSelection { get; private set; }
|
||||
|
||||
private readonly ITabletHandler tabletHandler;
|
||||
|
@ -9,10 +9,12 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
@ -24,7 +26,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||
/// </summary>
|
||||
public abstract partial class PlacementBlueprint : CompositeDrawable
|
||||
public abstract partial class PlacementBlueprint : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the <see cref="HitObject"/> is currently mid-placement, but has not necessarily finished being placed.
|
||||
@ -47,6 +49,15 @@ namespace osu.Game.Rulesets.Edit
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this blueprint is currently in a state that can be committed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Override this with any preconditions that should be double-checked on committing.
|
||||
/// If <c>false</c> is returned and a commit is attempted, the blueprint will be destroyed instead.
|
||||
/// </remarks>
|
||||
protected virtual bool IsValidForPlacement => true;
|
||||
|
||||
protected PlacementBlueprint(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
@ -88,7 +99,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Signals that the placement of <see cref="HitObject"/> has finished.
|
||||
/// This will destroy this <see cref="PlacementBlueprint"/>, and add the HitObject.StartTime to the <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="commit">Whether the object should be committed.</param>
|
||||
/// <param name="commit">Whether the object should be committed. Note that a commit may fail if <see cref="IsValidForPlacement"/> is <c>false</c>.</param>
|
||||
public void EndPlacement(bool commit)
|
||||
{
|
||||
switch (PlacementActive)
|
||||
@ -102,10 +113,34 @@ namespace osu.Game.Rulesets.Edit
|
||||
break;
|
||||
}
|
||||
|
||||
placementHandler.EndPlacement(HitObject, commit);
|
||||
placementHandler.EndPlacement(HitObject, IsValidForPlacement && commit);
|
||||
PlacementActive = PlacementState.Finished;
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
return false;
|
||||
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
|
||||
case GlobalAction.Back:
|
||||
EndPlacement(false);
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
|
||||
/// </summary>
|
||||
|
@ -317,12 +317,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void commitIfPlacementActive()
|
||||
{
|
||||
CurrentPlacement?.EndPlacement(CurrentPlacement.PlacementActive == PlacementBlueprint.PlacementState.Active);
|
||||
removePlacement();
|
||||
}
|
||||
|
||||
private void removePlacement()
|
||||
{
|
||||
if (CurrentPlacement == null) return;
|
||||
|
||||
CurrentPlacement.EndPlacement(false);
|
||||
CurrentPlacement.Expire();
|
||||
CurrentPlacement?.EndPlacement(false);
|
||||
CurrentPlacement?.Expire();
|
||||
CurrentPlacement = null;
|
||||
}
|
||||
|
||||
@ -342,7 +346,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
currentTool = value;
|
||||
|
||||
refreshTool();
|
||||
// As per stable editor, when changing tools, we should forcefully commit any pending placement.
|
||||
commitIfPlacementActive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -51,7 +52,7 @@ namespace osu.Game.Screens.Play
|
||||
if (value == values) return;
|
||||
|
||||
values = value;
|
||||
graphNeedsUpdate = true;
|
||||
layout.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
@ -71,23 +72,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private ScheduledDelegate scheduledCreate;
|
||||
|
||||
private bool graphNeedsUpdate;
|
||||
private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize | Invalidation.DrawInfo);
|
||||
|
||||
private Vector2 previousDrawSize;
|
||||
public SquareGraph()
|
||||
{
|
||||
AddLayout(layout);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (graphNeedsUpdate || (values != null && DrawSize != previousDrawSize))
|
||||
if (!layout.IsValid)
|
||||
{
|
||||
columns?.FadeOut(500, Easing.OutQuint).Expire();
|
||||
|
||||
scheduledCreate?.Cancel();
|
||||
scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
|
||||
|
||||
previousDrawSize = DrawSize;
|
||||
graphNeedsUpdate = false;
|
||||
layout.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>10</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Nuget">
|
||||
<Title>osu!</Title>
|
||||
|
@ -234,6 +234,8 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TooWideLocalVariableScope/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TryCastAlwaysSucceeds/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnassignedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<!-- UnknownProperty triggers false positives on $(MSBuildThisFileDirectory): https://youtrack.jetbrains.com/issue/RSRP-490368 -->
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnknownProperty/@EntryIndexedValue">DO_NOT_SHOW</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnnecessaryWhitespace/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedAutoPropertyAccessor_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMemberHierarchy_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
@ -329,6 +331,7 @@
|
||||
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/UseAutoProperty/@EntryValue">False</s:Boolean>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AABB/@EntryIndexedValue">AABB</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ARGB/@EntryIndexedValue">ARGB</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BPM/@EntryIndexedValue">BPM</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=EF/@EntryIndexedValue">EF</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FPS/@EntryIndexedValue">FPS</s:String>
|
||||
@ -336,6 +339,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSL/@EntryIndexedValue">HSL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSPA/@EntryIndexedValue">HSPA</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSV/@EntryIndexedValue">HSV</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
|
||||
@ -352,6 +356,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=OS/@EntryIndexedValue">OS</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=PM/@EntryIndexedValue">PM</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RGB/@EntryIndexedValue">RGB</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RGBA/@EntryIndexedValue">RGBA</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RNG/@EntryIndexedValue">RNG</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDL/@EntryIndexedValue">SDL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SHA/@EntryIndexedValue">SHA</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user