Merge branch 'master' into use-atomic-ReplaceRange

This reverts 0dcf1b540e
This commit is contained in:
Susko3 2023-05-17 06:56:54 +02:00
commit fec47fa690
16 changed files with 231 additions and 26 deletions

View File

@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"jetbrains.resharper.globaltools": {
"version": "2022.2.3",
"version": "2022.3.3",
"commands": [
"jb"
]

View File

@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup Label="C#">
<LangVersion>10.0</LangVersion>
<LangVersion>11.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>

View File

@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
private double placementStartTime;
private double placementEndTime;
protected override bool IsValidForPlacement => HitObject.Duration > 0;
public BananaShowerPlacementBlueprint()
{
InternalChild = outline = new TimeSpanOutline();
@ -49,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
case PlacementState.Active:
if (e.Button != MouseButton.Right) break;
EndPlacement(HitObject.Duration > 0);
EndPlacement(true);
return true;
}

View File

@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
private InputManager inputManager = null!;
protected override bool IsValidForPlacement => HitObject.Duration > 0;
public JuiceStreamPlacementBlueprint()
{
InternalChildren = new Drawable[]
@ -70,7 +72,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return true;
case MouseButton.Right:
EndPlacement(HitObject.Duration > 0);
EndPlacement(true);
return true;
}

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
protected override bool IsValidForPlacement => HitObject.Duration > 0;
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
@ -75,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return;
base.OnMouseUp(e);
EndPlacement(HitObject.Duration > 0);
EndPlacement(true);
}
private double originalStartTime;

View File

@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
public SliderPlacementBlueprint()
: base(new Slider())
{
@ -150,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void endCurve()
{
updateSlider();
EndPlacement(HitObject.Path.HasValidLength);
EndPlacement(true);
}
protected override void Update()

View File

@ -9,7 +9,6 @@ using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
[SettingSource("Angle sharpness", "How sharp angles should be")]
public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
{
MinValue = 1,

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
private readonly IHasDuration spanPlacementObject;
protected override bool IsValidForPlacement => spanPlacementObject.Duration > 0;
public TaikoSpanPlacementBlueprint(HitObject hitObject)
: base(hitObject)
{
@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
return;
base.OnMouseUp(e);
EndPlacement(spanPlacementObject.Duration > 0);
EndPlacement(true);
}
public override void UpdateTimeAndPosition(SnapResult result)

View File

@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestScenePlacementBlueprint : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private GlobalActionContainer globalActionContainer => this.ChildrenOfType<GlobalActionContainer>().Single();
[Test]
public void TestCommitPlacementViaGlobalAction()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("confirm via global action", () =>
{
globalActionContainer.TriggerPressed(GlobalAction.Select);
globalActionContainer.TriggerReleased(GlobalAction.Select);
});
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
}
[Test]
public void TestAbortPlacementViaGlobalAction()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("abort via global action", () =>
{
globalActionContainer.TriggerPressed(GlobalAction.Back);
globalActionContainer.TriggerReleased(GlobalAction.Back);
});
AddAssert("editor is still current", () => Editor.IsCurrentScreen());
AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0));
AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
}
[Test]
public void TestCommitPlacementViaToolChange()
{
Playfield playfield = null!;
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
AddStep("move mouse to top left of playfield", () =>
{
playfield = this.ChildrenOfType<Playfield>().Single();
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse to bottom right of playfield", () =>
{
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
InputManager.MoveMouseTo(location);
});
AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
}
}
}

View File

@ -239,7 +239,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
Scheduler.AddOnce(d =>
{
displayDropdown.Items = d;
if (!displayDropdown.Items.SequenceEqual(d, DisplayListComparer.DEFAULT))
displayDropdown.Items = d;
updateDisplaySettingsVisibility();
}, displays);
}
@ -371,5 +372,43 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
}
}
}
/// <summary>
/// Contrary to <see cref="Display.Equals(osu.Framework.Platform.Display?)"/>, this comparer disregards the value of <see cref="Display.Bounds"/>.
/// We want to just show a list of displays, and for the purposes of settings we don't care about their bounds when it comes to the list.
/// However, <see cref="IWindow.DisplaysChanged"/> fires even if only the resolution of the current display was changed
/// (because it causes the bounds of all displays to also change).
/// We're not interested in those changes, so compare only the rest that we actually care about.
/// This helps to avoid a bindable/event feedback loop, in which a resolution change
/// would trigger a display "change", which would in turn reset resolution again.
/// </summary>
private class DisplayListComparer : IEqualityComparer<Display>
{
public static readonly DisplayListComparer DEFAULT = new DisplayListComparer();
public bool Equals(Display? x, Display? y)
{
if (ReferenceEquals(x, y)) return true;
if (ReferenceEquals(x, null)) return false;
if (ReferenceEquals(y, null)) return false;
return x.Index == y.Index
&& x.Name == y.Name
&& x.DisplayModes.SequenceEqual(y.DisplayModes);
}
public int GetHashCode(Display obj)
{
var hashCode = new HashCode();
hashCode.Add(obj.Index);
hashCode.Add(obj.Name);
hashCode.Add(obj.DisplayModes.Length);
foreach (var displayMode in obj.DisplayModes)
hashCode.Add(displayMode);
return hashCode.ToHashCode();
}
}
}
}

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@ -3,6 +3,8 @@
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -23,6 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class TabletSettings : SettingsSubsection
{
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "area" });
public TabletAreaSelection AreaSelection { get; private set; }
private readonly ITabletHandler tabletHandler;

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@ -9,10 +9,12 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
@ -24,7 +26,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
/// </summary>
public abstract partial class PlacementBlueprint : CompositeDrawable
public abstract partial class PlacementBlueprint : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
/// <summary>
/// Whether the <see cref="HitObject"/> is currently mid-placement, but has not necessarily finished being placed.
@ -47,6 +49,15 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private IPlacementHandler placementHandler { get; set; }
/// <summary>
/// Whether this blueprint is currently in a state that can be committed.
/// </summary>
/// <remarks>
/// Override this with any preconditions that should be double-checked on committing.
/// If <c>false</c> is returned and a commit is attempted, the blueprint will be destroyed instead.
/// </remarks>
protected virtual bool IsValidForPlacement => true;
protected PlacementBlueprint(HitObject hitObject)
{
HitObject = hitObject;
@ -88,7 +99,7 @@ namespace osu.Game.Rulesets.Edit
/// Signals that the placement of <see cref="HitObject"/> has finished.
/// This will destroy this <see cref="PlacementBlueprint"/>, and add the HitObject.StartTime to the <see cref="Beatmap"/>.
/// </summary>
/// <param name="commit">Whether the object should be committed.</param>
/// <param name="commit">Whether the object should be committed. Note that a commit may fail if <see cref="IsValidForPlacement"/> is <c>false</c>.</param>
public void EndPlacement(bool commit)
{
switch (PlacementActive)
@ -102,10 +113,34 @@ namespace osu.Game.Rulesets.Edit
break;
}
placementHandler.EndPlacement(HitObject, commit);
placementHandler.EndPlacement(HitObject, IsValidForPlacement && commit);
PlacementActive = PlacementState.Finished;
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (PlacementActive == PlacementState.Waiting)
return false;
switch (e.Action)
{
case GlobalAction.Select:
EndPlacement(true);
return true;
case GlobalAction.Back:
EndPlacement(false);
return true;
default:
return false;
}
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
/// <summary>
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
/// </summary>

View File

@ -317,12 +317,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
private void commitIfPlacementActive()
{
CurrentPlacement?.EndPlacement(CurrentPlacement.PlacementActive == PlacementBlueprint.PlacementState.Active);
removePlacement();
}
private void removePlacement()
{
if (CurrentPlacement == null) return;
CurrentPlacement.EndPlacement(false);
CurrentPlacement.Expire();
CurrentPlacement?.EndPlacement(false);
CurrentPlacement?.Expire();
CurrentPlacement = null;
}
@ -342,7 +346,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
currentTool = value;
refreshTool();
// As per stable editor, when changing tools, we should forcefully commit any pending placement.
commitIfPlacementActive();
}
}
}

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@ -15,6 +15,7 @@ using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Layout;
using osu.Framework.Threading;
namespace osu.Game.Screens.Play
@ -51,7 +52,7 @@ namespace osu.Game.Screens.Play
if (value == values) return;
values = value;
graphNeedsUpdate = true;
layout.Invalidate();
}
}
@ -71,23 +72,25 @@ namespace osu.Game.Screens.Play
private ScheduledDelegate scheduledCreate;
private bool graphNeedsUpdate;
private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawSize | Invalidation.DrawInfo);
private Vector2 previousDrawSize;
public SquareGraph()
{
AddLayout(layout);
}
protected override void Update()
{
base.Update();
if (graphNeedsUpdate || (values != null && DrawSize != previousDrawSize))
if (!layout.IsValid)
{
columns?.FadeOut(500, Easing.OutQuint).Expire();
scheduledCreate?.Cancel();
scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
previousDrawSize = DrawSize;
graphNeedsUpdate = false;
layout.Validate();
}
}

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@ -1,9 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<Title>osu!</Title>

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@ -234,6 +234,8 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TooWideLocalVariableScope/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=TryCastAlwaysSucceeds/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnassignedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<!-- UnknownProperty triggers false positives on $(MSBuildThisFileDirectory): https://youtrack.jetbrains.com/issue/RSRP-490368 -->
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnknownProperty/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnnecessaryWhitespace/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedAutoPropertyAccessor_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMemberHierarchy_002EGlobal/@EntryIndexedValue">HINT</s:String>
@ -329,6 +331,7 @@
<s:Boolean x:Key="/Default/CodeStyle/EncapsulateField/UseAutoProperty/@EntryValue">False</s:Boolean>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=AABB/@EntryIndexedValue">AABB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ARGB/@EntryIndexedValue">ARGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BPM/@EntryIndexedValue">BPM</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=EF/@EntryIndexedValue">EF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FPS/@EntryIndexedValue">FPS</s:String>
@ -336,6 +339,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSL/@EntryIndexedValue">HSL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSPA/@EntryIndexedValue">HSPA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HSV/@EntryIndexedValue">HSV</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
@ -352,6 +356,7 @@
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=OS/@EntryIndexedValue">OS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=PM/@EntryIndexedValue">PM</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RGB/@EntryIndexedValue">RGB</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RGBA/@EntryIndexedValue">RGBA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=RNG/@EntryIndexedValue">RNG</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDL/@EntryIndexedValue">SDL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SHA/@EntryIndexedValue">SHA</s:String>