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https://github.com/ppy/osu
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Add rudimentary saving logic
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -16,6 +18,12 @@ namespace osu.Game.Screens.Edit.Setup
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{
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public class SetupScreen : EditorScreen
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{
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private FillFlowContainer flow;
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private LabelledTextBox artistTextBox;
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private LabelledTextBox titleTextBox;
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private LabelledTextBox creatorTextBox;
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private LabelledTextBox difficultyTextBox;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -24,13 +32,14 @@ namespace osu.Game.Screens.Edit.Setup
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new Box
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{
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Colour = colours.Gray0,
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Alpha = 0.4f,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(50),
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Child = new FillFlowContainer
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Child = flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -54,22 +63,22 @@ namespace osu.Game.Screens.Edit.Setup
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{
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Text = "Beatmap metadata"
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},
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new LabelledTextBox
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artistTextBox = new LabelledTextBox
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{
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Label = "Artist",
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Current = { Value = Beatmap.Value.Metadata.Artist }
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},
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new LabelledTextBox
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titleTextBox = new LabelledTextBox
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{
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Label = "Title",
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Current = { Value = Beatmap.Value.Metadata.Title }
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},
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new LabelledTextBox
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creatorTextBox = new LabelledTextBox
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{
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Label = "Creator",
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Current = { Value = Beatmap.Value.Metadata.AuthorString }
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},
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new LabelledTextBox
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difficultyTextBox = new LabelledTextBox
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{
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Label = "Difficulty Name",
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Current = { Value = Beatmap.Value.BeatmapInfo.Version }
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@ -78,6 +87,21 @@ namespace osu.Game.Screens.Edit.Setup
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},
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},
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};
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foreach (var item in flow.OfType<LabelledTextBox>())
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item.OnCommit += onCommit;
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}
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private void onCommit(TextBox sender, bool newText)
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{
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if (!newText) return;
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// for now, update these on commit rather than making BeatmapMetadata bindables.
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// after switching database engines we can reconsider if switching to bindables is a good direction.
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Beatmap.Value.Metadata.Artist = artistTextBox.Current.Value;
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Beatmap.Value.Metadata.Title = titleTextBox.Current.Value;
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Beatmap.Value.Metadata.AuthorString = creatorTextBox.Current.Value;
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Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value;
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}
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}
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}
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