Make fruits look a bit closer to the final design

This commit is contained in:
Dean Herbert 2017-09-15 20:55:04 +09:00
parent 8ccbc07dec
commit fe221905fa
1 changed files with 27 additions and 10 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit>
{
private const float pulp_size = 30;
private const float pulp_size = 20;
private class Pulp : Circle, IHasAccentColour
{
@ -26,15 +26,26 @@ public Pulp()
{
Size = new Vector2(pulp_size);
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = AccentColour.Opacity(0.5f),
};
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
public Color4 AccentColour { get; set; } = Color4.White;
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Lighten(100),
};
}
}
}
@ -42,12 +53,14 @@ public DrawableFruit(CatchBaseHit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
RelativePositionAxes = Axes.Both;
X = h.Position;
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
AccentColour = HitObject.ComboColour;
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
@ -71,6 +84,7 @@ private void load()
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Scale = new Vector2(0.6f),
},
new Pulp
@ -78,6 +92,7 @@ private void load()
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
@ -85,6 +100,7 @@ private void load()
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
@ -92,6 +108,7 @@ private void load()
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
},
}
}